Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of these Sub-Factions will have a full roster of new units and technologies available to them. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, and objects to allow campaign and scenario designers more freedom than ever before.

Report article RSS Feed Expanding Fronts - Galactic Empire BETA Released!

The Galactic Empire Beta is now available to download!

Posted by Gen_Rhys_Dallows on Oct 31st, 2013


HERE WE ARE
It's been a long time in the making, but the first Beta of Expanding Fronts is ready to download. The beta features numerous new units and features, mainly the introduction of the four Galactic Empire Sub-Factions.

NEW FEATURES
 - Single-player FPS extended to 60
 - Enabled post-game view for one player
 - Enabled 1:1 and 1:2 full map print ratios
 - Game now uses separate x2 files, so it will not interfere with existing installation of Galactic Battlegrounds and/or Clone Campaigns
 - Game uses new registry key to store the settings
 - Game can now play more than one instance of a single sound at once

EDITOR FEATURES
    - Negative input values supported
    - Blank maps can be generated using all available terrains
    - Hidden terrains like shoreline, foundations, and farms can now be painted
    - Triggers affecting large number of units (300+) no longer result in a crash
- Three new trigger effects: Change Object Speed, Add Ability, and Remove Ability

GET IT NOW!
You can download the Expanding Fronts Beta from HeavenGames

MULTIPLAYER
We are working with GameRanger and Voobly to have official Expanding Fronts game lobbies hosted. You should still be able to play multiplayer via Direct IP and LAN connections.
In the meantime, if you REALLY want to play EF through GameRanger, move your battlegrounds_x1.exe out of your game directory, and rename "Battlegrounds_x2.exe" to "Battlegrounds_x1.exe"
Attempting to play EF with players who do not have the mod installed, or are playing different versions of the mod may result in a crash.

THANK YOU
Again, we thank you for showing interest in our mod. This beta will be used as a gauge to both fix the current bugs and balancing issues, and to influence how new features will be added. If you have problems installing, or playing the mod, you can post a comment here, on HeavenGames, or Facebook. Thanks again!

Post comment Comments
Emperors_Fist
Emperors_Fist Oct 31 2013, 4:34pm says:

- Single-player FPS extended to 60

- Game can now play more than one instance of a single sound at once

I ******* LOVE YOU!!! THIS IS AWESOME!

+5 votes     reply to comment
Emperors_Fist
Emperors_Fist Oct 31 2013, 4:46pm replied:

Is it possible to play the original campaigns with these fixes btw?

+3 votes     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 4:52pm replied:

It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.

+5 votes     reply to comment
Emperors_Fist
Emperors_Fist Oct 31 2013, 5:16pm replied:

OK, thanks.

+3 votes     reply to comment
Emperors_Fist
Emperors_Fist Oct 31 2013, 6:07pm replied:

OK, I just game the mod a quick go. It works great! My only advice would be that you should pay attention to the laser blasts. Most of the are really LOUD. They sound good and there indeed are more of them playing at once but they are really loud. I don't remember them being so loud.

+1 vote     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:22pm replied:

Noted. We'll see what we can do about it.

+7 votes     reply to comment
ElrosAmandil
ElrosAmandil Oct 31 2013, 6:28pm says:

Hey i installed the mod. I clicked on x2 launcher.And everything is still same on standard game menu every army is same.On Tech tree section still same.

I installed via Admin mode and using SWBG Saga edition.It autofind the directory.Installation was succesful. So what am i doing wrong???

+2 votes     reply to comment
ElrosAmandil
ElrosAmandil Oct 31 2013, 6:32pm replied:

AAA ok. I thought that the sub armies will be listed as normal armies. So Only Galactic Empire is available and it consists of every subfaction units of its,not divided, am i right?

+2 votes     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 6:36pm replied:

Correct. The Sub-Faction options do not appear until you reach Tech Level 3. For now, only the Empire should have them.

+5 votes     reply to comment
ElrosAmandil
ElrosAmandil Oct 31 2013, 7:04pm replied:

I haven't time to play just checked the new units.Can you elaborate more?Will we choose subfaction on starting screen or given an option on tech 3?And which subfaction do those units belong to?ANy lore about them ?I know i am asking for too much but i love your work just dithcing the details out of it :D

+3 votes     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Oct 31 2013, 7:38pm replied:

All of that stuff will come soon.

+4 votes     reply to comment
elMengu
elMengu Oct 31 2013, 7:50pm says:

Just tried it. Great quality stuff, so far the feature I liked the most is the increased FPS. Can't wait to see this finished, keep it up because you're doing a great job.

+6 votes     reply to comment
upfrontcarmine
upfrontcarmine Oct 31 2013, 9:27pm says:

Played it for a bit, plan to play it some more, this mod rocks! The increased FPS makes the game that much better.

+6 votes     reply to comment
Snowsniper
Snowsniper Oct 31 2013, 11:00pm says:

Love this mod. I just played this, and all the new units & buildings really amp up the game! I especially like the sniper troops. Awesome job!!!

+2 votes     reply to comment
ElrosAmandil
ElrosAmandil Nov 1 2013, 8:42am says:

Some units are not located accurately in tech tree and some aren't placed there also like Shock Trooper.Just saying, cause i like the game's tech tree ,it's beneficial when producing strategy :)

+2 votes     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 11:26am replied:

We're aware of the tech tree issue. The game's currently in beta, and it's very likely that we'll end up moving lots of stuff around as players present issues to us.

It'd be a big hassle to reshuffle the tech tree whenever changes are made, so unfortunately it may stay in its current state until the Empire is finally 'locked down' in terms of its units and techs.

+4 votes     reply to comment
Emperors_Fist
Emperors_Fist Nov 1 2013, 5:14pm says:

I have another question. Can this mod somehow take use of the widescreen patch? In the past, you told me that it will be able to use it.

+2 votes     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 1 2013, 7:44pm replied:

Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.

+3 votes     reply to comment
Emperors_Fist
Emperors_Fist Nov 2 2013, 6:18am replied:

Ok. Thanks for the info.

+1 vote     reply to comment
erod394
erod394 Nov 2 2013, 12:27am says:

For some reason I only have 3 options for Imperial sub-factions. Armor, Navy, and Support. Other than that everything is running great!

+2 votes     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 2 2013, 2:18am replied:

To select the Infantry faction, you have to build enough Tech Level 3 buildings for the blurred out TL4 icon to disappear. We're looking into ways to fix that issue.

+3 votes     reply to comment
erod394
erod394 Nov 2 2013, 8:34am replied:

Cool! Thanks for the tip =D

0 votes     reply to comment
Guest
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Lord_starkiller
Lord_starkiller Nov 3 2013, 7:07am says:

Minor Bug report. I've played the Rebellion only yet, and there seems to be a minor problem with the B-Wings. When they are ordered to turn, they paused a few frames, before doing so. When they fire, there is a blast sfx two times, but the second blast comes later than the sound and don't sync. Also the blast doesn't come out of the blasters.

-1 votes     reply to comment
Darth_Weasel
Darth_Weasel Nov 4 2013, 10:16pm says:

for some reason whenever i try to unzip the files my computer crashes. and later when i try to run the program to install the program cant run. anyone know how to fix this?

+1 vote     reply to comment
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Guest Nov 5 2013, 10:43am says:

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