This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

Image RSS Feed Latest Screens
Wolf Pack New ATTE May the 4th be with you!
Blog RSS Feed Report abuse Latest News: Version 4.0 Released

40 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
<!--[endif] -->

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 326 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 38 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4020 - 4030 of 6,150)
Ariakas333 Apr 20 2011, 9:13pm says:

Hi there!

I've recently played your mod (V.4) as the Republic (I play mainly as the CIS) and I've noticed some things that might need to be adjust.

1: The Venator Cruiser ship.

In my opinion, that ship is too weak. It shield is easily taken down and the hardpoints are really weak, making them really easy to destroy. Also, it's fire power is a little bit too weak. Remember, that ship is the HEART of the Republic Fleet. It's a capital ship, it shouldn't be that easy to destroy

2: The Munificent cruiser.

It's WAY to much powerful. I know I've said it before, but there's too many hardpoints and its fire power is too strong. You should reduce it a little bit, but not that much.

And to finish, I was wondering if there is a available spot for an extra tester. I really like to apply as one. If there is such as spot (I know that you have an handful of them, but we never know...) and you want to know about "myself", feel free to contact me via PM! Thank you!

+2 votes     reply to comment
sumarega Apr 21 2011, 4:29am replied:

that is what i was saying for 5 days to upgrade venator and add specific hardpoints (reactor) and to make main hangar opens and all the thinks what you said

+1 vote     reply to comment
hating3 Apr 20 2011, 3:27pm says:

hey Ozzy when u deploy heroes you should give them the clone commander thats that jedi's right hand man...also r2-d2 special ability doesnt work at all and c-3po should have some special ability... and when u do the heroes with clone commanders then u have more room for more jedi heroes its just a suggestion tell me what u think about it down below \/

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 20 2011, 10:45pm replied:

LMAO! Great suggestion! ..................
I just did that yesterday! LOL

I wanted to avoid it so you guys had the option to use the Jedi alone for certain missions but the spawn triggers are not working to despawn the Phase 1 clone commanders when you get the Phase 2 armor but when I have them spawn from the jedi like a fighter spawns from starships I have the options to have different units spawn at different tech levels so Tech 5 spawns the Phase 2 commander. Problem solved! :D

+1 vote   reply to comment
arivax Apr 20 2011, 9:25am says:

Will republic have another havy cruiser for example Vicroty or there will be only venator???

+1 vote     reply to comment
DedicatedGamer Apr 20 2011, 2:57pm replied:

victory is a class lower than venator, right?
mean venator , although called cruiser ia an early star-destroyer ?
please correct me if i'm wrong

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 21 2011, 1:57am replied:

The Victory I-class Star Destroyer, also known as the Victory I-class Destroyer and Victoria I-class Star Destroyer, was a warship designed for planetary defense, planetary assault, ground troop support, and ship-to-ship combat. It was used by the Galactic Republic during the mid-Clone Wars. 900 meters long compared to the Venator's 1130 meters. The Victory had much more in terms of turbo lasers compared to the venator BUT as we all know have a huge compliment of fighters and bombers is a game changer so a victory would only beat a Venator if it didn't have fighters.
The Venator also had Photon Torpedo tubes while the vistory has concussion missiles. I'm not sure which is better but I think the torpedoes are.

+1 vote   reply to comment
arivax Apr 21 2011, 3:52am replied:

If we talking about venator, you should change SPMA-T color from orange and yellow on white-blue and thiner like this

+2 votes     reply to comment
Ozzy667 Creator
Ozzy667 Apr 21 2011, 7:43pm replied:

TheVenator and the Acclamator have been improved a bit as have the B1 battle droids in little ways to even them out the CIS vs. Rep balance in space and land.
The SPHA-T beam is on the to do list also.

+1 vote   reply to comment
arivax Apr 21 2011, 3:31am replied:

OK if you want only venator in game you should give him better shields and firepower.

+2 votes     reply to comment
Sloosecannon Apr 21 2011, 12:19am replied:

The Victory class was newer (? Not totally sure of that... could've sworn they were a pre-CW era design) but on a lower class than the Venator. Venators were capitals while Victory cruisers were heavy cruiser/frigate classes. Although, Venators also doubled as carriers, so in battle they'd be pretty evenly matched

Oh, and the official designation is "Venator class Star Destroyer"... So it is an sd

+1 vote     reply to comment
arivax Apr 20 2011, 4:13pm replied:

Victory is newest than venator. Venator in my opinion is a piece of **** and I have no idea how Republic win that war with ships like him.

+1 vote     reply to comment
arivax Apr 20 2011, 4:49pm replied:

Victory is later than venator, victory is some smaller but those 2 ships are on the same level.

+1 vote     reply to comment
DedicatedGamer Apr 20 2011, 5:27pm replied:

doesn't says so anywhere,that victory is newer, so which VSD is better ?

+1 vote     reply to comment
arivax Apr 21 2011, 3:30am replied:

I mean later sorry

+1 vote     reply to comment
Sloosecannon Apr 21 2011, 12:24am replied:

Victory II. Improvement on an old design... Although the crazy missile batteries were removed, it is an overall better warship

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Real Time Strategy
Single Player
Embed Buttons

Promote Star Wars - Clone Wars on your homepage or blog by selecting a button and using the embed code provided (more).

Star Wars - Clone Wars
Star Wars - Clone Wars
Last Update
3 months ago
1,627 members