This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Update 33

Update 33

News 11 comments

Hello Loyal Fans. This is the final Update before Release.

Update 32

Update 32

News 17 comments

HOPEFULLY this is the last update telling you whats left to do.

Update 31

Update 31

News 13 comments

Getting close to release and let me tell you what is left to be done.

Update 30

Update 30

News 16 comments

Hello again Loyal fans! Sorry for the lack of updates and images lately. I have a contest for anyone who wishes to contribute.

RSS feed Downloads
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Full Version 543 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Demo 134 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Guides 51 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Full Version 180 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Full Version 68 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4470 - 4480 of 6,641)
devilx2
devilx2

is there some sort of percentage you could give me indicating how far the mod is from completion?

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TheJediStarkiller
TheJediStarkiller

Did not I understand Venator changed or no?

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The_Darker_Side
The_Darker_Side

Good idea. But Control Ships could fight like battleships too. Lucrehulks were ALL modified for combat.

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111alan
111alan

But control ships is not heavily modified like battleships.they have fewer point defence laser cannons and turbolasers.As you can see in EP1 a control ship did even had problem dealing with a squadron of Naboo N1 fighter then destroyed by one of them(Anakin's).

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111alan
111alan

I think 2 Acclamators can take down a lucrehulk control ship easily but not a lucrehulk battleship,which is specially modified for space combat not for controlling droids.

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guffepuffe
guffepuffe

That is actually incorrect. Acclamators were transport ships as were the Lucrehulks control ships. The diffrence is that the Lucrehulks is huge and even if it don't got the destructive power to bring down 2 lucrehulks it got the shields to withstand a venator.
The Lucrehulks were designed to transport, trade and to be able to withstand pirate attacks which ofc would be usual against a whole fleet of transport ships without armament.

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111alan
111alan

So my suggestion is that you should add lucrehulk control ship for transport in space mode and they use cc9979 to deploy droids in land mode.

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Admiral-Ace
Admiral-Ace

I remember that you said you completly removed all traces of corruption abilitys from the game or did I hear wrong and that just a little was removed. I was going to say to not get rid of it just yet. I thought of a great idea of something to do with corruption missions, but using it for the Republic.

Did these two ships get lucky or should two Acclamators be able to take down a Lucrehulk? Well maybe good help, not luck.
Moddb.com

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The_Darker_Side
The_Darker_Side

If you dont remember, in the game you had to activate the turbolasers on the Prosecutor and they would start shooting the lucrehulk. The object was to hold of the droids and Lucrehulk until Reinforcements come. Then the Avenger came and took down lucrehulk cause it was somewhat damaged from the turbolasers.

Answers a good, but stupid question.

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sumarega
sumarega

but a 1 fully operatonal Acclamator almost all by himself destroyed Lucrehulk and and another Acclamator helped him a little bit

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Ozzy667 Creator
Ozzy667

Ya that was a big complaint of mine too! They need to explain how that was possible a little more because last I checked a Lucrehulk can take on a dozen of Acclamators

Reply Good karma+1 vote
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