Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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A new release of Expanding Fronts is on the horizon, introducing another new playable civilization, an overhaul to an existing civ, and a multitude of new Scenario Editor features and enhancements

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IT'S THAT TIME AGAIN

Another year of work is winding down, and countless new improvements have been made to the Expanding Fronts project. As the Holidays, along with a new Star Wars film rapidly approach, we are ready to release the next major version of EF to the world.


NEW FEATURES

We've had several breakthroughs with the Genie engine, allowing us to heap even more previously-impossible elements into Galactic Battlegrounds. Chief among them:

  • Music will now properly function without a game disc inserted.
  • Over 30 new base terrains have been added to the game, alongside 20 new forest and Carbon rock variations. These new terrains are fully functional in both Random Map scripts and the Scenario Editor
  • Many added triggers now display a dropdown list of modifiers, so you no longer have to look up/memorize number values to use them effectively.
  • New Cliff types have been added to the Scenario Editor, and can be cycled through via hotkeys
  • Object collision and grid placement restrictions can be disabled in the Scenario Editor
  • New map sizes have been added, capping out at 640x640 tiles. (The largest default size, Giant, is 240x240).
  • New Random Map scripts have been added, including Lah'Mu, Mustafar, Sullust, and Starkiller Base.
  • A new unit class has been added - Cargo Freighters
  • A new playable Civilization has been added


THE SEPARATIST ALLIANCE

A long-requested change to Expanding Fronts has finally arrived. The Confederacy civilization no longer sports the rocky, insectoid architecture of the Geonosians, and have been given a new roster of mechs, aircraft, ships, and siege equipment. But, not wanting to waste the classic LucasArts assets, we have implemented the Geonosians as a separate, entirely new civilization, bringing the total civ roster to 10.


CONFEDERACY

Since the civs have been split, the bonuses and unique elements of the Confederacy civ have also been overhauled adjusted to create a new playstyle, and match the lore more closely.

The Confederacy of Independent Systems is a collection of thousands of systems and corporate entities united by former Jedi Master Count Dooku against the rule of the Galactic Republic. Dooku, who had abandoned the Jedi Order around thirty-two years before the Battle of Yavin, returned from his self-imposed exile twenty-four years before the Battle of Yavin to begin organizing groups that opposed the Galactic Republic, which he viewed as corrupt and ineffective. After quickly gathering thousands of systems to his cause, Dooku began negotiating with various corporations, such as the Trade Federation, in the hopes of using their private armies to bolster the secessionists’ military might.

CIV TRAITS:

Infantry and Mech civilization

  • Mech Factory Technologies are researched 20% faster
  • Aircraft take 5% longer to build, and are 5% more expensive
  • Military buildings cost 10% less to construct
  • Fortresses deal bonus damage to Jedi/Sith Temple units
  • (Team) Cargo Hovercrafts return +25% Nova

UNIQUE UNITS:

IG-100 Magnaguard - (Fortress) The IG-100 Magnaguard is a highly advanced battle droid. Serving at the behest of General Grievous, these deadly machines specialize in combating Jedi opponents. Magnaguards have exceptional armor, allowing them to take extensive punishment, but they move somewhat slowly in comparison to other infantry.

UNIQUE TECHS:

Battlefield Scanners - (War Center) Military units gain +2 sight

Confederacy Alliance - (Spaceport) Increases Spaceport HP by +500, increases Cargo Hovercraft speed by +10%, increases Cargo Hovercraft HP by +25

Droid Upgrades - (Research Center) Troops gain +15 HP, +3 attack


GEONOSIANS

During the reign of Archduke Poggle the Lesser, Geonosis became a member of the Confederacy of Independent Systems. The Separatists used the Geonosians to manufacture their extensive Droid Armies. This eventually led to a large battle between the Galactic Republic and the Separatists on Geonosis, sparking the beginning of the Clone Wars. The Geonosians were responsible for secretly creating the plans for the Death Star. Following the Clone Wars, their homeworld was sterilized by the Galactic Empire, nearly exterminating the native Geonosian population.

CIV TRAITS:

Mounted Trooper and Siege civilization

  • Workers gain Basic Training automatically
  • Workers build 10% faster
  • Basic Armor, Light Armor, Hvy Armor free; requires War Center
  • Fortresses add +5 Population Room, can garrison +5 units
  • (Team) Unique Fortress Units cost 10% less to train

UNIQUE UNITS:

Geonosian Warrior - (Fortress) Equipped with a sonic blaster, the elite Geonosian warrior is a devastating force when against enemy ground troops. They move quickly, and their airborne nature keeps them safe from most ground-based threats.

Acklay - (Animal Nursery)

Reek - (Animal Nursery)

Nexu - (Animal Nursery)

UNIQUE TECHS:

Geonosian Diligence - (Command Center) Increases Worker work rate by 10%, attack vs Troops and Buildings by +2, attack vs Turrets by +4

Enhanced Dexterity - (Troop Center) Troop Center units gain +10% speed

Geonosian Engineers - (Hvy Weapons Factory) Increases Hvy Weapon speed by 10%, and increases rate of fire (except Pummels).

Beast Training - (Animal Nursery) Mounted Troopers and Beasts gain +15% HP

Hailfire Rocket Pods - (Hvy Weapons Factory) Anti-Air Mobiles fire 2 additional missiles per shot

COMING SOON

We are in the process of putting the final touches on all of these new improvements, and we hope to have a public version out by the end of December. Thanks again to all of our followers for your continued support.


HELP WANTED

Despite all of the progress we've made, we are still severely short-staffed in one major role: 3D artists. Without skilled people that can model and animate characters, vehicles, and structures, we are unable to add the plethora of new infantry, animals, monsters, heroes, and even entire civilizations we have planned for Expanding Fronts. We need your help to make all of this possible. If you, or anybody you know has the skills, and is interested in helping the project, please let us know by contacting the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com


Comments
FlippyWarbear
FlippyWarbear

Glad to see you guys still working hard on the mod. Keep it up. :)

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Spi-Hamentsios10
Spi-Hamentsios10

Good stuff amazing work! keep it up!

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zman6475
zman6475

Take your guys' time with it, we love your mod and it's quality!

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JohnnyTheWolf
JohnnyTheWolf

Will these faction changes affect the official campaigns?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

The changes made to the Confederacy civ will carry over to the Confederacy campaign, yes, but the missions themselves have not been altered.

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Adrian_ru
Adrian_ru

Your work is ex—Āellent, imho that's no modification, it is a new rts)

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av29
av29

I don't know if this was fixed, but in the battle of Hoth, in the rebel campaign,AT-AT shouldn't have researched the tech that allows them to attack air units.

This mission was developed in the original game, and the tech added in the expansion, so with the researched tech tree of the mission, they gain this attack that makes the mission very difficult.

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

I'm very aware of this, but we are unable to modify the stock campaign missions.

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AugustusNocturnis
AugustusNocturnis

There is actually a way to modify the stock campaign missions; that is through a program available on the Aokh blacksmith known as "Campaign Editor", it allows you to decompile .cpx files. I have already done it with a few SWGB campaigns with the mod to put in Expanding Fronts units and objects.

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Laisum
Laisum

HALLILUYAH!

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Metaltooth
Metaltooth

Any work on the Zann faction?

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Tevious
Tevious

Zann faction will have new art for some troopers and they will get a different worker.

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Metaltooth
Metaltooth

Ah fantastic news!

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Laisum
Laisum

Hm... add geonosians and gungans new trait: capture animals. Workers can catch an any animals and breeding (build) them in a nursery)

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Delta_86
Delta_86

What do the new cargo freighters do?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

Freighters are airborne variants of the Cargo Hovercraft.

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The_Undying_Nephalim
The_Undying_Nephalim

Separating the Geonosians from the Confederacy was a neat idea. Will the Geonosian troop center units be Geonosians themselves or still the super battle droids?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

They currently will use the same B1 troop roster as the Trade Federation, until we can find 3D artists to help create and animate proper Geonosian troops.

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The_Undying_Nephalim
The_Undying_Nephalim

About how many animations are there per unit and about how many frames does each animation have?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

Most units in Battlegrounds have four main animation sequences: Standing, Walking, Attacking, and Dying. Special units like Jedi and Workers have additional sequences such as using force powers or gathering resources. These animations typically range from 8-16 frames each.

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The_Undying_Nephalim
The_Undying_Nephalim

What's the usual resolution of troop center unit sprites?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

It varies by unit, most infantry are around 30x50.

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snarzer
snarzer

Nicely done, Can't wait for this. Can I ask tho...

General grievous?

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Guest
Guest

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uriya
uriya

Nice. And please fix the crash after one hour or so... When will the patch be released?

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Guest
Guest

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ChrisPbacon1
ChrisPbacon1

Wow just amazing. What other factions are you planning on in the future? I was gonna say you could add the Mandalorians or the Black Sun but that would be redundant because the Zann Consortium already uses most of the same units. Although you could maybe get away with the Mandalorians. What would really be a surprise is if you guys added the Yuuzhan Vong. They are the only other civilization from around the same time period that I can think of. Unless you guys wanted to make some Kotor factions like the ancient Sith Empire? Maybe the Hutt cartel? They have some unique ships and vehicles.

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