This mod has the objective of:
-Replace all vanilla game units in space with the same ones but better quality or a ship that can replace its function.
-Rework almost all of the GUI.
-This mod is based on the time followed by the end of the Clone Wars and the following Jedi Purge, the emergence of the Rebel Alliance and his fight against the Empire and its consequent defeat and integrate some parts of the Era of the New Republic.
-Make the mod as realistic as possible, but maintain a balance between factions.
The mod will incorporate Legends and Canon as it sees fit, but this will mostly be units or heroes, not history.
If you want to say something, just leave me a comment, I´ll always answer, for obvious or bad it is, I'll have an answer.
Great thanks to the following people/teams for help me in problems, provided models, etc.
-Yuuzhan Vong At War Team.
-Republic Assault Development Team. (I´m part of them)
Its been some time since I made an article. With some situations and problems presented those last days
(which we´re going to talk about in this article obviously) the mod has taken a new path and some of the overall looks on the mod have changed. Let´s start:
Models: VSDs, EvilleJedi. Wings meshes, Jeroenimo.
As the title says, I´ll start a total rework of all the ships in the mod. This is made to achieve a completely uniform look on the mod. Even if they look different, the reason is that they are all made on Substance Painter and with my own configuration.
Model: DICE BF, Jedi_Clone_X2.
About rigging, with this I mean I´m making a witch hunt of high poly models. You may think that this Nebulon-B should be very high poly as it comes from a game like Battlefront, then you are right. I got it reduced from 11k to 5k.
Another thing I changed from my old overall sight of the mod is that... I´m going to add shadows to space models!!! Something I wasn´t going to as to make them work properly it takes a lot of work. But I decided that the time spent on those is worth it.
One last change, you may note is that in the past I filled ships with turrets being careless about the polies it may add and/or problems that may come from those. So I decided to reduce them in a lot of ships, you´ll still see turrets but at a more controlled rate than before. Example: The Nebulon-B had like 13 turrets at least, which with a bad poly remove work it resulted in a very low performance ingame. Now, the Nebulon-B will only have 1 turret (an AA laser on the front nose) and all other weapons will be added as hull placed destroyable HPs.
In the following days I´ll be showing all finished reworked models in the mod´s development group page, mainly just to make it look less empty
Nothing could match a massive ship like the Executor-class SSD, the pinacle of the Star Destroyer line of ships. To make the rebel player have nightmares at the night as one of those behemoths appear on a battle, we couldn´t leave it off the mod.
Now here comes the problem... an 19.000 km SSD ship wouldnt fit or behave properly ingame with the Alamo engine. On the picture you can see an space map at a default size with:
1° SDs of ROH.
2° SDs of the vanilla game.
3° An SSD from vanilla EAW. (Dont mind those things it has)
What you have to do is to imagine the size of a 19k km SSD scaled with the ROH SDs. It would be titatic.
What we decided and agreeded with the mod team is to take the time to rescale all ships at the EAW´s SD size, that way an SSD would be possible to use and would look at least good though this cant be confirmed until the rescaling project is finished.
So I know some may think is just a completely waste of time for just one ship like the SSD and other may agree. But with this the retexturing and rerigging of models becomes easier to follow.
There´s no say or discussion on this, we already agreeded this and its being done at the moment. The ships you saw before are already scaled and ready for rigging.
Yes, what you all heared.
With the rescaling project and retexturing and blah blah, I though that the mod may take a bit longer and to not dissapoint some fans this was the best I could think of.
Now, its not decided yet if its going to happen. But if it was to happen, I decided that (and I know that with this I am able to wake the hornet of CW fans... again...) it should be the CIS Remnant GC as taste of what the GCW will be in the mod later on.
But as I said its just a possibility.
All in all, that´s all for today guys. Hope you are fine and thanks for reading all this wall of text of mine.
May the Force be with you... always.
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Free Radical's V-Wing Starfighter rigged for Empire at War. No XML included.
2-M Repulsor Tank from Star Wars Commander by Nkorn. Free Release.
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