This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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Blog RSS Feed Report abuse Latest News: Version 4.0 Released

23 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 101 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 134 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 29 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 172 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 64 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4070 - 4080 of 5,465)
kyledempster7 Jan 3 2011, 12:20pm says:

Silly question (i blame it on my sleep deprivation) but could someone tell me how to install this when you have the gold edition downloaded from steam?

Not the same paths and its screwing me up


+1 vote     reply to comment
kyledempster7 Jan 3 2011, 1:18pm replied:

Also, do i need to install all of the previous patches or is downloading the most recent, the "demo", enough? It does say full version

+1 vote     reply to comment
Akutou Jan 4 2011, 6:29am replied:

Demo's enough and the directory's the same: just make a 'mods' folder in the game's directory inside the steam folder ( D:\Steam\steamapps\common\Star Wars Empire at War *or whatever*). Then put the folder of the mod (The actual folder named 'star_wars_clone_wars_iv' or something) and edit the shortcuts' "start in" and "target" correspondingly- Start in should have the directory of the .exe (original exe) *don't delete the MODPATH thing and remember to put '' around the directory and Target should be the directory of the game.

+1 vote     reply to comment
kyledempster7 Jan 4 2011, 5:43pm replied:

Thanks for the reply, it ended up being way more complicated because steam doesn't support patch 1.1. My friend solved the problem though. That makes me a little disappointed in steam.

+1 vote     reply to comment
Katy_x Jan 3 2011, 12:17pm says:

urghhh doesnt work for me.. i blame the mod launcher :(

0 votes     reply to comment
Akutou Jan 3 2011, 6:09am says:

Whatever's the new stuff I sure hope there's some sort of patch for the fast corruption spread.. It really gets annoying in later stages when you find yourself in a stalemate, constantly re-building destroyed structures... Otherwise, spare a couple of missing unit icons, the disappearance of your basic infantry (when playing Republic, at least) come tech 4 (they do reappear in 5, but that's a full tech without new infantry...), a few missing texts and a few rendering bugs (Anakin's orange...)... It's all fine... Great mod

+1 vote     reply to comment
Akutou Jan 3 2011, 12:15pm replied:

Dammit! I should really read the unit descriptions... Who knew Obi-Wan can remove corruption... But still, one lone Jedi is no match for the whole Pirating Guild be him even Obi-Wan Kenobi... I'm still vouching for a police station building in the Space section... At least consider it... Or an add-on to the existing station... My concept is this: The station won't make the planet immune to corruption, corrupting it would just be more expensive or won't yield as much credits or it would stop Defilers from sabotaging structures on that planet (or, ideally, all of those) and intercept pirate fleets... And it would be a choice between the Gravity-well and the Police Station (or between it and the long-range scanner) so that there is some tactical disadvantage in building it in stead of the other thing...

+1 vote     reply to comment
GenoFan3 Jan 3 2011, 7:31pm replied:

Yoda can also remove corruption...

+1 vote     reply to comment
hating3 Jan 2 2011, 2:16pm replied:

its nothing like the newest screenshots is bcuz ur playing the DEMO version the full version is not released yet they are adding more things to it later on

+1 vote     reply to comment
flyingdonuts Jan 2 2011, 4:01pm replied:

A LOT more things.

+1 vote     reply to comment
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