This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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38 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 256 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 34 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4150 - 4160 of 6,041)
alexbond45 Mar 15 2011, 6:45pm says:

The 2 things that should be fixed
1-Proton Torpedoes no longer appear to pass through shields (?), why is this? Torpedoes are teh best way to combat large ships, as i can bring down the shields/hangar of larger ships
2-Gunships should carry 5 squads of soldiers instead of drop a squad of P1 Troops, ive seen this in the Return of the Clones and in Z's 3.5 Add on Mods.

The Lucrehulk would fall REALLY quickly if i bombed their hangar in beginning, so it would help ^^

+1 vote     reply to comment
DedicatedGamer Mar 16 2011, 8:00am replied:

proton torps go trough shields( i dont know whats with ur version)

+2 votes     reply to comment
alexbond45 Mar 16 2011, 9:48am replied:

Every version 3 i ever got did not have proton torpedoes that passed thru shields, but i havent downloaded the newer version yet.

+1 vote     reply to comment
DedicatedGamer Mar 16 2011, 1:22pm replied:

well i use new test version

+2 votes     reply to comment
Commissar_Delta Creator
Commissar_Delta Mar 15 2011, 8:44pm replied:

lukrihulks have 2 hanger hardpionts.

+1 vote   reply to comment
Countdooku80 Mar 15 2011, 3:06pm says:

God id be so happy if you added a new venator model. Couldnt you make the venator that looks like one from clone wars tv( that one was great) :D

+2 votes     reply to comment
-Joker_54- Mar 15 2011, 9:35am says:

I think it's time for a New version...
In Demo IV there are not so much more ships then in III.
Please make a new ship for the Republic, because 1 Lucrehulk can destroy 4-5 Venators.

Good Job guys. Thanks.

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Mar 15 2011, 2:52pm replied:

Venators will be cheaper. I also reduced the bombers the lucrehulk spawns a little and managed to increase the Pop Cap

+1 vote   reply to comment
Legend67549 Mar 15 2011, 3:40pm replied:

The Republic DID have a ship that could match the Lucrehulk: the Mandator-class Battle Cruiser. The Mandator was roughly on par with the Lucrehulk. That could act as a good balancer.

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Mar 16 2011, 10:35am replied:

The Mandator is a defensive ship though, mostly used to protect Kuat. It had VERY slow hyperdrives

+1 vote   reply to comment
devilx2 Mar 15 2011, 1:59am says:

not to be pushy or annyig, but how long till this mods finished?

+1 vote     reply to comment
TheGalacticMarine Mar 14 2011, 5:52pm says:

I tried the GC once on Medium as the Republic and started getting annihilated early on do to getting over run in space. So to counter it, I started a new game as the CIS to get an idea of how the tech tree played out and see the Providence and Lucrehulks in action to see what their advantages were.

So then I started an easy GC as the Republic and got a quick idea of an idea of how to quick tech up and stay on top of my space game. I did fine and didn't bother finishing it.

I then started a GC on medium and have figured out you kind of need to mass a good amount of Venators,ARCs, the last fighters, and the Medical frigates. I'm just about done with that one.

I'm about to start one on hard to see how much I get worked over then.

What difficulty do you guys play on?

Oh, I don't know if someone has said this, but there's a planet that I can't add reinforcements to in from space. It's over near Felucia.

+2 votes     reply to comment
DedicatedGamer Mar 14 2011, 6:35pm replied:

i play on medium

+1 vote     reply to comment
TheGalacticMarine Mar 14 2011, 7:02pm replied:

How much trouble do you get? And which side do you play as?

+2 votes     reply to comment
DedicatedGamer Mar 14 2011, 7:37pm replied:

i play mostly CW campaign as republic and ai is not hard
my trick is that i'm always on the ofensive
try to get their stations before lvl-3 because they got lucrehulks then
u can find how to defeat lucrehulks few pages earlier

+1 vote     reply to comment
TheGalacticMarine Mar 14 2011, 8:12pm replied:

I never even thought to try and see if there was a campaign. Good call. And I don't have too much trouble with Lucrehulks. Only when they have a handfull of the missile frigates. They ruin my fighters before they can do anything and then wreak havoc on my Attack Cruiser shields. The AI somehow knows how to shoot and barrage while moving the frigates in the opposite direction even. And I'm fine otherwise. I kinda stopped my medium GC cause I was getting bored cause it was a getting a bit boring and repetitive for me.
But my favorite part of that game was the AI massed a force on that planet right next to Corescaunt that the CIS starts with. They had like a force with a total population of like 214. I got really anxious and took EVERY single space force I had and put it on Corescaunt. It gave me a grand total of like 467 population. It had 28 Venators and 24 Bombards and lots of other things including the heroes. I got about 25minutes into the battle and couldnt handle it anymore so I just auto resolved it. Makes me wonder though.......

+1 vote     reply to comment
devilx2 Mar 15 2011, 12:53am replied:

there a campaign for the republic and cis??

+1 vote     reply to comment
TheGalacticMarine Mar 15 2011, 1:07am replied:

I figured out no, he used it in a loose context. He just means GC.

+1 vote     reply to comment
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