Conquest: Galactic Civil War: Sixty One Planets, Total Annihilation
                Shadow Of The Empire: Nineteen Planets, Imperial Campaign
                A Rebellion Rising: Fourteen Planets, Alliance Campaign
                The Empire Strikes Back: Twelve Planets, Imperial Campaign
                Fall Of The Empire: Seven Planets, Total Annihilation
                Dawn Of A New Republic: Eight Planets, Alliance Campaign

   A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement.  Totally revised unit functions for a more in depth, complicated, and realistic game.   Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
  Over two years of painstaking research and assimilating information, condensed into a single product.  Officially this modification, falls under the credit of no one person.  Hopefully, the intention is clear, so the action is understood.  Something good was taken, made great, and given for everyone. 

"If you can make it better, do."
 - BORG

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This project was dedicated to what could have been….

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Blog RSS Feed Report abuse Latest News: Star Wars: Empire At War - Full Mod - Beta π

9 comments by jawnkwan on Nov 29th, 2012

The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay.  This release is a fix for bugs in Beta 3 Plus.  The Squadrons Prototype will not function properly for this version.  Comment as you see fit. 

Star Wars: Empire At War
Full Mod
Beta π

Date: ?
File: SWEAWFMBπ
Version: 3.14
Size: ?
Full: ?
Type: rar

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Space Fighters Prototype

Space Fighters Prototype

Nov 8, 2012 Patch 6 comments

The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Nov 7, 2012 Full Version 23 comments

The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...

Star Wars: Empire At War - Full Mod - Super Beta 3

Star Wars: Empire At War - Full Mod - Super Beta 3

Jul 29, 2012 Patch 29 comments

The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...

Star Wars: Empire At War - Full Mod - Beta 2

Star Wars: Empire At War - Full Mod - Beta 2

Mar 6, 2012 Full Version 28 comments

The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.

Map Patch 1

Map Patch 1

Feb 14, 2012 Patch 1 comment

The new Surface Maps have been added and the old Surface Maps have been updated.

Star Wars: Empire At War - Full Mod - Beta 1

Star Wars: Empire At War - Full Mod - Beta 1

Jan 29, 2012 Full Version 13 comments

Comment as you see fit. Constructive criticism is welcome but do not complain.

Post comment Comments  (60 - 70 of 133)
IrishRebelJedi
IrishRebelJedi Jul 11 2012, 9:56am says:

Can't wait for the SuperBeta. Love your mod man.

+3 votes     reply to comment
packy21
packy21 Jul 10 2012, 3:58pm says:

can you explain the install for a 32 bit operator?

+2 votes     reply to comment
emphan34
emphan34 Jul 8 2012, 6:24pm says:

hey I can help with any beta testing if you need it :D

+3 votes     reply to comment
jawnkwan
jawnkwan Jul 9 2012, 5:49am replied:

Thanks, the Super Beta 3.0 Plus will be out soon, it's especially for testers because I have hastily released it with the hopes that more people would test it.

+2 votes     reply to comment
emphan34
emphan34 Jul 14 2012, 6:01am replied:

Cool I shall get it when it comes out and let you know if there are any bugs etc. :D

+3 votes     reply to comment
packy21
packy21 Jul 7 2012, 8:19am says:

is this only for steam?

+2 votes     reply to comment
jawnkwan
jawnkwan Jun 11 2012, 2:11pm replied:

There are going to be six Star Destroyers in total, all with varying base stats and ability stats. Some do not have fighter capabilities because they are not configured with hangers, Tector I and Tector II. Eventually, every starcruiser and fighter will be overhauled in their own ways. The major change to all Cruisers will be Hardpoint configurations, and new life and death Models.

+2 votes     reply to comment
IrishRebelJedi
IrishRebelJedi Jun 11 2012, 2:50pm replied:

And about the uneven advantage the Empire has over the Rebels? I get that the Empire is supposed to be more stronger than the Rebels in the realistic movie's but shouldn't the Rebel's get some kind of advantage too? Like having the Star Destroyers from the Empire being allowed to be build on a higher tech? And I don't mean like one I mean like the least powerful to the most?

+2 votes     reply to comment
jawnkwan
jawnkwan Jun 11 2012, 8:50pm replied:

That is one of the reasons there are only a few planets that allow the construction of starbases, and even fewer Level V starbases. The major advantages the Rebels have over the Empire is generally superior fighterships, more versatile infantry, and the extremely powerful shields on the MC cruisers, that are three times stronger than they should be. The Empire may have allot of Star Destroyer types as well as superior ground forces, but the Rebels have a greater tactical advantage because of their wider variety of units. I really don't intend to balance the forces out, because that is not the way of war. Rebel victory is much more difficultly achieved than Imperial victory because of this.

+2 votes     reply to comment
IrishRebelJedi
IrishRebelJedi Jun 11 2012, 11:41pm replied:

...You really got everything covered. Really do hope this game comes out. And with all these new planets from the old Rouge Squadron game which will really add (what I call) Must Play value. Also your map packs should be awesome. Can't wait for it man.

+2 votes     reply to comment
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BORG Cyber-Games
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