Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of these Sub-Factions will have a full roster of new units and technologies available to them. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, and objects to allow campaign and scenario designers more freedom than ever before.

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The Muunilinst 10
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sam6321
sam6321 Jun 18 2013, 6:57pm says:

Oh man those buildings are excellent. This specific scene reminds me of one in the 2D clone wars animated show when a team of "spec ops" arc troopers were sent down to a planet in order to destroy a large cannon battery.

Good stuff :D

+5 votes     reply to comment
dbiss16 Creator
dbiss16 Jun 20 2013, 10:00am says:

That's exactly what we based it off of! :)

+2 votes   reply to comment
Smoothskin
Smoothskin Jun 21 2013, 1:13pm says:

Can those guys kill the tanks on their own?

+1 vote     reply to comment
Gen_Rhys_Dallows Author
Gen_Rhys_Dallows Jun 21 2013, 3:39pm replied:

There are four different types of ARC Trooper, each with a unique weapon and strength. The Vanguard is equipped with a rocket launcher that can bring down armored vehicles.

+3 votes   reply to comment
Uacher_Wolfeight
Uacher_Wolfeight Jun 30 2013, 6:39pm says:

I've seen some screenshots about what I understand to be a co-op campaign. Are also working on revamping the campaign to harness the changes?

Oh, also, Will you do some campaigns of your own that cover stuff like this for example?

+1 vote     reply to comment
Gen_Rhys_Dallows Author
Gen_Rhys_Dallows Jun 30 2013, 10:58pm replied:

If everything goes to according to plan, each civilization will have a new campaign that makes use of EF's features.

We're also going to modify the stock campaigns to ensure they will support the new changes.

+2 votes   reply to comment
Uacher_Wolfeight
Uacher_Wolfeight Jul 2 2013, 6:53am replied:

Awesome! Will some of those changes also cover the game's AI for the new and old campaigns? And lastly, about the GAR civilization, have you found a way to allow to play it with the clone troopers wearing the Phase II armor for example? Or is it simply not possible?

+1 vote     reply to comment
Gen_Rhys_Dallows Author
Gen_Rhys_Dallows Jul 2 2013, 2:52pm replied:

AI is currently our biggest hiccup. There's nobody on the team who knows AI enough to work out the numerous issues presented to us. For campaign missions we can get around it somewhat with triggers, but skirmish games are going to be a nightmare unless we find somebody.

Phase II clone armor is not impossible, but unlikely unless we can find or construct a model that can match SWGB's visual style.

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anakinfang
anakinfang Jul 8 2013, 11:22am says:

That looks quite realistic! Keep it up!!

+1 vote     reply to comment
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Description

ARC Troopers are specialized heavy troops available to the Republic's infantry Sub-Faction.

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Demonstration
Date
Jun 18th, 2013
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