Conquest: Galactic Civil War: Sixty One Planets, Total Annihilation
                Shadow Of The Empire: Nineteen Planets, Imperial Campaign
                A Rebellion Rising: Fourteen Planets, Alliance Campaign
                The Empire Strikes Back: Twelve Planets, Imperial Campaign
                Fall Of The Empire: Seven Planets, Total Annihilation
                Dawn Of A New Republic: Eight Planets, Alliance Campaign

   A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement.  Totally revised unit functions for a more in depth, complicated, and realistic game.   Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
  Over two years of painstaking research and assimilating information, condensed into a single product.  Officially this modification, falls under the credit of no one person.  Hopefully, the intention is clear, so the action is understood.  Something good was taken, made great, and given for everyone. 

"If you can make it better, do."
 - BORG

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Blog RSS Feed Report abuse Latest News: Star Wars: Empire At War - Full Mod - Beta π

9 comments by jawnkwan on Nov 29th, 2012

The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay.  This release is a fix for bugs in Beta 3 Plus.  The Squadrons Prototype will not function properly for this version.  Comment as you see fit. 

Star Wars: Empire At War
Full Mod
Beta π

Date: ?
File: SWEAWFMBπ
Version: 3.14
Size: ?
Full: ?
Type: rar

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Space Fighters Prototype

Space Fighters Prototype

Nov 8, 2012 Patch 7 comments

The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Nov 7, 2012 Full Version 28 comments

The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...

Star Wars: Empire At War - Full Mod - Super Beta 3

Star Wars: Empire At War - Full Mod - Super Beta 3

Jul 29, 2012 Patch 32 comments

The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...

Star Wars: Empire At War - Full Mod - Beta 2

Star Wars: Empire At War - Full Mod - Beta 2

Mar 6, 2012 Full Version 28 comments

The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.

Map Patch 1

Map Patch 1

Feb 14, 2012 Patch 1 comment

The new Surface Maps have been added and the old Surface Maps have been updated.

Star Wars: Empire At War - Full Mod - Beta 1

Star Wars: Empire At War - Full Mod - Beta 1

Jan 29, 2012 Full Version 13 comments

Comment as you see fit. Constructive criticism is welcome but do not complain.

Post comment Comments  (60 - 70 of 146)
jawnkwan
jawnkwan Oct 3 2012, 10:37pm says:

For those who prefer multiple Fighters per Squadron, I will make two addons to choose from, Normal Squadrons, and Massive Squadrons. This release will not be formally announced.

+3 votes     reply to comment
Atchkizz
Atchkizz Aug 20 2012, 4:20pm says:

nevermind I gave up and did the file overwrite

+1 vote     reply to comment
Atchkizz
Atchkizz Aug 20 2012, 11:04am says:

I made a mod folder and extracted contents of FULL_MOD_MAIN into GameData\Mods\Data then added FMlauncher into GameData folder but when I launch its normal SWEAW. I did try to install beta 3 by adding the files into the existing mod files.

+1 vote     reply to comment
Legion778
Legion778 Aug 12 2012, 4:14pm says:

hey ive installed the game correctly but almost everthing says missing and there is no sound

+2 votes     reply to comment
jawnkwan
jawnkwan Aug 12 2012, 4:55pm replied:

You must have Beta 2 installed first. Super Beta 3 is more of an add-on which updates only the, ART, Text, and XML folders.

+2 votes     reply to comment
emphan34
emphan34 Jul 31 2012, 4:03am says:

I noticed when the files were being transferred/extracted I saw things like Lucrehulk and LAAT, now that says to me CIS and republic, can you confirm/deny my thoughts? In turn fulfilling/crashing my dreams? lol

+2 votes     reply to comment
jawnkwan
jawnkwan Jul 31 2012, 3:02pm replied:

If you are hoping they you can use them, then you will be disappointed. There are allot of assets that are not used, that still remain in the files. Some I am using as props, but most will eventually be removed completely. This mod is specifically Rebellion era, taking place sometime after after order 66 and the return of Palpatine to Coruscant, and the formation of the Galactic Empire.

+2 votes     reply to comment
jawnkwan
jawnkwan Jul 28 2012, 2:26am replied:

Refer to features for complete documentation

+2 votes     reply to comment
colbster82
colbster82 Jul 28 2012, 3:45am replied:

lol, i new that :), so how exactly do you start the mod up, like were do you install the file?

+2 votes     reply to comment
jawnkwan
jawnkwan Jul 28 2012, 5:30am replied:

You might as well wait for the new release, but the instructions are in each download file. There are three methods you can try to make it work.

+2 votes     reply to comment
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BORG Cyber-Games
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Star Wars: Empire At War - Full Mod
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