This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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May the 4th be with you! Star Wars Legends will be the name given to ..... 4.0 has been updated
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37 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 238 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4470 - 4480 of 6,023)
Clockworks
Clockworks Jan 31 2011, 2:42am says:

i was looking at another mod of FoC called Canon Mod, i saw an interesting idea with what they did with the infantry, instead of making the squads or bunched up together, their broken up and are pretty spread out. so i'm wondering, why dont you guys try using that idea? or do you guys have a reason to why you dont want to?

+1 vote     reply to comment
Ozzy667
Ozzy667 Jan 31 2011, 4:12pm replied:

We can adjust the squad so the troopers are spread further apart with one tiny adjustment to the coding but is that something everyone wants

+1 vote     reply to comment
johnny21
johnny21 Jan 31 2011, 7:28am replied:

i know the mod you are talking about, i am an adviser and canon-stat informer on it

+1 vote     reply to comment
Commissar_Delta
Commissar_Delta Jan 31 2011, 2:33pm replied:

then were is the imperial army troopers? they're canon why arnt they in there as main infantry?

+1 vote     reply to comment
hutzpah_chicken
hutzpah_chicken Jan 31 2011, 9:40pm replied:

I'll send you coding for them. Just place it in your FOC files or where ever you want them.

+1 vote     reply to comment
Velancious
Velancious Jan 30 2011, 7:35pm says:

The Corruption is the most annoying thing in this Mod (way worse than traditional FoC) simply because it costs like 1000 credits and takes 3x longer to remove it.

Whenever I play Galactic Conquest I can't stand the corruption just easily engulfing my planets and destroying all of my hard work. I either want it removed, the AI tweaked to use it a lot less, or the price of removing it down.

+1 vote     reply to comment
hutzpah_chicken
hutzpah_chicken Jan 30 2011, 3:38pm says:

We have changed the Zann Consortium into the Pirates. They play differently and don't require the dreaded corruption.

+2 votes     reply to comment
Lesser
Lesser Jan 30 2011, 7:04pm replied:

thank god i hate that dumb corruption thing it's the worth thing there ever did in starwars

+1 vote     reply to comment
Rampsquatch
Rampsquatch Jan 31 2011, 10:36pm replied:

Really? I thought that gameplay wise, it was a good addition, It is really annoying granted, but it's one of those things you have to deal, like the rebellion using raid fleets, or the empire spamming SDs, I also thought that playing as the consortium was fun, it was different. You have to chang your whole style of playing as the consortium.

Also, doesnt it cost 1350 or so credits to remove corruption in the nilla game?

+1 vote     reply to comment
Luke1799
Luke1799 Jan 30 2011, 1:54pm says:

i'm planning on making a mod for foc but i don't have a lot of experience, so do you have any suggestions for programs i should use?

Please Help.

+1 vote     reply to comment
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