This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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May the 4th be with you! Star Wars Legends will be the name given to ..... 4.0 has been updated
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34 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 207 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4650 - 4660 of 5,991)
fedos090 Dec 27 2010, 7:41am says:

viceroy nute gunray doesn't appear in land combat

+1 vote     reply to comment
hutzpah_chicken Dec 28 2010, 10:10am replied:

He has no land model. Besides, do you really want a nemodian running around the battlefield?

+1 vote     reply to comment
#k Dec 26 2010, 9:09pm says:

without consortium 10\10....with consortium...take the 1 out of the 10...they use to many defilers to have fun playing on hard, and they get hailfire tanks out of nowhere, really awesome mod but is there some way i can remove the consortium(aka dumbest idea for a faction ever)....oh god i just realized how many noobs are going to be offended by this in some unknown way and give me bad karma....anyway id like to keep them from building defilers or something so if you could tell me that would be great

+2 votes     reply to comment
Ozzy667 Dec 27 2010, 1:34am replied:

They have been greatly reduced in the patch coming out soon and we have removed the planet code that allows the consortium to corrupt it.

+4 votes     reply to comment
#k Dec 27 2010, 1:49pm replied:


+1 vote     reply to comment
usnsmith Dec 26 2010, 12:10pm says:

Is there any way you can make the 212th Attack Battalion and when it deploys have Commander Cody IN it? It would be easier to increase the price of the clone troopers and have some sort of officer deploy with them.(Maybe add the 501st, 91st Recon Corps, Galactic Marines, Coruscant Guard)

+1 vote     reply to comment
Ozzy667 Dec 27 2010, 1:36am replied: +1 vote     reply to comment
BongaBonga Dec 26 2010, 11:23am says:

I've a problem, if a Lucrehulk-Battleship, a Providence-Class-Battleship, a Recusant-Class-Destroyer or a Banking-Clan-Frigate gets destroyed, its wrecks won't explode/disappear. It crashes into pieces and the pieces are staying there...

+1 vote     reply to comment
nakva Dec 25 2010, 3:48pm says:

question is the malevolence available in the mod yet.

+1 vote     reply to comment
hating3 Dec 25 2010, 6:55pm replied:

in the demo yes

+1 vote     reply to comment
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