A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Location: Anywhere - Looking for: Artists
Posted by jawnkwan on Jun 4th, 2012
I'm looking for Texture artist(s) who can UV in 3ds or Maya and create new, High Quality, textures for upcoming and current models in a Star Wars: Empire At War Mod.
There are many, ready made, models waiting to be skinned, and even more being created. The goal is to replace nearly every asset with a higher quality one, and to create a multitude of unique, new, assets for every map in the game.
Contact Jawn Kwan or .Kaneda