Battlefront Demo (FIXED)
Mar 16, 2012 Demo 116 commentsSorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side
This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.
This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...
Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly
For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com
For help with installing mods go to this forum and ask
Moddb.com
6 comments by Ozzy667 on Jun 13th, 2013
Hello again loyal fans. Yes thats right. I feel the end getting closer. The task list is not too long. I can't give a good time estimation yet but I am certain we will be before years end, hopefully before Summer's end. I can always use good modelers, mappers and artist if anyone is interested. Just send me a PM. I am also gonna be needing someone for data entry to compile our read me, again PM if interested.
Unit list and planets for the mod can be found here
Moddb.com
MODELS
________
-AAT - Texture
-CIS Defense base
-Onderon structures
-Onderon trees
-Serra Keto
-Various skin improvements and model improvements
-ATTE (possibly)
-Pod walker improved
MAPS
_____
-Onderon
-Lola Sayu
-Serenno
-Polis Massa
-BF Dagobah
-BF Hoth improved
-Utapau improved
-Devaron
-Mandalore
- Cartao
- Qiilura
-Aargonar
-Drongar
-Moorja
-Persecutor
-Rugosa (skirmish map)
CODING
________
-fleet commanders and field commanders spawn
-Hutt cruiser
-Tech tree and unit pricing adjusted
-GC and unit spawns finished
-AI finished
Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side
Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...
This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...
This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...
This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...
I've compiled a total conversion mod for EaW/FoC using Clone Wars era models, icons and textures from various mods, ship-packs and addons. It takes place...
Nett40, that v1.5 is not working. :(
I turn on my game and see the logos but after that the game will close.
PS. Sory for my bad english.
Isn't the game just minimized and put on the proces-line of you PC, it does that sometimes with mods, when you start them up. Just click on the button on the proces-line and the game starts up.
I know.
But now the game is totally close.
Before v1.5 the mod working now not working.
Did you delete the old version of the mod before you installed the new one?
First time no, but later I read the instruction and re-instal the mod.
erm hey nett40...... i know that yur bussy and all but..... in yur free time could you pm me so we could talk a litle about yur mod???? i hope i dont annoy you....
Hi QuadGuy,
I'm almost done with version 1,5 - I really don't know what's causing your game to crash, it might be that your playing skirmish maps... I've not experienced any problems, playing a downloaded version of the mod my self. I would delete the whole mod and re-download it from another source.
The only problems I've found was a problem with download mirror: 38.118.213.131, the CorSecDest_D.ALO was somehow damaged in that version... and a Poogle "BUG", which should be fixed in the next version. But since I've not experienced the Poogle "BUG" my self, I've corrected a few uncertainties that should kill that bug...
oki i'll add him back in. Though the mod crashed when i was playing GC to when he was included.
Sounds good whit the 1,5 and ive seen the medical stations and its absolutely gourges good thing u'll include it ;D
i think the Venator is to weak... Couldent you use the RotC Venator, then use z3r0x Providence and Lucrehulk, they way they should be :)
I think you said early on that you wouldn't be using those models for balance reasons, but couldn't you just increase the damage dealt by republic, decrease damage dealt by lucrehulk, or drastically raise the price of the lucrehulk?