This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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38 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 283 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 34 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4200 - 4210 of 6,075)
DedicatedGamer Mar 13 2011, 6:20pm says:

@Ozzy667 19hours 40mins ago replied:

Future plans for the CIS are a secret for now. :)
can u at least tell me will u be using quad turrets for the CIS ?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Mar 13 2011, 9:15pm replied:

I have named some turbo laser hardpoints as Quad lasers but they still function the same.

0 votes   reply to comment
DedicatedGamer Mar 14 2011, 2:32am replied:

i know but thomas has new quad turrets

+1 vote     reply to comment
kis12134 Mar 13 2011, 9:14am says:

To nett40:

Maybe re-add the Pirates from version 3?
It is a great faction, and i enjoyed playing it.
Or you could add the Hutt's, as a playable faction?

0 votes     reply to comment
Ozzy667 Creator
Ozzy667 Mar 13 2011, 1:36pm replied:

Both Pirates and Hutts are in as non playable factions. No corruption and the pirates don't have space forces.

+1 vote   reply to comment
jessee Mar 13 2011, 12:30pm replied:

i second that putt the hutts in as a playable faction

0 votes     reply to comment
DedicatedGamer Mar 13 2011, 5:27pm replied:

then they would need to rebalance the game :(
(stupid idea)

+2 votes     reply to comment
kis12134 Mar 13 2011, 9:08am says:

1st It wont crash, i downloaded 1 Cred 1 Sec mod and it gives me infinite cap and it dosent crash

2nd Can you send me the directory?

+1 vote     reply to comment
kis12134 Mar 13 2011, 7:49am says:

I got a sugestion, can you guys make a patch where we got a infinite population cap? I'm tired of dont being able to make big battles with alot of cruisers!!!!!!


+1 vote     reply to comment
kaos2222 Mar 13 2011, 9:03am replied:

whit infinit units, your game will crash.
And the cap is high enogh, but you can go into the data and incresse it by yurself

+1 vote     reply to comment
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