This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

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47 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 393 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 45 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 179 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4150 - 4160 of 6,352)
CISCRUSADER Apr 29 2011, 1:22am says:

One problem i have is that the aat is so nerfed its like the rebel speeder from vanilla eaw i think it should be more like the aat from zeroxs addon.

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 29 2011, 10:27am replied:

AAT has been adjusted

+1 vote   reply to comment
TheJediStarkiller Apr 29 2011, 11:53am replied:

Well that with Delta 7 and Venator did not I understand?

+1 vote     reply to comment
The_Darker_Side May 2 2011, 11:03am replied:

in all due respect: WTF ARE YOU TALKING ABOUT!!!!!

+1 vote     reply to comment
TheJediStarkiller May 2 2011, 11:28am replied:

Did not understand?(Yes)

+1 vote     reply to comment
The_Darker_Side May 2 2011, 2:08pm replied:

yes i dont understand what are saying!

+1 vote     reply to comment
TheJediStarkiller May 2 2011, 2:12pm replied:

By the way did you add a commander Bly, Bacara et al?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 May 2 2011, 8:12pm replied:

Both have been added

+1 vote   reply to comment
TheJediStarkiller May 3 2011, 1:27am replied:

And other?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 May 3 2011, 2:28am replied:

Cody, Rex, Gree.
Wolffe, Fox and ponds are in the works.

+1 vote   reply to comment
TheJediStarkiller May 3 2011, 5:47am replied:

Excuse wrong said you changed the fighters heroes of jedi on Delta 7?

+1 vote     reply to comment
TheJediStarkiller May 3 2011, 4:11am replied:

And the fighters of Mace Windu and other heroes of jedi changed on Delta 7

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 May 3 2011, 7:33pm replied:

Depends on the hero. Most will be attached to flagships but a few will have fighters

+1 vote   reply to comment
TheJediStarkiller May 3 2011, 5:46am replied:

Excuse wrong said you changed the fighters heroes of jedi on Delta 7?

+1 vote     reply to comment
DedicatedGamer Apr 28 2011, 6:34pm says:

may we hope for a release in may ?

+1 vote     reply to comment
Tarian Apr 28 2011, 2:04pm says:

IMO the Republic needs to have fewer fighters and more ships. If you are the CIS and have a single Lucrehulk, you could easily bomb the Venator and Acclamator shields away and leave them as scrap metal, while the infinite amount of vulture droids the Lucrehulk can spawn will easily defeat the Republic bombers. IMO the bigger ships need more power and stronger shields. I have personally managed to destroy 2 Acclamators and their compliment on hard mode with a single Munificent and a Porax squadron.

One suggestion: Fix the death clones. Not only are they the old ugly version of the 3rd release, but they never disappear, even though in the XML files the <Removed_Upon_Death> tag is set to True. Please, either remove the death clone completely replaced by a big explosion only, since a death clone takes some time to make, or simply make a better death clone. I have also noticed that many units with new models lose hard-points, but after the explosion is cleared there is no physical change on the hull. Also, when the Munificent loses its shields, a strange debris flies from it, looking like a part of a Mon Calamari capital or frigate, even though they don't have shields.

+1 vote     reply to comment
LucianoStarKiller Apr 28 2011, 7:47pm replied:

as seen in republic commando a Lucrehulk without fighters can be taken by 2 acclamators

+1 vote     reply to comment
Apollyonthedestroyer Apr 28 2011, 8:56pm replied:

That according to wookie, was a pre clone wars lucrehulk (Weapons wise) so if it were a clone wars battleship it would have beaten the Acclamators.

+1 vote     reply to comment
DedicatedGamer Apr 28 2011, 2:34pm replied:

yeah i've seen that on munificent
they left the break off code from "home one" props

+1 vote     reply to comment
Tarian Apr 28 2011, 2:03pm says:

*freaking 2000 words limit*

Another suggestion - the republic LAAT/i is invincible. If they start with even one on a land map I don't get a chance at building an AA gun. Make it so that the Hailfire droid can actually hit them. Seriously, in the movie they completely destroy them. Another suggestion is to seriously increase the reinforcements of space stations. I have edited the XML files and now space battles are very interesting. Its great when I'm the Separatists vs. 2 Venators and 5 Acclamators as reinforcements, not mentioning the corvettes and fighters. Of course, I lost the Malevolence and some Lucrehulks while killing Coruscant, but space is much better with more reinforcements.

Another suggestion. Fix your custom land maps. On many of them there are invisible walls that my Hailfire droids cant go through and its really annoying when I click on the map and they don't move.

Also, please separate the planets in galactic conquest. I know you want it to look realistic and all, but I have lost many fleets by simply dragging them to the wrong planet. The last thing I would like to say is that you really need to tweak the text of planets and abilities, as well as the icon of the Enforcer Droid upgrade that covers half a planet on The Clone Wars campaign.

I hope my feedback has been helpful Ozzy and that you haven't simply ignored it ;) Know that I am a loyal fan of yours and greatly appreciate your hard work in compiling this great mod. Cheers!

+2 votes     reply to comment
Apollyonthedestroyer Apr 28 2011, 2:57pm replied:

I completly agree with you on that, I had nearly five venators on my front line planets and the CIS smashed my front lines with ease just due to the fighter swarms and my lack of shielding. The space stations are also very hard to defend as once they lose any type of star ship defence they basically become sitting ducks until the larger CIS warships come to finish the republic space stations. If the Venator was to be backed up by heavier shielding and maybe more powerfull weaponary it could stand a chance in a full scale battle instead of being wiped out by fighter swarms,the point defence weaponary aboard these star ships should be able to handle the fighters which come near them instead, they are completly overwhelmed and cannot handle them.

Also one thing I have noticed are how CIS/Republic fighters happen to sit next to each other when not given orders to attack, surely they should attack when within a certain range of each other without having to be orderd. I have found this to be most common with the Republic fighters which happen to sit there and watch the command ships get completly destroyed which is not usefull and makes it near impossible to trust your fighters to be supporting you.

However I believe the planet system layout is amazing, unlike the normal FOC/EAW layout where kamino is on the edge and locked off by say 20 enemy held planets so that you cannot send clone units to the centre of the universe where they are needed, instead they are locked in one place.

This is only advice...please dont vote down, I not be trolling :P

+5 votes     reply to comment
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