This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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43 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 365 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 42 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 43 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4520 - 4530 of 6,232)
hating3 Feb 17 2011, 12:11am says:

luminarda should be also allowed as a ground unit

+1 vote     reply to comment
111alan Feb 16 2011, 8:35am says:

Umm...there may be something wrong with MTcommandbar,the icons are strange.Is that a bug or i should redownload it?

+1 vote     reply to comment
111alan Feb 16 2011, 2:15pm replied:

I downloaded it several times and installed it in two computers but the icons still won't display correctly.Whats happening?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Feb 16 2011, 4:24pm replied:

Look at the comments below the download. Som eof the fans have come up with a way around that problem for now but it makes some icons not work.

+1 vote   reply to comment
111alan Feb 16 2011, 8:33am says:

Umm...there may be something wrong with MTcommandbar,the icons are strange.Is that a bug or i should redownload it?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Feb 15 2011, 6:43pm says:

For Clone Commanders and Jedi we can add as many Minor heroes or Buildable Heroes as we want. If they are buildable they will take up room on the buildbar and if they are minor heroes you only get them once until they die and then they are gone.
Shaak Ti will probably be added as a minor hero
Bariss Offee and Luminara might be a hero team
Ki-Adi Mundi (A favorite of mine and Nett's) might replace someone as a major hero or become a minor hero or a buildable one.
I would like to try and use any unused models of Z so they don't go to waste and I know some of these are.

+3 votes   reply to comment
hating3 Feb 16 2011, 8:13am replied:

can you make the senator amildla i cant spell her name to make like idk a plent to convert sides maybe? and then theirs a chance and N1-fighters are only buildable on naboo and allow dooku to have the same abilty as amiladla

+1 vote     reply to comment
Commissar_Delta Creator
Commissar_Delta Feb 15 2011, 8:26pm replied:

i say we make ayla a minor jedi, shes not even on the council. it would make more sence for the major hero spots to be researved for politicle leaders, council members, and high ranking military officials.

+2 votes   reply to comment
shakara Feb 16 2011, 2:55pm replied:

then shaak ti shoud be mide major hero. but ploo koon coud be removed from ground and have him in space in his fighter.

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Feb 16 2011, 4:46pm replied:

Why remove him from ground?

+2 votes   reply to comment
shakara Feb 17 2011, 3:44am replied:

we hardly see him figthing on the ground. when we see him he is fighting in his starfighter. thats why i belive it woud be better.

+1 vote     reply to comment
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