This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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40 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 320 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 38 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4650 - 4660 of 6,149)
ponyus
ponyus Jan 24 2011, 5:32pm says:

i would like to give my oppinion on this mod.

its a great mod for those who are clonewars fans, and i love it :D

i would, however, like to see that you remove curroption from the pirates.

sometimes when i try to remove curromption from a planet, all my units retreats to nearest planet! its really annoying!

other than that, its a awesome mod!

+1 vote     reply to comment
thuor
thuor Jan 26 2011, 2:37am replied:

i agree

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Jan 24 2011, 10:25pm replied:

Corruption will be removed in the next release. We already coded it.

+2 votes   reply to comment
thufir
thufir Jan 24 2011, 8:44pm replied:

hello ponyus,
the reason you lose control of the planet when you remove corruption is because that planets certain type of corruption, which is called "Corrupt Militia"(i think). Personally, whenever a planet is corrupted in this way, i just leave it corrupted and rebuild structures as necessary, possibly later in game i will remove the corruption(and then retake planet), when i have taken all surrounding planets.
all you have todo to find out what type of corruption a certain planet has is hover the cursor over the planet(maybe not directly on the planet but near it in the selection ring?), the pop up text should tell you if the planet has corrupt militia or not.
hope this helps, and yes i agree that the corruption is annoying, but at least it creates a bit more of a challenge in a game that is normally prett easy :)

+1 vote     reply to comment
ponyus
ponyus Jan 25 2011, 3:12pm replied:

thank you so much! this will increase the mod quality from 8/10 to 10/10

:D

+1 vote     reply to comment
THE_Monarch151
THE_Monarch151 Jan 22 2011, 9:19pm says:

as much as i hate the T.V show
this mod rocks!

+5 votes     reply to comment
Clockworks
Clockworks Jan 21 2011, 1:50am says:

hey guys, im wondering.. does online work..? i tried just then and it just freezes while im online at that main page.. or is it just me?

+1 vote     reply to comment
flyingdonuts
flyingdonuts Jan 23 2011, 2:26am replied:

Online should work...

+1 vote     reply to comment
111alan
111alan Jan 19 2011, 11:57am says:

If you have problem for animation of Savage,you can use the one of magnaguard
And another suggestion:
You can use some models extracted by mod tool( Filefront.com ) from starwars:battlefrontII insted of re-making them.for example,you can extract the cis HMP gunship model from original game,then find a way to import it to 3dsmax,change some properties,thats it.
This,i think,is much easier than making new models.I also suggest to use ATTE model in SWBFII,it looks a lot better.
If you can find a way to convert msh formate animations,you can extract and use the animation in SWBFII to make animation for Ventress,and modify other jedi or siths' animation.
I recommand this:
Moddb.com
there's some special models such as clone troops with rotation gun and commando droids in this SWBFii addon.Extract and use them to make your mod better.
Oh wait,you'll need to find a way to transfer Msh models to max formate,i 'm pretty busy with my comming exam so you'll be on your own to find a converter.i suggest to try 3d object converter ,but i'm not sure whether it works or not.

0 votes     reply to comment
111alan
111alan Jan 26 2011, 8:38am replied:

Why it come to this...I'm just commending,telling you something i think can improve the gameplay...

+1 vote     reply to comment
flyingdonuts
flyingdonuts Jan 26 2011, 1:11pm replied:

Alan. Ive been modding for 4 years, so when someone says something about something I have known is wrong to do for 4 years, it just ticks me off a bit. Sorry for getting upset, but next time dont refer to porting kk?

+1 vote     reply to comment
z3r0x
z3r0x Jan 19 2011, 11:45pm replied:

What kind of BS advice is that?

Here is a idea.. extract yourself from the world..

+7 votes     reply to comment
flyingdonuts
flyingdonuts Jan 23 2011, 2:45am replied:

Wow, this guy is weird. Z is right, extract yourself from the world, because your advice is basically frowned upon all over the community.

+1 vote     reply to comment
111alan
111alan Jan 26 2011, 8:51am replied:

...just assume you didn't see anything from me...I've just been modding for several weeks and i've never been told that using other game's model is forbidden

+1 vote     reply to comment
111alan
111alan Jan 26 2011, 9:42am replied:

sorry about that

+1 vote     reply to comment
101stDroidBattalion
101stDroidBattalion Jan 20 2011, 7:13pm replied:

i played this mod and everything looked nice execpt the AATs shot little small lasers, it just doesn't make sense a big tank like that shooting a laser that would come from a small blaster, thats the only problem i see with this game
if they fix that then id say this was a good game(i love AATs)

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Jan 20 2011, 7:53pm replied:

Z's mod looks better than almost every mod Dexoforce2. If you don't like the mod don't look at the page or download. Your rude comments will continue to be deleted. Go Troll somewhere else!

Amekka - I thought the shots looked ok but I will take a second look at them and see if a better projectile would be more appropriate than the current one. Thanks for the post.

+1 vote   reply to comment
101stDroidBattalion
101stDroidBattalion Jan 25 2011, 7:56pm replied:

cant wait for IV

+1 vote     reply to comment
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