Space Fighters Prototype
Nov 8, 2012 Patch 4 commentsThe Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
Conquest: Galactic Civil War: Sixty One Planets, Total Annihilation
Shadow Of The Empire: Nineteen Planets, Imperial Campaign
A Rebellion Rising: Fourteen Planets, Alliance Campaign
The Empire Strikes Back: Twelve Planets, Imperial Campaign
Fall Of The Empire: Seven Planets, Total Annihilation
Dawn Of A New Republic: Eight Planets, Alliance Campaign
A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
Over two years of painstaking research and assimilating information, condensed into a single product. Officially this modification, falls under the credit of no one person. Hopefully, the intention is clear, so the action is understood. Something good was taken, made great, and given for everyone.
"If you can make it better, do."
- BORG
Support the modding community,
Support creativity….
This project was dedicated to what could have been….
9 comments by jawnkwan on Nov 29th, 2012
The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.
The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...
The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...
The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.
The new Surface Maps have been added and the old Surface Maps have been updated.
Comment as you see fit. Constructive criticism is welcome but do not complain.
Hey there are like 3 star destroyers and none of them have descriptions
actually i think none of the ships have descriptions
I think so weak shields in mod
A new Patch and Update will be out soon...
:D
I recently bought SWEAW from a bargain bin for 10 bucks. Havnt loaded it yet. So is this mod a stand alone version or do i need to install it with/after the original?
Install original EAW and install the mod to it using one of the three methods.
there is no tanks and speeders for the rebels t2-b aac-1
There are no tanks, never saw them in the movies, they have no place in this mod, you must learn to fight with what is available. Speeders are built by the Speeder Factory, unique to the Alliance.
how and were do i build the speeder Factory but meny units like leia dont have textures and some planet like yavin dont have ground map or cant build on them but like the slow cap ships reminde me of x-wing alliance can u add the space stations from that game meny models of space station out there + cashes from millitia and guerilla units
All information regarding what, where, and how things are built is recorded in the Features section.