A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.
Posted by jawnkwan on Nov 29th, 2012
The Star Wars: Empire At War - Full Mod - Beta π, with revised scripts, naming conventions, and updated gameplay. This release is a fix for bugs in Beta 3 Plus. The Squadrons Prototype will not function properly for this version. Comment as you see fit.
Looking forward to try it out.
I have a question though, what is 'naming conventions'?
just the way everything is named
I'm very new to this mod, (As in I just found it today) does this post mean a new version will be out this December? Should I wait, or download the November version to familiarize myself with the mod?
This new release is simply an update for the Beta 3. You will need to get the Beta 3 to run it. Beta 3 does not require the installation of any previous versions to run.
There will be no Map Updates...
is there a batch file to start it? like beta 2 i am talking about beta 3
The Beta 3 Plus is the latest full version
yes i know i have it its great so any fm batch files from number 2 will start it right?
yes