This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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38 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 285 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 35 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4130 - 4140 of 6,081)
Admiral-Ace
Admiral-Ace Mar 26 2011, 4:36am says:

Is the Mandator going to be in this mod, or are you having trouble getting a model for it?

I'm just asking because everyone is mentioning having a ship to counter the Lucrehulks and the Malevolence.

+1 vote     reply to comment
alexbond45
alexbond45 Mar 26 2011, 6:00am replied:

The Mandator isnt much of a counter, It can be pummeled by Bombers, while the Malevolence has a ton of turbolasers that can rip bombers apart.

+1 vote     reply to comment
alexbond45
alexbond45 Mar 25 2011, 11:56pm says:

Will there be an encounter to the Molevolence? Because ATM, no ship can take the 4000 turbolasers mounted on it!
I mean, not even fighters can take it, but im not sure if destroying the special weapon does anything.

+1 vote     reply to comment
TheGalacticMarine
TheGalacticMarine Mar 26 2011, 11:11pm replied:

Actually, a good ole' auto-resolve killed it for me with minimal losses. Seems like my AI can fend for itself lol.

+1 vote     reply to comment
hutzpah_chicken
hutzpah_chicken Mar 26 2011, 5:48pm replied:

You will see...

+1 vote     reply to comment
Darth_Awesome
Darth_Awesome Mar 25 2011, 5:06pm says:

May i just first say AWESOME MOD!!!! Now on to the criticism lol. Not much to complain about except I think the CIS' ai could not be so hard lol I got an *** whoopin just a minute ago and my teamate didn't do squat (not online, my ai buddy). So that's all I have to say so just get to that if u think it's a problem lol (I think it is) and keep up the good work nice well-done mod! :)

+1 vote     reply to comment
Simoran
Simoran Mar 24 2011, 3:14am says:

I think there is a bug on Yavin IV when I attack only the factorys and their garrison units appear but none of the forces stationed on the planet.
This has happened multiple times but only on Yavin IV

+1 vote     reply to comment
jt07
jt07 Mar 23 2011, 8:32pm says:

Bugs I've noticed.

Acclamator sinks into the ground on Yavin 4 when I brought in AT-PTs.
Ship deaths were better in v.3, in the test some ships just fall apart and dont burn up.
After conquering Yavin IV, my units disappeared and it still showed that the CIS owned the planet with their original units still in place.
Clone Commander icon is missing even after applying the icon fix.
Base Layout map no longer works.
The Droid Army is so strong... :(

Also is it possible to make the heroes less fragile cuz Jedi are dying too quickly.

+2 votes     reply to comment
jt07
jt07 Mar 23 2011, 8:23pm says:

I cant wait till all the bugs are fixed with v.4!! Is it possible to get Ki-Adi Mundi and Kit Fisto??

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Mar 24 2011, 12:10am replied:

I would love to add Ki-Adi-Mundi. hopefully RAW has one in the model pack being released with it

+1 vote   reply to comment
Ozzy667 Creator
Ozzy667 Mar 23 2011, 8:11pm says:

I experimented with adding the Imperator class Star destroyer but I was un happy with the result. It just doesn't seem to fit in the mod correctly. I think we are just gonna keep the Venators as a cheaper faster build unit so you can mass them. The pop value for them is only 3 and the Lucrehulk is now 8. This might help even the odss a bit.

+2 votes   reply to comment
TheGalacticMarine
TheGalacticMarine Mar 25 2011, 9:07pm replied:

Well for me the problem isn't how cheap the Venators are but how fast I can mass them. ATM I can't pump them out quickly enough to support my outer rims. I can easily get 20k a day and I'll work my way into having 500k that I simply can't spend. It's annoying. I play on medium. I'm slowly pushing my way into the CIS territory but it's weird.

Also, my CIS AI on medium is kinda stupid. They've massed a space force of 300 pop before and fail to use it let alone be effective. Also, if they capture a planet of mine, they fail to hold it because they cap and leave their space open for my assault to retake it. It's really disappointing. I want to try hard and see if the difficulty amends it but I'm scared lol.

And I do not think making the pops 3 and 8 will help out. Comparatively, for 24 pop, the CIS can build 3 Lucrehulks and the Republic can make 8 Venators. If the AI is smart, 3 Lucres can easily take out 8 Vens.

Also, is the Republic fighter reinforcements fixed? MY space station always stops making them after the first or second wave. As well as like my Venators.

+2 votes     reply to comment
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