Conquest: Galactic Civil War: Sixty One Planets, Total Annihilation
Shadow Of The Empire: Nineteen Planets, Imperial Campaign
A Rebellion Rising: Fourteen Planets, Alliance Campaign
The Empire Strikes Back: Twelve Planets, Imperial Campaign
Fall Of The Empire: Seven Planets, Total Annihilation
Dawn Of A New Republic: Eight Planets, Alliance Campaign

A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
Over two years of painstaking research and assimilating information, condensed into a single product. Officially this modification, falls under the credit of no one person. Hopefully, the intention is clear, so the action is understood. Something good was taken, made great, and given for everyone.

"If you can make it better, do."
- BORG

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9 comments by jawnkwan on Nov 29th, 2012

The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.

Star Wars: Empire At War
Full Mod
Beta π

Date: ?
File: SWEAWFMBπ
Version: 3.14
Size: ?
Full: ?
Type: rar

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Space Fighters Prototype

Space Fighters Prototype

Nov 8, 2012 Patch 7 comments

The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Nov 7, 2012 Full Version 34 comments

The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...

Star Wars: Empire At War - Full Mod - Super Beta 3

Star Wars: Empire At War - Full Mod - Super Beta 3

Jul 29, 2012 Patch 32 comments

The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...

Star Wars: Empire At War - Full Mod - Beta 2

Star Wars: Empire At War - Full Mod - Beta 2

Mar 6, 2012 Full Version 28 comments

The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.

Map Patch 1

Map Patch 1

Feb 14, 2012 Patch 1 comment

The new Surface Maps have been added and the old Surface Maps have been updated.

Star Wars: Empire At War - Full Mod - Beta 1

Star Wars: Empire At War - Full Mod - Beta 1

Jan 29, 2012 Full Version 16 comments

Comment as you see fit. Constructive criticism is welcome but do not complain.

Post comment Comments  (110 - 120 of 154)
jawnkwan Creator
jawnkwan Apr 7 2012, 4:59pm says:

I need people who have 3DS Max 7, 8, or 9, and can model ships, characters, and structures. Anyone who can texture these new models would also be greatly appreciated. Also, any animators, riggers, and hardpoint editors would be very helpful.

+2 votes   reply to comment
belgarion234
belgarion234 Mar 30 2012, 9:35pm says:

since you are making the maps much more massive, i can only assume you are also upping the unit cap for armies? and will tactics such as flanking actually make a difference compared to the vanilla? if so... then beware my Crane's Wing Formation :D !!!!!!!!!!!!!!!!!!

+1 vote     reply to comment
jawnkwan Creator
jawnkwan Mar 31 2012, 12:05am replied:

There is the capacity for more advanced tactical maneuvers, particularly with the changed accuracy and ranges of the units. It was the main goal of the Mod in its origins. I hated when ATATs were ontop of targets before firing. What was with that? its a giant war machine! not a nerf gun.

+1 vote   reply to comment
DarthJokerFett
DarthJokerFett Mar 30 2012, 7:54pm says:

Just one question, will the mod work if I have Republic at War also installed? Any feedback would be much appreciated.

+2 votes     reply to comment
jawnkwan Creator
jawnkwan Mar 31 2012, 12:01am replied:

you can try it if you want, but I truthfully do not know what would happen. It may work, it may not.

+1 vote   reply to comment
eggy666
eggy666 Mar 28 2012, 8:14am says:

Are you changing the unit caps and adding larger maps?

+1 vote     reply to comment
jawnkwan Creator
jawnkwan Mar 28 2012, 2:49pm replied:

Unit cap only effects large ships and vehicles, not fighters or infantry. The maps are all customized to be massive, about four to six times bigger, but too big and it conflicts with ground fighters, causing the game to crash.

+1 vote   reply to comment
jawnkwan Creator
jawnkwan Mar 25 2012, 7:20pm says:

New Units
Militia Force
Rebel Underground Resistance
Rebel Spy
Mercinary

+1 vote   reply to comment
jawnkwan Creator
jawnkwan Mar 26 2012, 5:49pm replied:

And Guerrilla Fighters

+1 vote   reply to comment
jawnkwan Creator
jawnkwan Mar 25 2012, 7:23pm replied:

I am looking for anyone who may want to do models with textures in an attempt to redo most all of the units and structures etc.

+1 vote   reply to comment
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Platform
Windows
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BORG Cyber-Games
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Star Wars: Empire At War - Full Mod
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