This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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37 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 236 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4340 - 4350 of 6,023)
=СРБ=Ori`verda
=СРБ=Ori`verda Feb 15 2011, 4:31am says:

Does anyone know an effective way to destroy a Lucrehulk? really who's stupid idea was it to make it so though? 3 Acclamators and 2 Venators were defeated by a single Lucrehulk! oke 2 Venators thats seems fair its a large ship but 3 Acclamamors AND 2 Venators! someone has made a big typo!

0 votes     reply to comment
vadereclipse
vadereclipse Feb 15 2011, 6:09am replied:

A lucrehulk was meant to be able to destroy a flotilla of venators. if anything, it's underpowered.

+1 vote     reply to comment
Lesser
Lesser Feb 15 2011, 5:01am replied:

lol really i find them easy to defeat
the only thing i find over powered in this game is the death watch those *** took out all my ground troops like nothing none off me defence could kill them i was like wtf

+1 vote     reply to comment
SWROCKS
SWROCKS Feb 14 2011, 8:42pm says:

Can someone help me. I downloaded verison four and just replaced the files from the old version four and my target is "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\star_wars_clone_wars_iV and my start in is "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption" for some reason it worked and now it doesn't please help thanks!

+1 vote     reply to comment
hating3
hating3 Feb 14 2011, 11:59pm replied:

did you delete the old files and then place the new ones their instead of overwriting it and keeping some old files?

+1 vote     reply to comment
Clone508
Clone508 Feb 14 2011, 5:22pm says:

im just wondering if anyone knows what a cis spacestation looks like because if anyone knows they could put into the modd because im sick of looking at the rebel spacestation when i play as the cis

+1 vote     reply to comment
Vlado87
Vlado87 Feb 14 2011, 4:19pm says:

you can add this units:
for CIS - devastaitor subjugator cruiser, subjugator heavy cruiser (not malevolence), geonozis cruiser, bulk cruiser
for republic - mandator I, victory fregate
WITHOUT THIS SHIPS MOD WAS INCOMPLETE

+1 vote     reply to comment
(LONEWOLF)
(LONEWOLF) Feb 14 2011, 6:29pm replied:

some people will not give permission for curtain models like the mandator 1. so for now that will not be in the mod until we make new models which right now we are unable too because of technical problems with incompatible software. we can create models but we cannot convert them into the right format to work for forces of corruption

most work being done right now is coding and fixing bugs

so please be patient we are working on fixing these problems

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Feb 14 2011, 7:45pm replied:

Actually we have permission for the Mandator but the owner is a Jerk so we have hesitated to add it in case he has a PMS issue

0 votes   reply to comment
shakara
shakara Feb 15 2011, 3:37pm replied:

yea dont what somthing that on your neck trust me i live with a pms volcano some times. i say RUN!!!

+1 vote     reply to comment
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