This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
<!--[endif] -->

Update 33

Update 33

News 11 comments

Hello Loyal Fans. This is the final Update before Release.

Update 32

Update 32

News 18 comments

HOPEFULLY this is the last update telling you whats left to do.

Update 31

Update 31

News 13 comments

Getting close to release and let me tell you what is left to be done.

Update 30

Update 30

News 15 comments

Hello again Loyal fans! Sorry for the lack of updates and images lately. I have a contest for anyone who wishes to contribute.

RSS feed Downloads
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Full Version 490 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Guides 49 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Full Version 181 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Full Version 68 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4320 - 4330 of 6,572)
Apollyonthedestroyer
Apollyonthedestroyer

Hey Ozzy have you made the venator stronger and made it so fighters dont sit next to each other?

Reply Good karma Bad karma+2 votes
Ozzy667 Creator
Ozzy667

Venator is a little stronger but I also made them cheaper and faster to build so you can simply have more of them. Their population value is only 3 also compared to the Lucrehulk's 8

Reply Good karma+1 vote
Apollyonthedestroyer
Apollyonthedestroyer

So will I be able to have a stand off fight with the lucrehulk without being totally wiped out within minutes due to fighters? I dont want to sound rude but I'm only saying what has happened to me in the past so it can be improved upon :).

Reply Good karma Bad karma+1 vote
Ozzy667 Creator
Ozzy667

Venator vs a Lucrehulk equals a lost venator. But battles are not that simple. The factors are more like equations. You need to manage your air wing to both protect your cruiser and to help the cruiser battle the Lucrehulk. I think most players agree that destroying the hanger and their first waves of fighters and bombers is the key to taking one down. Obviously more cruisers with more fighters and bombers increases your chances against one.

Reply Good karma+1 vote
Apollyonthedestroyer
Apollyonthedestroyer

By stand off fight I mean that if I try and invade a planet the fire power wont just strip down the hard points in like 2 seconds not allowing the venator to get off a shot.However I understand your points and tactics and I agree that they are the best. What ships do the republic navy have except the Venator and Acclamator ? anything bigger than those, I just wondered since the CIS get the Malevolence,do the Republic get a Mandator or some kind of heavy which has the same effect.

Reply Good karma Bad karma+1 vote
TheJediStarkiller
TheJediStarkiller

Hey Ozzy did you add Jedi Ki - Adi - Mundi?

Reply Good karma Bad karma+1 vote
Ozzy667 Creator
Ozzy667

Not yet as we do not have a model but I still would really like to so hopefully soon

Reply Good karma+1 vote
teetoi
teetoi

i downloaded the version 3.0 but i cant get the shortcut to work

Reply Good karma Bad karma+1 vote
teetoi
teetoi

i got the shortcut to work but when i click on it it says exception see log file.txt and except.txt

Reply Good karma Bad karma+1 vote
teetoi
teetoi

also i put in the target "C:\Program Files\Lucasarts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\star_wars_clone_wars_iii and it doesnt work

Reply Good karma Bad karma+1 vote
Gollrir
Gollrir

Will you add any new effects such as new turbo-laser fire and such?

Reply Good karma Bad karma+1 vote
Ozzy667 Creator
Ozzy667

Already done. I have been adjusting the projectiles a lot. We have added flak guns to the CIS units. Lasers now explode when they hit the hull of enemy ships. All Republic lasers are blue now and the CIS red except the few lasers that are suppose to be green. And some that were hard to see have been adjusted to look brighter.
And Geroenimo from the old republic mod is improving our engine particle effects on our starships

Reply Good karma+1 vote
Gollrir
Gollrir

sweet :D

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Style
Embed Buttons
Link to Star Wars - Clone Wars by selecting a button and using the embed code provided more...
Star Wars - Clone Wars
Statistics
Last Update
Watchers
1,882 members
Addons
2
Downloads
7
Articles
41
Reviews
13