This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

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38 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 254 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 34 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (4010 - 4020 of 6,038)
hating3
hating3 Apr 12 2011, 8:06pm says:

can u add more of those mini missions in GC? like where you capture a planet you get reward ex:objective: take over coruscant reward:venator

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 12 2011, 10:45pm replied:

That would be pretty cool Hating. I will have to learn how to code those types of triggers.

+2 votes   reply to comment
TheJediStarkiller
TheJediStarkiller Apr 13 2011, 12:32pm replied:

Hey Ozzy сan Venator make more?

+1 vote     reply to comment
generalpreston
generalpreston Apr 12 2011, 6:30pm says:

are u going to do a campaign?

+1 vote     reply to comment
TheGalacticMarine
TheGalacticMarine Apr 12 2011, 4:00pm says:

Hey Ozzy, I found another V4 test bug. In Galactic Conquest, somehow when the Anakin/Ahsoka unit respawned, I got 3 back instead of just one. No clue how it happened. Just something to maybe look into. Thanks.

+1 vote     reply to comment
hating3
hating3 Apr 12 2011, 12:35am says:

hey ozzy r y gonna add the stealth ship?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 12 2011, 2:47am replied:

I'm trying to avoid it however Nett40 has mentioned it already. I would rather use the game memory for minor heroes and lots of infantry choices and I just don't think the stealth ship has a place in the mod.

+1 vote   reply to comment
Tonarion
Tonarion Apr 11 2011, 1:42pm says:

Hey Guys! Just played your mod again recently, and first of all, i have to report:

I really like the idea of those "Infantry-only" planets, because in the Series, there are many Episodes with a little infantry strike force and of course, heroes. (well theyre mostly bugged, but im sure you fixed that)
My suggestions here are: 1. Maybe adding "Clone Special Squad" or something. Could be 4-6 Clones with more health and thermal detonator ability which are selectable individually for more tactical movement (maybe the clone heroes should get thermal detonators, too). Of course, this would be the BX Commando Droids for the CIS.

But now, i have to criticize a little (im sure this has been said before)

1. Can you PLEASE remove or change the Trade Federation Missile Frigate? It´s way to lethal against fighters in my opinion. It´s even worse because the AI tends to mass them and bring them into every ******* battle! Godbye, fighter assaults.

2. Many ships, expecially the recusant and the Providence have awful turning rates. they should turn more slower because theyre quite big

Anyway, this Mod is getting better and better, and im sure i´ll play it even if RaW is released (i´m a Tester :P )

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 11 2011, 9:44pm replied:

Missile Frigate has been removed. The Munificent, Recuscant and Providence all have the CIS flak guns that does what the missile frigates missiles did but they are not as accurate so fighters can make it threw with some losses.

+1 vote   reply to comment
The_Darker_Side
The_Darker_Side Apr 11 2011, 5:45pm replied:

Aaah.... Clone Grenadeirs....

+1 vote     reply to comment
Ariakas333
Ariakas333 Apr 11 2011, 12:43pm says:

So, when is the next release?? I can't wait to destroy Venator ship with that new kick-*** Providence cruiser!

Oh, by the way, will you be using the new Venator model that Thomas did?

Love the mod!

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 Apr 11 2011, 9:04pm replied:

No. The Venator he did doesn't offer us anything that our current model doesn't already have so no point in spending the time coding it. The CIS have way more firing positions than the previous models which is why we used them.

+1 vote   reply to comment
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