This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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47 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 393 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 45 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 179 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4190 - 4200 of 6,353)
Admiral-Ace
Admiral-Ace Apr 25 2011, 9:09pm says:

I remember that you said you completly removed all traces of corruption abilitys from the game or did I hear wrong and that just a little was removed. I was going to say to not get rid of it just yet. I thought of a great idea of something to do with corruption missions, but using it for the Republic.

Did these two ships get lucky or should two Acclamators be able to take down a Lucrehulk? Well maybe good help, not luck.
Moddb.com

+1 vote     reply to comment
The_Darker_Side
The_Darker_Side Apr 26 2011, 10:42am replied:

If you dont remember, in the game you had to activate the turbolasers on the Prosecutor and they would start shooting the lucrehulk. The object was to hold of the droids and Lucrehulk until Reinforcements come. Then the Avenger came and took down lucrehulk cause it was somewhat damaged from the turbolasers.

Answers a good, but stupid question.

+1 vote     reply to comment
sumarega
sumarega Apr 26 2011, 5:15pm replied:

but a 1 fully operatonal Acclamator almost all by himself destroyed Lucrehulk and and another Acclamator helped him a little bit

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 25 2011, 11:34pm replied:

Ya that was a big complaint of mine too! They need to explain how that was possible a little more because last I checked a Lucrehulk can take on a dozen of Acclamators

+1 vote   reply to comment
sumarega
sumarega Apr 25 2011, 1:31pm says:

oes anybody has a relic online acc(company of heroes and does not play a company of heroes) to send me a nickname aand password i ll be thankful(private message)

0 votes     reply to comment
DedicatedGamer
DedicatedGamer Apr 25 2011, 7:23am says:

so will u be adding some special space structures, like some defence turrets, structures or smth like that instead of those space satelites that do '****' ?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 26 2011, 1:22am replied:

We have plans for them

+1 vote   reply to comment
DedicatedGamer
DedicatedGamer Apr 25 2011, 8:25am replied:

please don't reply IT'S A SECRET :p

+1 vote     reply to comment
101stDroidBattalion
101stDroidBattalion Apr 25 2011, 6:03am says:

pretty sweet, you know the fist impression i got when i first played this mod was how close it feels to the show. I'm too in awe for words

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 25 2011, 2:25am says:

My 8 Venators with their fighter compliments against Malevolence, two Munificents, some corvettes and a Recuscant with a ton of their fighters and I won with only three Venators lost. I think I did pretty good. :D

+4 votes   reply to comment
Countdooku80
Countdooku80 Apr 25 2011, 4:10pm replied:

It would be great if u czhanged the venators models. I mean i dont want u to take great models from RaW but new ones like these from Clone Wars new tv series perhaps.

+1 vote     reply to comment
101stDroidBattalion
101stDroidBattalion Apr 24 2011, 10:21pm says:

yea i would like to see some space pics,

+1 vote     reply to comment
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