This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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40 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 329 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 38 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (3970 - 3980 of 6,154)
MagicalPaladin
MagicalPaladin Apr 28 2011, 4:37am says:

Why the venator fire green and blue !!!! in the clone wars all guns or turrets of the republic fire blue except the taba.and cis the providence fire red , a line red not another .

0 votes     reply to comment
The_Darker_Side
The_Darker_Side Apr 28 2011, 11:27am replied:

guys stop asking questions we have already answered. When we see the same question we get really angry or worse. So please, stop with the repating identical questions.

+1 vote     reply to comment
TheJediStarkiller
TheJediStarkiller Apr 28 2011, 12:07pm replied:

Ok

+1 vote     reply to comment
TheJediStarkiller
TheJediStarkiller Apr 28 2011, 4:46am replied:

Already changed from green to blue read a blog

+2 votes     reply to comment
MagicalPaladin
MagicalPaladin Apr 28 2011, 5:01am replied:

In the 4.0 ?

+1 vote     reply to comment
TheJediStarkiller
TheJediStarkiller Apr 28 2011, 11:37am replied:

It is necessary to wait a version 4. but not 4.Test

+1 vote     reply to comment
RockNRollJoe0830
RockNRollJoe0830 Apr 27 2011, 9:32pm says:

I am just wondering since your adding the 2004 mini series into this will the ATAT be an available unit for the republic?

+1 vote     reply to comment
Chagall
Chagall Apr 27 2011, 9:49am says:

I have a suggestion:
Can you make better ratio between the troops?
Like make Republic Attack Cruiser(Capital) 20.000 and Acclamator 5.000
If the prices are higher you can make more realistic money "countings" between things. Like 20 AT RT shouldn't cost as much as 1 acclamator.(cause the damn thing is way bigger, needs more materials, man hours etc.) Also this will get the game deeper. You will not loose 4 capital ships and think meh I got that back in a minute..
If you get the ratio fixed, I think you can power up the ships to. Capital ships should be way stronger than a corvette for example.
They should also spam a lot more fighters/bombers cause they are carriers. If ships got different purposes people we use different ships in the matter what there tactics are.

+2 votes     reply to comment
DedicatedGamer
DedicatedGamer Apr 27 2011, 5:15pm replied:

i share the same opinion, but that is really hard to accomplish,I TRIED but the more realisam u put in, the less classes it requires to maintain ratio,sooo u would have only venators acclamators and some corvetes for republic, but main problem with CIS is recusant,tougher than acclamator but not as tough as venator(so he makes the problem because the republic doesn't have similar destroyer class to counter it, but introducing tougher units at the same time makes him not worthy to produce)

+1 vote     reply to comment
Chagall
Chagall Apr 27 2011, 5:38pm replied:

I thought the Republic got a battleship? Isn't that the oposite of the CIS destroyer?

+1 vote     reply to comment
DedicatedGamer
DedicatedGamer Apr 27 2011, 7:02pm replied:

republic has no recusant ship clas "light-destroyer"

+1 vote     reply to comment
Tonarion
Tonarion Apr 27 2011, 12:02pm replied:

Ha the Staff has already done something completely different: they took down the price for Venator Cruisers to 2500 credits i think.

if they would realize your plans there would be no chance to reenact gigantic space battles like coruscant.

+1 vote     reply to comment
Chagall
Chagall Apr 27 2011, 12:12pm replied:

Nah, you can get your income up 2 a bit.

+1 vote     reply to comment
sumarega
sumarega Apr 27 2011, 10:26am replied:

great idea

+2 votes     reply to comment
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