This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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Blog RSS Feed Report abuse Latest News: Version 4.0 Released

41 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 336 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 38 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 43 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4410 - 4420 of 6,174)
YourFace Feb 23 2011, 1:47pm says:

Are the steering problems fixed? iv'e always had a problem with that i command to do something and they go the opposite way or just stay still. and your version 5 doesn't have a shortcut. can somebody explain nicely how to make a shortcut for it and where to direct it to?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Feb 24 2011, 5:16pm replied:

I will try to figure that out when I get a chance. It is annoying. The Lucrehulk is doing better now. A lot of the hard points weren't coded correctly so it would try to spin so the working hard points would attack.

+1 vote   reply to comment
shakara Feb 23 2011, 4:34pm replied:

it still version 4. if u have the old version 4 short cut, then u can us it.

+1 vote     reply to comment
YourFace Feb 23 2011, 7:25pm replied:

Thanks i'll try that out.

+1 vote     reply to comment
dexoforce2 Feb 23 2011, 12:24pm says:

I love this mod, sorry for the other bad comments that I said, my brother just hacked into my account and said "bad mod" and "WORST MOD EVER" to every of my modwatches, so sorry about that.

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Feb 24 2011, 5:14pm replied:

Your forgiven :) LOL

+1 vote   reply to comment
Trinto94 Feb 23 2011, 9:24am says:

hey one last bug,it has been in every version of this mod. whenever there is more than one heavy vehichle transport i.e. acalamator 1 transport in a space battle at a time, and put them in an attack group and tell them to move somewhere, they all use the same space, and look like 1 superppowered acclamator.las time i played, i had about 7 or 8 and it destroyed a lvl 3 space station and admiral trench's providence
without losing a single acclamator. i would have mentioned this before, but i like this glitch, since i normally play as the republic and i use it. but that is the only glitch i have not seen mentioned, so there.

+1 vote     reply to comment
Trinto94 Feb 24 2011, 9:13am replied:

yah, just found a few more problems/bugs.
1. at-te's death clone looks about half skinned, half orange.
2. assajj ventress is unselectable in ground battles.
3. missing/wrong text files in galactic mode.
4. in the clone wars gc, if you start at tech lvl 5, you will get 2 comm. codys at kamino.
5. commander bacara's icon is commander cody's icon.
all i can think of. if any of these are not bugs, then my bad.

+1 vote     reply to comment
slash9912 Feb 25 2011, 10:49am replied:

One also is ayla secura space unselectable

+1 vote     reply to comment
slash9912 Feb 25 2011, 10:38pm replied:

sorry that was for someone else :O

+1 vote     reply to comment
Ariakas333 Feb 24 2011, 2:28pm replied:

All of them have already been noticed!

+1 vote     reply to comment
Trinto94 Feb 25 2011, 8:02am replied:

oh... well ok then :)

+1 vote     reply to comment
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