Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

Report content RSS feed Expanding Fronts - Galactic Empire BETA Released!

The Galactic Empire Beta is now available to download!

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HERE WE ARE
It's been a long time in the making, but the first Beta of Expanding Fronts is ready to download. The beta features numerous new units and features, mainly the introduction of the four Galactic Empire Sub-Factions.

NEW FEATURES
- Single-player FPS extended to 60
- Enabled post-game view for one player
- Enabled 1:1 and 1:2 full map print ratios
- Game now uses separate x2 files, so it will not interfere with existing installation of Galactic Battlegrounds and/or Clone Campaigns
- Game uses new registry key to store the settings
- Game can now play more than one instance of a single sound at once

EDITOR FEATURES
- Negative input values supported
- Blank maps can be generated using all available terrains
- Hidden terrains like shoreline, foundations, and farms can now be painted
- Triggers affecting large number of units (300+) no longer result in a crash
- Three new trigger effects: Change Object Speed, Add Ability, and Remove Ability

GET IT NOW!
You can download the Expanding Fronts Beta from HeavenGames

MULTIPLAYER
We are working with GameRanger and Voobly to have official Expanding Fronts game lobbies hosted. You should still be able to play multiplayer via Direct IP and LAN connections.
In the meantime, if you REALLY want to play EF through GameRanger, move your battlegrounds_x1.exe out of your game directory, and rename "Battlegrounds_x2.exe" to "Battlegrounds_x1.exe"
Attempting to play EF with players who do not have the mod installed, or are playing different versions of the mod may result in a crash.

THANK YOU
Again, we thank you for showing interest in our mod. This beta will be used as a gauge to both fix the current bugs and balancing issues, and to influence how new features will be added. If you have problems installing, or playing the mod, you can post a comment here, on HeavenGames, or Facebook. Thanks again!

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Emperors_Fist
Emperors_Fist

- Single-player FPS extended to 60

- Game can now play more than one instance of a single sound at once

I ******* LOVE YOU!!! THIS IS AWESOME!

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Emperors_Fist
Emperors_Fist

Is it possible to play the original campaigns with these fixes btw?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

It might be. Only the Empire has been significantly altered in this release, but the campaign files haven't been modified to adapt to all of the changes yet.

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Emperors_Fist
Emperors_Fist

OK, thanks.

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Emperors_Fist
Emperors_Fist

OK, I just game the mod a quick go. It works great! My only advice would be that you should pay attention to the laser blasts. Most of the are really LOUD. They sound good and there indeed are more of them playing at once but they are really loud. I don't remember them being so loud.

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

Noted. We'll see what we can do about it.

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ElrosAmandil
ElrosAmandil

Hey i installed the mod. I clicked on x2 launcher.And everything is still same on standard game menu every army is same.On Tech tree section still same.

I installed via Admin mode and using SWBG Saga edition.It autofind the directory.Installation was succesful. So what am i doing wrong???

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ElrosAmandil
ElrosAmandil

AAA ok. I thought that the sub armies will be listed as normal armies. So Only Galactic Empire is available and it consists of every subfaction units of its,not divided, am i right?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

Correct. The Sub-Faction options do not appear until you reach Tech Level 3. For now, only the Empire should have them.

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ElrosAmandil
ElrosAmandil

I haven't time to play just checked the new units.Can you elaborate more?Will we choose subfaction on starting screen or given an option on tech 3?And which subfaction do those units belong to?ANy lore about them ?I know i am asking for too much but i love your work just dithcing the details out of it :D

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

All of that stuff will come soon.

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elMengu
elMengu

Just tried it. Great quality stuff, so far the feature I liked the most is the increased FPS. Can't wait to see this finished, keep it up because you're doing a great job.

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upfrontcarmine
upfrontcarmine

Played it for a bit, plan to play it some more, this mod rocks! The increased FPS makes the game that much better.

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Snowsniper
Snowsniper

Love this mod. I just played this, and all the new units & buildings really amp up the game! I especially like the sniper troops. Awesome job!!!

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ElrosAmandil
ElrosAmandil

Some units are not located accurately in tech tree and some aren't placed there also like Shock Trooper.Just saying, cause i like the game's tech tree ,it's beneficial when producing strategy :)

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

We're aware of the tech tree issue. The game's currently in beta, and it's very likely that we'll end up moving lots of stuff around as players present issues to us.

It'd be a big hassle to reshuffle the tech tree whenever changes are made, so unfortunately it may stay in its current state until the Empire is finally 'locked down' in terms of its units and techs.

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Emperors_Fist
Emperors_Fist

I have another question. Can this mod somehow take use of the widescreen patch? In the past, you told me that it will be able to use it.

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version.

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Emperors_Fist
Emperors_Fist

Ok. Thanks for the info.

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erod394
erod394

For some reason I only have 3 options for Imperial sub-factions. Armor, Navy, and Support. Other than that everything is running great!

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

To select the Infantry faction, you have to build enough Tech Level 3 buildings for the blurred out TL4 icon to disappear. We're looking into ways to fix that issue.

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erod394
erod394

Cool! Thanks for the tip =D

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Lord_starkiller
Lord_starkiller

Minor Bug report. I've played the Rebellion only yet, and there seems to be a minor problem with the B-Wings. When they are ordered to turn, they paused a few frames, before doing so. When they fire, there is a blast sfx two times, but the second blast comes later than the sound and don't sync. Also the blast doesn't come out of the blasters.

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Darth_Weasel
Darth_Weasel

for some reason whenever i try to unzip the files my computer crashes. and later when i try to run the program to install the program cant run. anyone know how to fix this?

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