This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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Mercs. Mercs. Trying to fix the pirates
Blog RSS Feed Report abuse Latest News: Version 4.0 Released

48 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 412 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 46 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 180 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4520 - 4530 of 6,434)
alexbond45 Mar 17 2011, 8:06pm says:

Say, speaking of that, how can the CIS destroy the Secret Project?

+1 vote     reply to comment
TheGalacticMarine Mar 18 2011, 1:44pm replied:

What's the Secret Project?

+2 votes     reply to comment
alexbond45 Mar 19 2011, 1:21am replied:

Ok, as the Republic, if you max out the space station on the Maw, then you can build the Death star there, but the CIS has no Rouge Squadron type of hero, so they cant blow it up, its like the DS II, But IMO it should have the recharge radically increased, because it was just a skeleton.

+1 vote     reply to comment
hating3 Mar 17 2011, 11:38am says:

hey ozzy can u give the at-te unit deployment? like in the series it was a transport and give the republic more ships? and something more powerful than the venator and change the palpatine secret plan to something else its not very useful and if the comp uses it u cant win

+1 vote     reply to comment
alexbond45 Mar 17 2011, 12:03pm replied:

AI is stupid, ive never seen it build a death star.

+1 vote     reply to comment
TheGalacticMarine Mar 17 2011, 3:04pm replied:

Depends on difficulty. On medium, they started and I started to freak out, but for some reason they cancelled it. They did the same thing 3 more times and every time I was kinda scared.

+1 vote     reply to comment
alexbond45 Mar 17 2011, 3:35pm replied:

All you need to do is bring Rouge Squadron into the battle, plus the death star is REALLY slow so if its coming, that gives you som time

+1 vote     reply to comment
hating3 Mar 18 2011, 10:21am replied:

theres no rouge squadron and the deather star has two crusiers and two capital ships destroy them and the death star still survives

+1 vote     reply to comment
kaos2222 Mar 17 2011, 6:58am says:

Remake at-te´s they move abit to fast, and the legs are moving abit wrong, if it is posibel to remake.
And then giuve it a boost in fire power speciel the plasma canon on top,

+1 vote     reply to comment
[GOTIS]Crystal_Kslc Mar 17 2011, 6:14am says:

Wonder when will this mod be ready =P

+1 vote     reply to comment
Adenn`Verda Mar 16 2011, 11:50am says:

oh yeah and I forgot the Hailfire droid is overpowered it kills my clones in 1 shot and it has pretty much lifes AND is very manueverable I think you should change him a bit.

+2 votes     reply to comment
101stDroidBattalion Mar 16 2011, 9:51pm replied:

counter with vehicles, the hailfire was deadly to infantry units.

+1 vote     reply to comment
kaos2222 Mar 17 2011, 4:27am replied:

and even deadly for at-te´s.
Only the laat´s have a good chanse to defeat them, ore faster vechiels

+1 vote     reply to comment
DedicatedGamer Mar 17 2011, 8:13am replied:

i just hate how easy is to kill laat and at-te with b2 droids

+1 vote     reply to comment
kaos2222 Mar 17 2011, 9:36am replied:

yup its so easy, they are slow, and easy to kill whit rockets

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Mar 18 2011, 1:28am replied:

You need infantry protection

+1 vote   reply to comment
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