A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game, and bring it to its full potential. This project is dedicated to what could have been….

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9 comments by jawnkwan on Nov 29th, 2012

The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.

Star Wars: Empire At War
Full Mod
Beta π

Date: ?
File: SWEAWFMBπ
Version: 3.14
Size: ?
Full: ?
Type: rar

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Space Fighters Prototype

Space Fighters Prototype

Nov 8, 2012 Patch 7 comments

The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Nov 7, 2012 Full Version 39 comments

The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...

Star Wars: Empire At War - Full Mod - Super Beta 3

Star Wars: Empire At War - Full Mod - Super Beta 3

Jul 29, 2012 Patch 32 comments

The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...

Star Wars: Empire At War - Full Mod - Beta 2

Star Wars: Empire At War - Full Mod - Beta 2

Mar 6, 2012 Full Version 28 comments

The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.

Map Patch 1

Map Patch 1

Feb 14, 2012 Patch 1 comment

The new Surface Maps have been added and the old Surface Maps have been updated.

Star Wars: Empire At War - Full Mod - Beta 1

Star Wars: Empire At War - Full Mod - Beta 1

Jan 29, 2012 Full Version 16 comments

Comment as you see fit. Constructive criticism is welcome but do not complain.

Post comment Comments  (10 - 20 of 155)
Guest
Guest Mar 23 2014, 12:43pm says:

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girts-beiers
girts-beiers Apr 11 2014, 5:02pm replied:

Sounds to me like someone is going to reinstall windows :D
Check if game forlder doesnt have some files left. Just an idea.

+1 vote     reply to comment
CaptainHeroSeven
CaptainHeroSeven Feb 10 2014, 8:21pm says:

BORG,

Would you know of a way to disable the intro/splash screens on EAW?

You know, the Petroglyph and LucasArts ones. Perhaps with an XML or by removing/replacing the BIKs (I am assuming they're BIK, but I don't know where they are located.)

Thanks

+1 vote     reply to comment
Guest
Guest Feb 7 2014, 1:28pm says:

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jawnkwan Creator
jawnkwan Feb 7 2014, 2:10pm replied:

Just overwrite MT_COMMANDBAR.MTD in ART/Textures. Should work every time to fix the scrambled Icons. If the Model textures are not appearing, that is a whole other issue. There is a description of this common fix in the README in the download file.
If new issues persist, please contact me for assistance, rather than discredit the project outright. Also, bear in mind, this is an unrefined Beta open for testing by anyone, far far from the final release.

+2 votes   reply to comment
TeaviexCue
TeaviexCue Feb 7 2014, 8:53am says:

Why didn't you get pictures for each imperial officers? I have multiple Pietts and Veerses in my Galactic Conquest LOL

+1 vote     reply to comment
jawnkwan Creator
jawnkwan Feb 7 2014, 1:27pm replied:

Merely testing their functionality, they are all different Heroes, but, yes, I understand it is visually confusing. All of the Captains have Star Destroyers, (not the Tectors) so they all support Starfighters, including Admiral Ozzle, who has the Executor. And all the Generals have AT-AT Walkers. There are other Mods who have these icons, but their dynamics do not match my vision for a final product, therefore I leave most, non essential content for later, if only to approve their physical properties and functions in game. The Star Destroyers are another example, where I have created their existence, only as operational assets, with all the uniqueness built in, however no visual distinction between the models. These missing elements are all noted, and in the grand scheme of the Mod in its finality and end release in a proposed Gold version, in the future. However there are many projects involved, and very few staff to assist. The Droid Project is the main focus, because the Droid Factory is basically useless at the moment. But at the same time, coding is paramount to ensure the evolution and individuality of this Mod project. And, I still cannot thank enough everyone following this project for their encouragement and growing enthusiasm as it evolves. It keeps me working to make it better for you all.

+1 vote   reply to comment
jawnkwan Creator
jawnkwan Jan 5 2014, 5:24pm says:

Recruiting specialized Team for Droid creation.
Interested?
Apply Today!

+1 vote   reply to comment
Pietroschek
Pietroschek Dec 8 2013, 1:13am says:

I wonder, if great modding is another path to the dark side? ;-)

+3 votes     reply to comment
rumiks
rumiks Oct 25 2013, 4:16pm says:

great ideas and games for this mod never played eaw until i got this mod

+1 vote     reply to comment
{HEROIC}Elite
{HEROIC}Elite Oct 21 2013, 3:06pm says:

Keep up the good work guys!

{HEROIC}Elite

+1 vote     reply to comment
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Star Wars: Empire At War - Full Mod
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