This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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38 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 283 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 35 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4010 - 4020 of 6,080)
Tonarion Apr 17 2011, 3:49am says:

Hey Guys, from the looks of it, you seem to have made a hell of a progress since V4. So i think the question is not too wrong: will you release V5 soon, and if so, when exactly? :D

can't wait to try out the new providence

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 17 2011, 11:44am replied:

V4 has not even been released yet. Just the version 4 test.

+1 vote   reply to comment
masterchief1 Apr 17 2011, 3:41am says:

if i look at the republic tech tree it says that jou can build the chancellors secret weapon but i just cant get it does any one of jou know how to build it

+1 vote     reply to comment
Tonarion Apr 17 2011, 3:44am replied:

you need a tech 5 spacestation at the maw.

its just the death star ......... nothin special

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 17 2011, 11:43am replied:

Maw has been removed

+1 vote   reply to comment
arivax Apr 17 2011, 2:57am says:

I have a question Whether ships in version 4.0 will have a disintegrating elements (like venator) and will those ships be smoked when they will get damages?? I mean luckerhulk for example.

+1 vote     reply to comment
hating3 Apr 16 2011, 7:30pm says:

oh i got an idea for another transport for the republic u could add the laat/v or LAAT/c for vehicles only this is only a suggestion

+1 vote     reply to comment
arivax Apr 17 2011, 2:50am replied:

I agree I rote it one comment before.

+1 vote     reply to comment
arivax Apr 16 2011, 10:19am says:

For transport vehicles there shouldn't be pelta cruiser, there should be LAAT\c.

+1 vote     reply to comment
Chagall Apr 16 2011, 4:51am says:

I love the moving turrets in the Republic Attack Cruiser. :)
It would be so nice to have some turrets that you can see on a ship like a providence class.
Also, why does the Heavy battle cruiser(if I remember correctly) have 2 side hangars who are closed. :P

+2 votes     reply to comment
devilx2 Apr 16 2011, 3:25am says:

will this mod be finished before RAW?

+3 votes     reply to comment
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