This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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34 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 207 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4050 - 4060 of 5,991)
Ozzy667 Mar 23 2011, 8:11pm says:

I experimented with adding the Imperator class Star destroyer but I was un happy with the result. It just doesn't seem to fit in the mod correctly. I think we are just gonna keep the Venators as a cheaper faster build unit so you can mass them. The pop value for them is only 3 and the Lucrehulk is now 8. This might help even the odss a bit.

+2 votes     reply to comment
hating3 Mar 23 2011, 8:45am says:

u might wanna give each jedi different moves instead of all having the same one and auto deflect fire bcuz they die in an instant when i land em

+1 vote     reply to comment
DedicatedGamer Mar 21 2011, 8:20am says:

i'm just curious ozzy
will u add ships for the heroes because i hate seeing 5 cis heroes or 5 jedi just standing in one cruiser

also why cant we find somewhere the names of jedi cruisers
i tried to add venators as hero transport for the jedi instead of their fighters but then it hit me that i dont know the names of their ships
i mean we know the resolute defender and redeemer but what about other jedi
(hehe will there in the future be place for tarkin since we've seen him in cw show on tv)

+1 vote     reply to comment
Ozzy667 Mar 21 2011, 10:01pm replied:

Getting multiple heroes as minor heroes has been a goal. I don't know about Tarkin yet but anything seen in the show is always a consideration.

+1 vote     reply to comment
Commissar_Delta Mar 23 2011, 4:41pm replied:

NO TARKIN! damn you dave filoni! he was a governor not a captian during the clone wars!

+2 votes     reply to comment
keoni Mar 24 2011, 8:13am replied:

He was a captain of a venator destroyer, alongside the jedi master Even Piell

+1 vote     reply to comment
Ozzy667 Mar 23 2011, 8:08pm replied:

Things change in war. The war was three years. I think he had time to do both.

+1 vote     reply to comment
generalpreston Mar 22 2011, 5:15pm replied:

you should add kit fisto and nahdar vebb together

+2 votes     reply to comment
Tarian Mar 20 2011, 10:40pm says:

(freaking characters limit :S)

3. Land tactical combat is a disappointment (no offense). Don't be confused though, the models are great and the Separatist army is kick-*** on land, but it lacks realism. The maps and population cap are so small that a battle in the real Clone Wars scale is impossible. I know that it will take a hell load of work and you probably wont do it, but: A) expand the maps and make the paths much more wider. I have lost many battalions of battle droids and AATs just because they attack in a one-man line =_=; B) Increase the size of CIS and Republic units (the number of units in a group, I mean). As written in Wookipedia, a Clone Trooper Company consists of 4 Platoons (144 troops) and a Clone Battalion consists of 2 Companies (28,000). Of course, considering the lag, an increase of 2x would suffice. Also you should consider either enlarging the game camera on land or making most stuff smaller.

4. Awesome mod! I've been playing it for 3 weeks now with my friends and tbh, Separatists own! Good job on all the models and can't wait for v4.


+1 vote     reply to comment
Ozzy667 Mar 21 2011, 10:10pm replied:

They are scaled to be somewhat equal. Clones are in Platoons of 28 while droids come in a company of about 128. If we make the Clones in a Platoon the droids would need to have like 500. I am looking to increase the land cap but I am not gonna make the unit sizes bigger to avoid complications. I am gonna try to adjust the units configuration to look more realistic and I have adjusted the fire accuracy and power of infantry units already to cause more missed shots to fly passed the units being shot at. Looks a little better in my opinion.
The space units are still being worked on and many adjustments have been made already.
Thank You for the suggestions.

+1 vote     reply to comment
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