A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game, and bring it to its full potential. This project is dedicated to what could have been….

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Space Fighters Prototype

Space Fighters Prototype

Nov 8, 2012 Patch 9 comments

The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Star Wars: Empire At War - Full Mod - Beta 3 Plus

Nov 7, 2012 Full Version 40 comments

The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...

Star Wars: Empire At War - Full Mod - Super Beta 3

Star Wars: Empire At War - Full Mod - Super Beta 3

Jul 29, 2012 Patch 32 comments

The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...

Star Wars: Empire At War - Full Mod - Beta 2

Star Wars: Empire At War - Full Mod - Beta 2

Mar 6, 2012 Full Version 28 comments

The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.

Map Patch 1

Map Patch 1

Feb 14, 2012 Patch 1 comment

The new Surface Maps have been added and the old Surface Maps have been updated.

Star Wars: Empire At War - Full Mod - Beta 1

Star Wars: Empire At War - Full Mod - Beta 1

Jan 29, 2012 Full Version 16 comments

Comment as you see fit. Constructive criticism is welcome but do not complain.

Post comment Comments  (110 - 120 of 163)
Dragon492
Dragon492 May 7 2012 says:

so, i noticed somthing in many other mods, in GC maps, the NPC doesnt attack, do they attack in this mod?...insta selling point if they do :D

(im quite tired of NPC not attacking)

+2 votes     reply to comment
jawnkwan Creator
jawnkwan May 7 2012 replied:

depends on the difficulty setting. I generally play on hardest setting and the enemy tends to attack fairly often, but not too often. I tried to adjust the various XML. script settings, mainly for the Hard difficulty. My main grievance is that the AI builds units instantly. So I have been trying to change that. However, If you do not make attacks, the enemy will likely ignore you for as long as you stay passive. the more you push, the more the enemy will push.

+2 votes   reply to comment
Super_battle_droid
Super_battle_droid May 25 2012 replied:

Its realistic that way in my opinion.

BTW Love the pictures when this mod is done its going straight in the best mods folder lol, cause realistic maps, textures stuff like that is just what this game needs.

+3 votes     reply to comment
emphan34
emphan34 May 1 2012 says:

i like this mod alot
but i found it was kinda slow for everything to take effect like it took about 5 to 10 minutes to build one star destroyer and one building. Then i found battles took place really quick, some sheilds i noticed were sometimes ignored by laser fire i also noticed the rebel cruisers were easily no match for an imperial star destroyer. and ground battles were just annoying because i would deploy an AT AT but it was just overkill as the enemy had like 1 squad of troopes or another 2 and by the time i actually get into combat ive already bombed them and won. So i personally think it needs a bit more balancing.

However on the good side ive noticed you got rid of those annoying acclamators and victory cruisers for just ISD's i love the fighters, very realistic, as i believe there should be ridulous amounts of them buggers, but i wish you could control their excretion. Now most favourite thing is i love how everything has been SUPER-sized especially how the AT AT looks like it can carry troopers, also how the emperor and darth vader get escorts, i like the bigger maps too and the reworked unit caps.

I am sorry for my opinion but i reckon with time this mod could be very epic indeed sorry for length aswell hopefully this information helps you, if you wish i can playtest the rebels a bit more to see if things need work etc.

+4 votes     reply to comment
jawnkwan Creator
jawnkwan May 1 2012 replied:

I am glad you took the time to voice your opinion. Your input is very appreciated as it is the only way I can rectify errors I have not yet found. Several of your concerns have already been addressed in the Beta 3 edition, however there will not be any new releases for some time. The more research I do, the more I discover in the Star Wars Universe and the more I can add to the project, but I will never go canon. If I were to give any kind of prediction for a next release it would be in the next two months, however ,there will be a significant amount of change and revision.

+2 votes   reply to comment
emphan34
emphan34 May 2 2012 replied:

where may i get the beta 3 if it is released?

+2 votes     reply to comment
jawnkwan Creator
jawnkwan May 2 2012 replied:

Well there are no plans to release the Beta 3 for a good while. But the Map Patch 2 will be out first for sure. I have rewritten many scripts, and so they are giving me some grief. All releases will be localized here, but once the Final version is complete, I intend to put it everywhere I can. It may take another year to finalize everything... An even then, I'll probably still not be satisfied.

+2 votes   reply to comment
.Kaneda
.Kaneda Apr 26 2012 says:

I can do models for you now, but you will need to find a texture artist.

+2 votes     reply to comment
jawnkwan Creator
jawnkwan Apr 13 2012 says:

The Map Pack 2 release will take more time than anticipated due to new scripting, however there will still be Fourteen new planets (about 25 new maps) and Eighteen new Skirmish Maps (9 space and land) Hopefully every Space Map will have its new planet texture by then.

+2 votes   reply to comment
Doughboy072
Doughboy072 Apr 11 2012 says:

Looks awesome, great way to breathe more life into this great game. I would offer to help develop but I don't have the know how or artistic qualities.

+3 votes     reply to comment
jawnkwan Creator
jawnkwan Apr 13 2012 replied:

I just appreciate the support. It helps power my enthusiasm.

+2 votes   reply to comment
jawnkwan Creator
jawnkwan Apr 7 2012 says:

I need people who have 3DS Max 7, 8, or 9, and can model ships, characters, and structures. Anyone who can texture these new models would also be greatly appreciated. Also, any animators, riggers, and hardpoint editors would be very helpful.

+2 votes   reply to comment
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Star Wars: Empire At War - Full Mod
Star Wars: Empire At War - Full Mod
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