This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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May the 4th be with you! Star Wars Legends will be the name given to ..... 4.0 has been updated
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32 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 202 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4020 - 4030 of 5,979)
TheGalacticMarine
TheGalacticMarine Mar 27 2011, 6:10pm says:

Ok so I have two bugs.
1. On Test version 4, I'm unable to build the hypervelocity gun because it does not appear anywhere to build. The weird thing is that Rothana comes with one on it.
2. I do not remember how and I know it's not helpful at all, but on the same game I have 3 Anakins and Ashokas.

+2 votes     reply to comment
TheGalacticMarine
TheGalacticMarine Mar 27 2011, 6:49pm replied:

oh and one more I just found. On Charos IV I had 2 Accalmator transports with some ground units in them and I selected them all to move to a safer location so I could retreat and the 3 all stacked on top of one another and moved as one. I thought 2 of them were gone so I selected only one and it pulled away from the stack. I selected them all together again and moved them and they all restacked.

+1 vote     reply to comment
keoni
keoni Mar 27 2011, 6:01pm says:

Here's another potential hero for the republic, could be good anti-fighter capability

Starwars.wikia.com

a modified acclimator captained by Pellaeon.

+1 vote     reply to comment
Tarian
Tarian Mar 27 2011, 11:17am says:

How do I destroy the prototype death star? I've destroyed its fleet like five times and it just remains above the ruins of Geonosis...

+1 vote     reply to comment
DedicatedGamer
DedicatedGamer Mar 27 2011, 3:43pm replied:

i've checked-it doesn't have a death clone
u destroyed it but than again not(it's complicated)

+1 vote     reply to comment
kis12134
kis12134 Mar 26 2011, 6:34pm says:

So Ozzy, can you tell me if you are going to make it?

+1 vote     reply to comment
DedicatedGamer
DedicatedGamer Mar 26 2011, 6:39am says:

if they start adding BIG ships
they will need all the maps to be x5times larger
so u can play strategy

+1 vote     reply to comment
Admiral-Ace
Admiral-Ace Mar 26 2011, 4:36am says:

Is the Mandator going to be in this mod, or are you having trouble getting a model for it?

I'm just asking because everyone is mentioning having a ship to counter the Lucrehulks and the Malevolence.

+1 vote     reply to comment
alexbond45
alexbond45 Mar 26 2011, 6:00am replied:

The Mandator isnt much of a counter, It can be pummeled by Bombers, while the Malevolence has a ton of turbolasers that can rip bombers apart.

+1 vote     reply to comment
TheGalacticMarine
TheGalacticMarine Mar 26 2011, 11:11pm replied:

Actually, a good ole' auto-resolve killed it for me with minimal losses. Seems like my AI can fend for itself lol.

+1 vote     reply to comment
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