This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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32 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 202 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4200 - 4210 of 5,979)
Unit222 Feb 24 2011, 8:38pm says:

Pretty balanced. In cannon it takes a group of venators to destroy one lucrehulk.

+1 vote     reply to comment
hating3 Feb 24 2011, 10:48pm replied:

not really maybe like 2 or 3 and a maxed out arc fighters can take it out easily i suggest hitting the hanger right away thats how they swarm your venators

+1 vote     reply to comment
Ozzy667 Feb 25 2011, 12:23am replied:

I think I need to up the fighter numbers a little though. It still doesn't seem like enough

+2 votes     reply to comment
shakara Feb 24 2011, 3:47pm says:

hows things going is the testing finish soon???

+1 vote     reply to comment
Apache287 Feb 24 2011, 12:23pm says:

Are you going to alter the indegenious alliances as many fight with the separtists even though they are on the republic's side

+1 vote     reply to comment
Ozzy667 Feb 24 2011, 5:33pm replied:

We have been doing that already. Not done yet but we are working on it. Wookies and Twi'leks have been corrected.

+1 vote     reply to comment
Clockworks Feb 24 2011, 5:44am says:

mhmm.. i was extremely surprised when you changed the size of the venator.. it was also the worst time to find out also. as i was playing, a lucrehulk was hyperspaced in, i went.. "oh no biggy, i'll just send in my awesome 'massive' venators" *sends in venator.. realizes the venator has completely shrunken* ..i clicked on the retreat button straight away ==" is that how your gonna keep the almighty venator? or are you planning on changing it? ..if not.. could you give me a tip on taking the lucrehulk down? thanks :)

+1 vote     reply to comment
Ozzy667 Feb 24 2011, 5:32pm replied:

Size has nothing to do with firepower. I increased the Lucrehulk size and decreased all other ships in size to be more realistic.
The Lucrehulk has almost twice as much health as a Venator anyways and more turbolasers but it's main punch are the massive number of fighters. I always take out the hangers first with my bombers so they stop spawning then Go for the rest. However you may need to distract the supporting frigates and corvettes by attacking one side of the map with you larger ships first. The Missile frigate and the flak guns on CIS ships will take your bombers down pretty quick if you attack with bombers first.

+1 vote     reply to comment
Akutou Feb 24 2011, 8:13am replied:

Many, many bombers... Warp your carrier ships (along with venators) as far as possible from the lucrehulk. Try and take out its' shields first and then the hangars... With that done, have fighters snuff out any remaining droid ships and get your Venators at the tip of their range. Three should do it. Always remember to focus on hardpoints instead of the bulk of the ship.
Now, if you're dealing with more than one Lucrehulk... You're screwed...
Optimal fighters and bombers to use- ARC-170s for both...

+1 vote     reply to comment
Ozzy667 Feb 25 2011, 12:22am replied:

Ya but most of the sounds are weird sayings that don't really fit.

+1 vote     reply to comment
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