This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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39 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 297 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 37 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4130 - 4140 of 6,100)
bmoreno928 Mar 31 2011, 12:15pm says:

Please Make Ventors Take 30 Seconds To Build And Cost 2800 because cis ships own if you dont.
also the Land LAAT Takes too long to build

+2 votes     reply to comment
keoni Mar 31 2011, 10:51pm replied:

You can edit that yourself by going into the xml for each respective unit class.

+1 vote     reply to comment
kaos2222 Mar 31 2011, 9:13am says:

cudt you remake the spha-t canon of the venator, so it shoot blue ?

+2 votes     reply to comment
Ozzy667 Creator
Ozzy667 Mar 31 2011, 8:31pm replied:

I have an idea to do just that but I'm not sure when I will have time to play with it. Right now I am working on some secret additions that I think everyone will love!

+1 vote   reply to comment
Admiral-Ace Mar 31 2011, 9:30pm replied:

Secret Additions? Intresting!

+1 vote     reply to comment
sumarega Mar 29 2011, 3:44pm says:

stronger venators

better hull
stronger shields
and weapons

and if can SIZE


+3 votes     reply to comment
Perrydepwner Mar 28 2011, 6:54pm says:

can you please get a new skin or something for the acclamator assault ship the one you have now for some reason bugs me a whole lot.

+2 votes     reply to comment
bmoreno928 Mar 28 2011, 1:52pm says:

update soon!

+3 votes     reply to comment
StrikerGER Mar 28 2011, 10:36am says:

Perhaps I didn't read it but will you higher the amount of troops on the screen? You know what I mean? Hugh battles etc. :)

+1 vote     reply to comment
TheGalacticMarine Mar 27 2011, 6:10pm says:

Ok so I have two bugs.
1. On Test version 4, I'm unable to build the hypervelocity gun because it does not appear anywhere to build. The weird thing is that Rothana comes with one on it.
2. I do not remember how and I know it's not helpful at all, but on the same game I have 3 Anakins and Ashokas.

+2 votes     reply to comment
Ozzy667 Creator
Ozzy667 Mar 27 2011, 8:48pm replied:

The hyper velocity gun in game was coded to be on the critical planets like Rothana.

+1 vote   reply to comment
TheGalacticMarine Mar 27 2011, 6:49pm replied:

oh and one more I just found. On Charos IV I had 2 Accalmator transports with some ground units in them and I selected them all to move to a safer location so I could retreat and the 3 all stacked on top of one another and moved as one. I thought 2 of them were gone so I selected only one and it pulled away from the stack. I selected them all together again and moved them and they all restacked.

+1 vote     reply to comment
masterdude94 Mar 30 2011, 2:38am replied:

that glitch has been in this mod since at least version 3. but when you have a lot of them, they are uber powerful stacked together. by a lot,i mean ten or more. its hilarious

+1 vote     reply to comment
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