Star Wars: Imperial AssaultC&C: Generals mod | Released Sep 29, 2005"Star Wars: Imperial Assault" is a Star Wars mod for the popular RTS, "Command & Conquer: Generals - Zero Hour". It's intent is to bring the excitement of Star Wars ground battles, atmospheric air battles, and Jedi/Sith to the CnC Generals Zero Hour engine.
Latest News: SW:IAv0.85 Alpha Patch Released!
0 comments by Edan on Sep 5th, 2005 digg this super bookmark You can now download the IAv0.85 Patch at our download page. It requires IAv0.80, and if you have IAv0.82 installed, you can install this patch on top of it without any problem. IAv0.85 features the new Imperial AI, created by Somebody. This AI works fantastic, and you won't have any problems getting it to work on any Official IA map (EDIT- there are exceptions... view Somebody's comment in forum topic for details). The Hard Army provides quite a challenge, so be prepared... Mappers-- there are some things that Somebody would like you to keep in mind when attempting to impliment the IA AI into your own maps. You can find that in the following documentation: Implimenting AI. IAv0.85 also features the first Rebel Campaign Mission, originally concepted by Juggernaut1985 & Captain Admirison, mapped and scripted by Bhones, and modifications by Somebody. It is an amazing mission that beautifully captures the Star Wars universe, taking place on Dantooine, with a spectacular ending cinematic that made me jump in my seat and applaud. Seriously. Download it. Overall, this is a fantastic patch, and a must-download. This month is Imperial Assault's 2nd birthday, and this patch attests to the work we've done. For those having difficulty installing Imperial Assault, I strongly suggest you install ModToaster from ISOTX, a handy little program that allows you to automatically install the latest versions of your favorite mods, including Imperial Assault. They'll update their servers shortly, allowing you to download v0.85.
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his is the kind of mod ive been waitin for its gonna be so good
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I cant wait till this mod comes out. But have you guys ever thought of doing a mod for james bond. may be one of the super weapons could be the goldeneye nuclear EMP satalite.
I had had some fears about the mod after those forum wars... But I am glad we got through that. It was probably a good thing to have the mod offline for that small amount of time, so that people could cool off. I regret having left, but I felt it necisary to my own endevours. Good luck, I am sure you guys will make this mod a great one :)
Oh and sidenote; if you havent noticed already, EC:R has officially ported to Half life 2 :D
Sorry about our confusion there ;)
Hey guys I put up our newest model of the smugglers den on here. I am going to add all the recent pics, but due to the fact that we have so many screenshots I just dont have the time to put them all on. If you wish to see all the screens, I would suggest going to the screenshots section of our homepage and finding those. Be on the lookout for more updates and the beta soon :D
Thanks guys. Sorry I havent did much updating but if you look at the screenshots on our homepage, you can see why I am dreading having to upload all of them. But I should get them up later this week.
sweet i love the skins!!! :P
this is what i have been waiting for
Hey I will update the page later today. I am a little bit busy at the moment. So in the mean time check out our homepage:
www.planetcnc.com/imperialassault/