Space Fighters Prototype
Nov 8, 2012 Patch 4 commentsThe Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
Conquest: Galactic Civil War: Sixty One Planets, Total Annihilation
Shadow Of The Empire: Nineteen Planets, Imperial Campaign
A Rebellion Rising: Fourteen Planets, Alliance Campaign
The Empire Strikes Back: Twelve Planets, Imperial Campaign
Fall Of The Empire: Seven Planets, Total Annihilation
Dawn Of A New Republic: Eight Planets, Alliance Campaign
A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
Over two years of painstaking research and assimilating information, condensed into a single product. Officially this modification, falls under the credit of no one person. Hopefully, the intention is clear, so the action is understood. Something good was taken, made great, and given for everyone.
"If you can make it better, do."
- BORG
Support the modding community,
Support creativity….
This project was dedicated to what could have been….
9 comments by jawnkwan on Nov 29th, 2012
The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.
The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...
The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...
The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.
The new Surface Maps have been added and the old Surface Maps have been updated.
Comment as you see fit. Constructive criticism is welcome but do not complain.
ok so what if i want to modfolder it. How do i do that but ill try this way to
I still cant get it installed. Iv looked through all the comments and some people said this ans some people said try this and i did everything. Could you tell me in better deatail. It keeps playing the original game everytime i start.
I will PM you.
Are you going to give the storm troopers E-11s and the Rebels A-380s.
Eventually there will be weaponry overhauls for each solder unit squad. My hope is that there will be different weapon configurations for each squad, rather than a single uniform blaster.
Thank you, I really hate the fact that vanilla stormtroopers have basically Oversized blaster pistols. It seems petroglyph was very lazy with the infantry.
Beta update on the horizon.
you could ask for permission off the RaW modding team for theirs
I would really prefer to have Star Destroyers made specifically for this mod. There are so many different styles of art, it would be much better to have them made by the same people, so there is less discrepancy between each model look. especially since there are six different Star Destroyer variants, excluding the Super.
Phoenix Rising has the highest SD/Variants models and skins that I have yet to see. Check them out.