Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of these Sub-Factions will have a full roster of new units and technologies available to them. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, and objects to allow campaign and scenario designers more freedom than ever before.

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Just like Beggar's Canyon... Naboo Aircraft Unusual Sightings
Blog RSS Feed Report abuse Latest News: February 2015 Progress Report

7 comments by Gen_Rhys_Dallows on Feb 15th, 2015

FEBRUARY PROGRESS REPORT
As Expanding Fronts moves forward, we are constantly improving our methods of creating content. These improvements have created a little bit of a quality gap between our older and newer elements. As such, we've devoted a lot of time into looking back and polishing old models.

NEW COAT OF PAINT
The majority of our added units, buildings, and props will be receiving make-overs using improved rendering and editing methods we've uncovered over the years. This is in an effort to make everything we add look as good as GB will allow. The fidelity of our visual assets are a top priority for us - anything that we add should look like it was always there to begin with.



TRUCKING ON

On top of our old improvements, we are still hard at work building towards our upcoming reveal. Loads of new content are on the way, and we want to get them into your hands as soon as possible. However, we are still short-staffed in our animation department, and we currently have 0 capacity to create and animate new infantry, walkers, and animals, all of which are vital to our continued progress. Again, we ask that anybody who has experience in that field and an interest in helping out to please give us a shout.

UNDER CONSTRUCTION
We are still looking for talented individuals to help us bring this project to completion as quickly and efficiently as possible. If you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Demo 6 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Demo 11 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (210 - 220 of 459)
Jedi_Clone_X2 Online
Jedi_Clone_X2 Aug 11 2013, 2:04am says:

I really hate to ask this and i'm probably stupid for asking it but i never could figure out if this game was 2d game or a 3d game, can anyone tell me which it was

+1 vote     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Aug 11 2013, 2:07am replied:

The game is 2D, but all of the units, buildings, and objects were 3D models rendered as sprites.

+2 votes   reply to comment
Jedi_Clone_X2 Online
Jedi_Clone_X2 Aug 11 2013, 2:35am replied:

Ah damn that really cool i always thought this game may have been 3d cause of how it can show the front,back and sides of the model, thanks for the reply.

+2 votes     reply to comment
Protocol-XYZ
Protocol-XYZ Aug 9 2013, 11:03pm says:

Are you going to bring out this mod in small beta's and packages? Like for instance, releasing two complete factions with their-subfactions, or do you plan on bringing it all out in one go?

+2 votes     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Aug 11 2013, 12:44am replied:

We've got a plan for getting this thing out the door - you'll learn about it soon.

+2 votes   reply to comment
Protocol-XYZ
Protocol-XYZ Aug 9 2013, 9:43am says:

The Juggernauts don't look much different from the Rebel tank, it always made me wonder if the Rebels simply reused the Juggernaut and made a couple of changes to it, although the Juggernaut is probably my favorite clone vehicle.

+2 votes     reply to comment
sam6321
sam6321 Aug 7 2013, 8:30pm says:

I was just thinking about the somewhat recently released AOE2 HD and imagining how much of a boost an HD "remake" of Galactic Battlegrounds would do for the game. Especially if it also included the new matchmaking and multiplayer system they added to AOE2 HD.

+2 votes     reply to comment
Pirate300
Pirate300 Jul 31 2013, 4:06pm says:

What a nice job!!!One of my favorite games restaured!, Thanks, thanks you very much :), what do you think to support languages ​​such as Spanish?

+2 votes     reply to comment
dbiss16
dbiss16 Aug 11 2013, 2:46pm replied:

This is something we will have to look into, our team is made up of people from all over the world from USA to Finland to Thailand. At this time the Mod is being done in English, however Spanish, Russian, French and German are on the to-do list (I hope) at some point. Sorry I cant give you a more solid answer then that, but we simply have so much to do first in English before we can get everything translated correctly.

+2 votes     reply to comment
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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Jul 27 2013, 11:52pm replied:

The function of workers and resource collection is not being changed.

+1 vote   reply to comment
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