This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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47 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 393 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 45 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 179 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4050 - 4060 of 6,353)
hating3 May 15 2011, 7:28pm says:

can u make the CIS do a Massie full-scale invasion on coruscant more often? ite be cool with all these clones and jedis protecting it and it be alot of fun

+2 votes     reply to comment
kaos2222 May 16 2011, 4:58pm replied:

its not like something they can do exept maybe by mini missionĀ“s. But the computer thinks itself

+2 votes     reply to comment
hating3 May 16 2011, 8:01pm replied:

well i mean like make it attk it more often

+1 vote     reply to comment
wadamoda May 15 2011, 6:09pm says:

when i go on it there is no melavonce i went on IV and 3.0 help

+1 vote     reply to comment
sumarega May 15 2011, 4:55pm says:

just a one more question .are venator stronger then in version 3

+2 votes     reply to comment
Ozzy667 Creator
Ozzy667 May 15 2011, 7:01pm replied:


+3 votes   reply to comment
Perrydepwner May 15 2011, 2:17pm says:

Can you guys make a modified droid control ship be the 5th tech separatist space station?

+3 votes     reply to comment
MandoBardanJusik May 15 2011, 3:39pm replied:

we wouldn't make it fifth, cause if you have occupied a planet that long you would want an actual station, but in earlier stages, who knows

+2 votes     reply to comment
alexbond45 May 15 2011, 8:13am says:

Would it be Possible to change the Proton Beam on the Venator to it being Something Normal, like have Charge to Shields, and the Special weapon would be Close Range, but there would be a Hardpoint, and it would fire automatically.

Its like that in RotM and 3.5 Add on.
Its much better that way IMO.

+2 votes     reply to comment
arivax May 15 2011, 8:34am replied:

I agree

+2 votes     reply to comment
pingaspie May 14 2011, 6:58pm says:

so excited, im twitching with joy! :)

+1 vote     reply to comment
RockNRollJoe0830 May 14 2011, 1:46pm says:

I am simply wondering because I tried playing the Campaign since I cant play as the pirates in GC. It doesnt work so well in the test version and I was wondering is it going to be fixed for the full release or just tossed aside?

+1 vote     reply to comment
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