Space Fighters Prototype
Nov 8, 2012 Patch 6 commentsThe Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
Conquest: Galactic Civil War: Sixty One Planets, Total Annihilation
Shadow Of The Empire: Nineteen Planets, Imperial Campaign
A Rebellion Rising: Fourteen Planets, Alliance Campaign
The Empire Strikes Back: Twelve Planets, Imperial Campaign
Fall Of The Empire: Seven Planets, Total Annihilation
Dawn Of A New Republic: Eight Planets, Alliance Campaign
A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
Over two years of painstaking research and assimilating information, condensed into a single product. Officially this modification, falls under the credit of no one person. Hopefully, the intention is clear, so the action is understood. Something good was taken, made great, and given for everyone.
"If you can make it better, do."
- BORG
Support the modding community,
Support creativity….
This project was dedicated to what could have been….
9 comments by jawnkwan on Nov 29th, 2012
The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.
The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...
The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...
The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.
The new Surface Maps have been added and the old Surface Maps have been updated.
Comment as you see fit. Constructive criticism is welcome but do not complain.
Hi this looks like a grat mod but does this cause more lag then vannilla, also is th icon issue posible in this?
Can you please tell me how I can install it without having EAW on steam?
I would also like to know the answer to this question.
I am introducing a new Independent Faction. The Droid Revolution.
On their homeworld, Mechis III, they are most powerful. This addition has also prompted me to add the Darktrooper Project,and new Skirmish Maps, namely the Holowan Disaster.
If anyone has any information as to where I can find the essential assets, or would like to contribute any of your own, I would greatly appreciate the help, and, of course, all contributions are documented and credited accordingly.
Your help will greatly increase production.
The mod looks great! :P
Edit: Gives me this error when I try to start the mod:
xml parse error File./Data/XML/HardPoints.xml
File has multiple root nodes
Aborting
Can you fix this? Thanks.
I have never seen this message before.
I will do my best to troubleshoot it.
Thank you for your input
Thanks, I appreciate it.
Edit: I'm such an idiot lol. I thought this mod was for FOC, that's why it didn't work. I just installed it into EAW and I'll probably play it tonight. :D
Machine is back in the game. New updates will follow...