STAR WARS: RISE OF HOPE


This is Rise of Hope, formerly known as FOC: Reborn.


This mod has the objective of:

-Replace all vanilla game units in space with the same ones but better quality or a ship that can replace its function.

-Rework almost all of the GUI.

-This mod is based on the time followed by the end of the Clone Wars and the following Jedi Purge, the emergence of the Rebel Alliance and his fight against the Empire and its consequent defeat and integrate some parts of the Era of the New Republic.

-Make the mod as realistic as possible, but maintain a balance between factions.

The mod will incorporate Legends and Canon as it sees fit, but this will mostly be units or heroes, not history.

If you want to say something, just leave me a comment, I´ll always answer, for obvious or bad it is, I'll have an answer.

Great thanks to the following people/teams for help me in problems, provided models, etc.

-Yuuzhan Vong At War Team.

-Jedi_Clone_X2.

-Republic Assault Development Team. (I´m part of them)

-EmperorNiko.

-Jeroenimo.


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RSS Articles

Its been some time since I made an article. With some situations and problems presented those last days
(which we´re going to talk about in this article obviously) the mod has taken a new path and some of the overall looks on the mod have changed. Let´s start:

N°1: New texture and rigging for ships.

NEW VSDs

Credits:

Models: VSDs, EvilleJedi. Wings meshes, Jeroenimo.

Texture: Nkorn.

As the title says, I´ll start a total rework of all the ships in the mod. This is made to achieve a completely uniform look on the mod. Even if they look different, the reason is that they are all made on Substance Painter and with my own configuration.

NEW NEBULON

Credits:

Model: DICE BF, Jedi_Clone_X2.

Textures: Nkorn.

About rigging, with this I mean I´m making a witch hunt of high poly models. You may think that this Nebulon-B should be very high poly as it comes from a game like Battlefront, then you are right. I got it reduced from 11k to 5k.

Another thing I changed from my old overall sight of the mod is that... I´m going to add shadows to space models!!! Something I wasn´t going to as to make them work properly it takes a lot of work. But I decided that the time spent on those is worth it.

One last change, you may note is that in the past I filled ships with turrets being careless about the polies it may add and/or problems that may come from those. So I decided to reduce them in a lot of ships, you´ll still see turrets but at a more controlled rate than before. Example: The Nebulon-B had like 13 turrets at least, which with a bad poly remove work it resulted in a very low performance ingame. Now, the Nebulon-B will only have 1 turret (an AA laser on the front nose) and all other weapons will be added as hull placed destroyable HPs.

In the following days I´ll be showing all finished reworked models in the mod´s development group page, mainly just to make it look less empty

N°2: A size problem...

SIZE

Nothing could match a massive ship like the Executor-class SSD, the pinacle of the Star Destroyer line of ships. To make the rebel player have nightmares at the night as one of those behemoths appear on a battle, we couldn´t leave it off the mod.

Now here comes the problem... an 19.000 km SSD ship wouldnt fit or behave properly ingame with the Alamo engine. On the picture you can see an space map at a default size with:

1° SDs of ROH.

2° SDs of the vanilla game.

3° An SSD from vanilla EAW. (Dont mind those things it has)

What you have to do is to imagine the size of a 19k km SSD scaled with the ROH SDs. It would be titatic.

What we decided and agreeded with the mod team is to take the time to rescale all ships at the EAW´s SD size, that way an SSD would be possible to use and would look at least good though this cant be confirmed until the rescaling project is finished.

So I know some may think is just a completely waste of time for just one ship like the SSD and other may agree. But with this the retexturing and rerigging of models becomes easier to follow.

There´s no say or discussion on this, we already agreeded this and its being done at the moment. The ships you saw before are already scaled and ready for rigging.

N°3: Possible... very possible demo release.

Yes, what you all heared.

With the rescaling project and retexturing and blah blah, I though that the mod may take a bit longer and to not dissapoint some fans this was the best I could think of.

Now, its not decided yet if its going to happen. But if it was to happen, I decided that (and I know that with this I am able to wake the hornet of CW fans... again...) it should be the CIS Remnant GC as taste of what the GCW will be in the mod later on.

But as I said its just a possibility.

All in all, that´s all for today guys. Hope you are fine and thanks for reading all this wall of text of mine.

May the Force be with you... always.

Hero List

Hero List

News 23 comments

A WIP List of all heroes that will be present in the mod.

A look to the future of the Galactic Conquest

A look to the future of the Galactic Conquest

News 24 comments

Resume of how GCs will work and factions in the mod.

List of Planets (At last)

List of Planets (At last)

News 21 comments

This is a list of the planets I will use in the mod.

Restarting work slowly

Restarting work slowly

News 1 comment

News from the mod to tell and new abilities and opportunities open for me.

RSS Files
Alpha-3 Nimbus-Class V-Wing Starfighter Pack

Alpha-3 Nimbus-Class V-Wing Starfighter Pack

Vehicle Model

Free Radical's V-Wing Starfighter rigged for Empire at War. No XML included.

2-M Repulsor Tank

2-M Repulsor Tank

Vehicle Model

2-M Repulsor Tank from Star Wars Commander by Nkorn. Free Release.

Victory Pack V3

Victory Pack V3

Models Pack 14 comments

Victory-class ships V3 for ROH by Nkorn. Free release.

TIE Defender

TIE Defender

Models Pack 1 comment

TIE Defender of the YVAW team, modified to look like the original version. Free Release.

Models Pack: TIE Bombers

Models Pack: TIE Bombers

Models Pack 5 comments

Star Wars Battlefront DICE: TIE Bomber and variants by Nkorn. Free Release.

TIE/sa Bomber V2

TIE/sa Bomber V2

Vehicle Model 4 comments

Star Wars Battlefront II: TIE Bomber by Nkorn. Free Release.

Comments  (0 - 10 of 412)
BattleMan28
BattleMan28

Hype Train coming through

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Striker11
Striker11

Just a suggestion you are welcome to completely ignore since it's a lot of work but I noticed after Jeroenimo reworked his MC-80 to take the Doci turrets that they just look amazing on it. The YVAW turrets look great but they were designed to be mounted in cutouts on the sides of the ship and Doci's turrets look designed to be more integrated into the bulges. I'm just imagining your MC-80 with the Doci turrets and it seemed like a winning combo so thought I'd just throw it out there. Judging by you having his NK-7 turrets I just figured he'd be willing to lend the Mon Cal ones too so it may not even be an option.

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nkorn Creator
nkorn

Now, who wants to see some ships retextured?

Moddb.com

Reply Good karma+3 votes
Striker11
Striker11

Curious are these going to be in the mod? They all look great and good job on the textures. Most of them look like what we see in the mod pictures but looks like you are going with a different Interdictor and Vindicator model? If you are could you release the Arvis one's you have and reworked as an addon because I kind of prefer the new Rebels look. They all look great just personal preference on the model itself.

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nkorn Creator
nkorn

I dont know why it ended up as an reply to your comment.

So first I´ll respond to the last comment:

Yes they are, I´ll make an article as to why those models are being reworked and why people will note that I changed some models. I´ll most likely free release the Rebels one, there´s no problem with personal tastes.

Reply Good karma+1 vote
Striker11
Striker11

Yeah your comment posted as a reply originally for some reason so it looked like that before even my post above it. Very strange.

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nkorn Creator
nkorn

To answer to the first one:

I did saw it and I really liked the way those turrets looked, I´ll be most gladly use those too if I had them. I´ll see what I can do but I cant promise anything though.
But yes it would allow me to make more standard MC ships easily.

Reply Good karma+1 vote
fxdvm
fxdvm

My hype for this mod is literally palpable.

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CloneCommanderDeviss
CloneCommanderDeviss

Why is blue squadron a b-wing unit? There was never a blue squadron b-wing unit in canon!

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nkorn Creator
nkorn

That´s your problem, "in canon". In Legends (which is the timeline we are following) there is.

Starwars.wikia.com

"Blue Squadron, Rebel Alliance squadron that participated in the Battle of Yavin, and the Battle of Endor."

Reply Good karma+4 votes
CloneCommanderDeviss
CloneCommanderDeviss

And if you use the blue squadron in canon, you could add u-wings to the squadron.

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CloneCommanderDeviss
CloneCommanderDeviss

Oh. But it states, "T-65 X-wings and B-Wings"

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nkorn Creator
nkorn

U-Wings will be transport units in GC. We may add them as ground units though.

Reply Good karma+1 vote
Director-Krennic
Director-Krennic

That would be cool to have U-wings as ground units. Destroying them would be so much fun.

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