This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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Wolf Pack New ATTE May the 4th be with you!
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39 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 299 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 37 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4200 - 4210 of 6,100)
Adenn`Verda
Adenn`Verda Mar 16 2011, 11:50am says:

oh yeah and I forgot the Hailfire droid is overpowered it kills my clones in 1 shot and it has pretty much lifes AND is very manueverable I think you should change him a bit.

+2 votes     reply to comment
101stDroidBattalion
101stDroidBattalion Mar 16 2011, 9:51pm replied:

counter with vehicles, the hailfire was deadly to infantry units.

+1 vote     reply to comment
kaos2222 Online
kaos2222 Mar 17 2011, 4:27am replied:

and even deadly for at-te´s.
Only the laat´s have a good chanse to defeat them, ore faster vechiels

+1 vote     reply to comment
DedicatedGamer
DedicatedGamer Mar 17 2011, 8:13am replied:

i just hate how easy is to kill laat and at-te with b2 droids

+1 vote     reply to comment
kaos2222 Online
kaos2222 Mar 17 2011, 9:36am replied:

yup its so easy, they are slow, and easy to kill whit rockets

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Mar 18 2011, 1:28am replied:

You need infantry protection

+1 vote   reply to comment
Adenn`Verda
Adenn`Verda Mar 16 2011, 11:46am says:

hey this a nice game while waiting for RaW and I would like to report a bug in GC im the Reps and after every space battle in the CIS casuaties it puts assaj ventress

+1 vote     reply to comment
alexbond45
alexbond45 Mar 16 2011, 9:50am says:

This mod is a good time saver when waiting for RAW, But RAW is gonna take foreverrrr and at least this has versions up.

+1 vote     reply to comment
devilx2
devilx2 Mar 16 2011, 4:47am says:

will there be a campaign in this mod?

+1 vote     reply to comment
Commissar_Delta Creator
Commissar_Delta Mar 16 2011, 4:35pm replied:

no campains but different GCs:

a clone wars GC that has content from the show and actual war.

a battlefront gc with planets from both battlefront games.

and we are now working on a clone wars campain that focuses on the ORIGINAl clone wars series back in 2003-2005.

+1 vote   reply to comment
Ozzy667 Creator
Ozzy667 Mar 16 2011, 5:23pm replied:

And the Rim World GC has been been redone also

+1 vote   reply to comment
alexbond45
alexbond45 Mar 15 2011, 6:45pm says:

The 2 things that should be fixed
1-Proton Torpedoes no longer appear to pass through shields (?), why is this? Torpedoes are teh best way to combat large ships, as i can bring down the shields/hangar of larger ships
2-Gunships should carry 5 squads of soldiers instead of drop a squad of P1 Troops, ive seen this in the Return of the Clones and in Z's 3.5 Add on Mods.

The Lucrehulk would fall REALLY quickly if i bombed their hangar in beginning, so it would help ^^

+1 vote     reply to comment
DedicatedGamer
DedicatedGamer Mar 16 2011, 8:00am replied:

proton torps go trough shields( i dont know whats with ur version)

+2 votes     reply to comment
alexbond45
alexbond45 Mar 16 2011, 9:48am replied:

Every version 3 i ever got did not have proton torpedoes that passed thru shields, but i havent downloaded the newer version yet.

+1 vote     reply to comment
DedicatedGamer
DedicatedGamer Mar 16 2011, 1:22pm replied:

well i use new test version

+2 votes     reply to comment
Commissar_Delta Creator
Commissar_Delta Mar 15 2011, 8:44pm replied:

lukrihulks have 2 hanger hardpionts.

+1 vote   reply to comment
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