hi everybody and welcome to Earth at war. This mod this mod is based of a massive war between the intergalactic empire, the Earth alliance and the Black hole pirates. The music is already done right now and we're now doing the modelling and the coding, however, we still need a rigger and a skinner and an additional modeller or coder would be welcome too.
Hey people, sorry for this late post but I wasn´t home this weekend and I don´t own a smartphone, but however, here´s weekly update #12. This week I´ll discuss the new tech system.
When you start a GC campaign you must build a research center on one of your planets. You can have only one research center at a time!
When it´s ready you can produce upgrades from it to research and upgrade units, you will start with basic units wich can be upgraded (Better weapons, better shields etc.), some units can be upgraded to MKII, MKIII or even MKIIII. You can also research brand new units. With other words, there are no tech levels anymore. You´ll also have to recruit heroes; each faction start with one hero: A recruiter (For example Obama for the Earth alliance), wich you can send to any planet on the ´recruit hero´ slot where you have a list of recruitable heroes. If a hero dies you´ll have to recruit him again.
Well this was the new tech system, I hope you like it.
Next weeks update will be the garrison list.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Earth at War. We love games like Star Wars: Empire at War: Forces of Corruption that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
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