Star Wars Dogfighter started as an attempt to make a simple, fun multiplayer version of 'Roids originally entitled Roids Arena. Where in players would fly thier ships around a giant arena and blast eachother. Initially, there would be three ships to choose from: heavy assualt, the classic ship and a light fighter, all were models taken from Qtank :) Over time I reluctanty, and only at the urging of several people I knew (Akuma) added "Star Wars mode" that replaced the ships with Star Wars counterparts (initially just X-Ying or TIE). I made the promise that if enough models could be made or converted for all kinds of Star Wars ships the entire mod would go Star Wars. That eventually did happen. A lot of the original Roids Arena concept remains: the power control system that confuses so many people is one such element. Also, the ships are still defined in classes for each side, but this was done more to make balanced gameplay than anything else. Getting good gameplay for this...
The AT-ST and Rebel Tank (inspired by Force
Commander) were two....I guess you'd call
them classes that don't get much play.
I find them extremely fun, if played on a proper
map - something SW:D has always lacked. With the
addition of those two classes (not to mention the
storm trooper that was removed) SW:D started to
stray again from it's name and became more
genric.
As a side note, I'm really interested in
that Star Wars Battlefield 1942 mod, it should be
great and everything that SW:D should've
been.
Heheheh "SW:D"%ÑGêzA
TomazQuake 1.43? That's old...
great picture....