Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of these Sub-Factions will have a full roster of new units and technologies available to them. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, and objects to allow campaign and scenario designers more freedom than ever before.

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9 comments by Gen_Rhys_Dallows on Feb 15th, 2015

FEBRUARY PROGRESS REPORT
As Expanding Fronts moves forward, we are constantly improving our methods of creating content. These improvements have created a little bit of a quality gap between our older and newer elements. As such, we've devoted a lot of time into looking back and polishing old models.

NEW COAT OF PAINT
The majority of our added units, buildings, and props will be receiving make-overs using improved rendering and editing methods we've uncovered over the years. This is in an effort to make everything we add look as good as GB will allow. The fidelity of our visual assets are a top priority for us - anything that we add should look like it was always there to begin with.



TRUCKING ON

On top of our old improvements, we are still hard at work building towards our upcoming reveal. Loads of new content are on the way, and we want to get them into your hands as soon as possible. However, we are still short-staffed in our animation department, and we currently have 0 capacity to create and animate new infantry, walkers, and animals, all of which are vital to our continued progress. Again, we ask that anybody who has experience in that field and an interest in helping out to please give us a shout.

UNDER CONSTRUCTION
We are still looking for talented individuals to help us bring this project to completion as quickly and efficiently as possible. If you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Demo 14 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (210 - 220 of 477)
Guest
Guest Aug 31 2013, 4:26am says:

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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Sep 1 2013, 12:01am replied:

Yes, but they will not belong to the same Sub-Faction.

+2 votes   reply to comment
hakn
hakn Aug 30 2013, 11:07am says:

i can't wait for the units and buildings looks great and sounds awesome, just one question will you you skin the terrain textures??

+2 votes     reply to comment
dbiss16
dbiss16 Sep 1 2013, 1:10am replied:

Terrain is something we have been playing around with alot lately, stay tuned for more info on this in the coming weeks :)

+2 votes     reply to comment
pingpongtastic
pingpongtastic Aug 24 2013, 6:20pm says:

My biggest nitpick wit the original game was the Confederacy's lack of B1s. Will that be changed in the mod?

+2 votes     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Aug 26 2013, 4:47pm replied:

Yes. Details are still being worked on, but B1's will be part of the CIS roster.

+2 votes   reply to comment
Weak1ings
Weak1ings Aug 17 2013, 1:41am says:

Will this Mod... Revive SWGB? Perhaps upon completion or nearing it you could see what steam does and help promote the sale of the game? maybe even granting you and your team a bit of cash :) If this happens I can't wait to see what Steam does to fix Multiplayer with the downfall of "The Zone."
Can't wait to play!

0 votes     reply to comment
max538
max538 Aug 26 2013, 9:50pm replied:

I remember my first multiplayer game...
I failed so hard that I never played multiplayer again.

+2 votes     reply to comment
Weak1ings
Weak1ings Aug 26 2013, 10:51pm replied:

Much better then what I have done... Never played a multiplayer match.

+4 votes     reply to comment
solomon-keyn
solomon-keyn Aug 16 2013, 7:44am says:

when the first release?

+4 votes     reply to comment
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