This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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37 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 238 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4160 - 4170 of 6,023)
jessee Mar 12 2011, 6:06pm says:

hey why can i only use faze 1 clones and the ai faze 1 and 2?? help would be appreciated alot

+1 vote     reply to comment
DedicatedGamer Mar 12 2011, 1:57pm says:

will u be using all of the cis models from thomas39120 ?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Mar 12 2011, 9:37pm replied:

Future plans for the CIS are a secret for now. :)

+1 vote   reply to comment
kaos2222 Mar 12 2011, 6:27am replied:

that is true, but engage a whole fleet off them, and your ******, cuse of so many bombers are lunched.
Then the venatores are pretty bad aoumatched.

And btw the consular need better fire, like the rebelions corelia consular in normal empire at war to destroy enemy fighters

+1 vote     reply to comment
DedicatedGamer Mar 12 2011, 6:37am replied:

like i said i ENGAGED a fleet of 5+ lucrehulk with relative ease
u just need to take their hangars right away so they cant spawn bombers;
because of pop cap. they can have only 4of them at a time and since they are BIG they are spaced far appart on the map so when u get their hangars down keep pounding them one at a time with all venators
mind that new will come in as reinforcements as u destroy them so as soon as they arrive destroy their hangars and they are powerless because they are slow and out of range to damage ur fleet
since my fleet is composed of all venators u i have more fighters and bombers(arc170 are fast so use them to destroy hangars, y-wings can be used to destroy other hardpoints and shields and always use bombers ion cannons)
i think i said it all

+1 vote     reply to comment
DedicatedGamer Mar 12 2011, 6:46am replied:

but if they got missile cruiser u might get ****** because it seems that they always cover lucrehulks
than u must be ready for long and costly standoff between venators and lucrehulks

+1 vote     reply to comment
kaos2222 Mar 12 2011, 6:41am replied:

yea good strategy, i think i will begin use that one, i have a fleet of 100 venatorĀ“s and more being build,

+1 vote     reply to comment
DedicatedGamer Mar 12 2011, 6:59am replied:

hahha 300 should be onough :)

+1 vote     reply to comment
kaos2222 Mar 12 2011, 7:17am replied:

haha ah 100 is enogh, i need land forces to atleast :).
But still missile frigates a problem, if they use misles bombers and fighters are finished off

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Mar 12 2011, 3:26am replied:

thinking about it

+1 vote   reply to comment
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