Space Fighters Prototype
Nov 8, 2012 Patch 4 commentsThe Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
Conquest: Galactic Civil War: Sixty One Planets, Total Annihilation
Shadow Of The Empire: Nineteen Planets, Imperial Campaign
A Rebellion Rising: Fourteen Planets, Alliance Campaign
The Empire Strikes Back: Twelve Planets, Imperial Campaign
Fall Of The Empire: Seven Planets, Total Annihilation
Dawn Of A New Republic: Eight Planets, Alliance Campaign
A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
Over two years of painstaking research and assimilating information, condensed into a single product. Officially this modification, falls under the credit of no one person. Hopefully, the intention is clear, so the action is understood. Something good was taken, made great, and given for everyone.
"If you can make it better, do."
- BORG
Support the modding community,
Support creativity….
This project was dedicated to what could have been….
9 comments by jawnkwan on Nov 29th, 2012
The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.
The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...
The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...
The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.
The new Surface Maps have been added and the old Surface Maps have been updated.
Comment as you see fit. Constructive criticism is welcome but do not complain.
can you add better models for the imperial star destroyers rather than being stuck with the vanilla very few turreted ships
If I can get some dedicated modelers and texture artists; there are going to be all new ship models (6 new SDs and more), right now I am the sole person spearheading this project, and my abilities are limited to coding and map making, for now. However it will be quite some time before the new models arrive unless, like I say, I can get some dedicated modelers and texture artists to help.
For those who prefer multiple Fighters per Squadron, I will make two addons to choose from, Normal Squadrons, and Massive Squadrons. This release will not be formally announced.
12 fighter will be perfect, so they will be REAL squadron.
nevermind I gave up and did the file overwrite
I made a mod folder and extracted contents of FULL_MOD_MAIN into GameData\Mods\Data then added FMlauncher into GameData folder but when I launch its normal SWEAW. I did try to install beta 3 by adding the files into the existing mod files.
hey ive installed the game correctly but almost everthing says missing and there is no sound
You must have Beta 2 installed first. Super Beta 3 is more of an add-on which updates only the, ART, Text, and XML folders.
I noticed when the files were being transferred/extracted I saw things like Lucrehulk and LAAT, now that says to me CIS and republic, can you confirm/deny my thoughts? In turn fulfilling/crashing my dreams? lol
If you are hoping they you can use them, then you will be disappointed. There are allot of assets that are not used, that still remain in the files. Some I am using as props, but most will eventually be removed completely. This mod is specifically Rebellion era, taking place sometime after after order 66 and the return of Palpatine to Coruscant, and the formation of the Galactic Empire.