Space Fighters Prototype
Nov 8, 2012 Patch 6 commentsThe Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
Conquest: Galactic Civil War: Sixty One Planets, Total Annihilation
Shadow Of The Empire: Nineteen Planets, Imperial Campaign
A Rebellion Rising: Fourteen Planets, Alliance Campaign
The Empire Strikes Back: Twelve Planets, Imperial Campaign
Fall Of The Empire: Seven Planets, Total Annihilation
Dawn Of A New Republic: Eight Planets, Alliance Campaign
A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
Over two years of painstaking research and assimilating information, condensed into a single product. Officially this modification, falls under the credit of no one person. Hopefully, the intention is clear, so the action is understood. Something good was taken, made great, and given for everyone.
"If you can make it better, do."
- BORG
Support the modding community,
Support creativity….
This project was dedicated to what could have been….
9 comments by jawnkwan on Nov 29th, 2012
The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.
The Star Wars: Empire At War - Full Mod - Space Fighters Prototype. It is an attempt to appeal to an audience who prefers multiple Space Fighters per...
The Star Wars: Empire At War - Full Mod - Beta 3 Plus with revised scripts, naming conventions, gameplay, new and updated maps, and units. This version...
The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay...
The Star Wars: Empire At War - Full Mod - Beta 2, with revised scripts, naming conventions, updated maps, and gameplay. Comment as you see fit.
The new Surface Maps have been added and the old Surface Maps have been updated.
Comment as you see fit. Constructive criticism is welcome but do not complain.
Beta 2 will be released in a few days, with revised scripts and completed naming conventions.
Great. Just make sure to write in install_readme file that it works in mod folder ...\Star Wars Empire at War\GameData\Mods\Full_Mod\ ;)
And I think it doesn't need 623+ mb, as most files were included twice (in standard folder and in backup folder).
If anyone is interested in doing some modeling, please let me know, as I do not have access to the required programs, and any help would be greatly appreciated especially since I'm on my own in this.
Warning, Mon Calamari surface map crashes when flyers are used. Keep this in mind, a fix will be out soon.
I would like to see comprehensive list of features to know what should I expect from the mod.
A Surface Map pack update will be released soon.
How exactly would I go about installing this if I have the Gold Edition from Steam? I found the area where the files would go, but then after I copy them and try to start it up it gives me an error for a bunch of the xml files and then crashes. any thoughts?
I have sent you a PM to help you further.
After I compile a list of all the known errors and their remedies, I will post it for everyone.
Vesy fun ground battles, but space battles are sot of a pain at the moment with the huge recruitment wait times
Oh I cant wait for it, Good work so far.