This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

Hello again Loyal fans! Sorry for the lack of updates and images lately. I have a contest for anyone who wishes to contribute.

Posted by Ozzy667 on Oct 12th, 2012

As I mentioned in a recent image. I have turned off my homes internet to save money however I am sharing wifi with my neighbor. Only my wifes laptop has wifi so I am offline a lot. This means less updates for all of you however because I am on my modding computer more I am doing a lot of work on the mod fixing bugs, making new models, etc. So this internet break is good for the mod.

Now for mod news.
The mod has all new audio for clones, heroes and blasters.
Every map in neeed of props is now getting them thanks to my new modeling abilities, and thanks to  Warb Null who has been making a few props for me.
All of the phase 1 clones are being replaced with a model with a new helmet made by Warb Null that looks identical to the ones from the show. I have been skinning each variant to get them all replaced.
As I also said in the last update we are adding several new maps based on planets from the show and I am also redoing maps to replace vanilla maps.
A few units are getting new models also which are mostly complete and willbe shown off in the near future. The units include the AV7, Proton Cannon, AAT, ATTE and the Super Battledroid.
I will also be adding the supply ship seen in the Umbara episode.
New maps in the works are  Lola Sayu, Kiros, Zygeria, Deveron, Serenno and Onderon along with a new map for Dathomir, Thule, Ord Mantell and Mandolore.

Other work left to do include

  • Code all the GC campaigns (this is a huge project and so far we only have 2 out of 5 or 6 complete).
  • Finish finalizing all maps and coding all planet advantages and text entries.
  • Finish giving all jedi and sith there force attacks.
  • And of course get rid of all bugs which is always happening.
  • Contest
    As I mentioned there is a contest for those who wish to offer there artistic skills. As I mentioned we are replacing vanilla maps and I am making new props for some. Urban maps are always a challenge because there is so much in the way of props and uniquelooks to them. If any of you have some designs for a star wars style city you are welcome to send it to me. If you have a good design I will make the props and use it for one of the urban planets we are working on making new maps for.

    501st on Umbara. Airfield control tower and other props by Ozzy667

    Mustafar by Ozzy667 along with props by Ozzy667

    Tech 1 Clones invading Geonosis

    501st on Christophsis (Thanks to z3r0x for the building and tile props)

    Ukio map by Ozzy667

    New Droid Commander skin and updated B1 skins by Ozzy667

    New Naboo Building Props by Warb Null. Severence Tann Leading the CIS invasion

    New highlights to quickly identify Sergeants, grenade clones, Officers and heroes, medics, snipers and rocket units

    Now a couple Munificents making quick work of an Acclamator. (Thanks to z3r0x for the new Munificent model)

    Post comment Comments
    Niner.
    Niner. Oct 12 2012, 10:17am says:

    Good news ! That's good if you ad campagins

    +5 votes     reply to comment
    TheTriangulum
    TheTriangulum Oct 12 2012, 1:02pm says:

    I noticed a recurring texture on the map with a couple droids. The brain easily detects patterns and ruins the authenticity of the map. I suggest using a larger texture scale.
    You must adjest the nature settings on your map for a more HD look. Many mappers overlook this, but it makes an overwhekming difference

    +6 votes     reply to comment
    Ozzy667
    Ozzy667 Oct 12 2012, 4:27pm replied:

    The field area is meant to be like a farm field because this is an Ag planet.
    Admittedly I am not so good with bloom or nature settings. Maybe you can take a look for me Tri?

    +4 votes     reply to comment
    anakinfang
    anakinfang Oct 13 2012, 10:23am says:

    looks good so far!

    +4 votes     reply to comment
    The_M_Factor
    The_M_Factor Oct 21 2012, 10:32pm says:

    great mod a bit better than the actual game but that will change when the update comes out. keep up the good work ozzy

    +4 votes     reply to comment
    The_M_Factor
    The_M_Factor Oct 21 2012, 10:37pm says:

    and a short question: is there anything new with the pirates and if so could you name a few?

    +4 votes     reply to comment
    DarthWolffeRex56
    DarthWolffeRex56 Dec 9 2012, 2:27pm says:

    Ok this will not be spam as this is an entirely different post.

    Perhaps you should consider these guys.
    Republic: Admiral Kilian(Endurance, Mace Windu's Admiral)
    Admiral Coburn(Triumphant, Plo Koon's Admiral)
    Commander Jet and his troops
    The Republic experimental bomb+Y-wing carrier(in season 2 the republic made that bomb that destroys droids but doesnt harm life forms)
    Space AT-TE's(as seen in season 1)
    Even Piell (removed after clones get phase 2 armour)
    Republic Stealth Ship(buildable 1, after Anakin gets ahsoka)
    Representative Jar Jar Binks and Commander Stone+Coruscant Troopers
    And the 501st clones we see(StarWars.com's Enclyclopedia)
    As well as the 212th and 104th clones.

    Separatist:
    DDT Tank
    Sniper Droid
    Trident Drill Assault Craft

    And will players have a choice or which battalion and legion they want to build or is it just
    like version 3.0, clones armour look like the biome they're in?

    Just a few of my ideas the CIS doesn't have much cause i couldn't find much that wasn't already in ur mod.
    I know way ur thinking "Why not make ur own mod?" Well i have no clue where to start...

    +5 votes     reply to comment
    Guest
    Guest Jan 6 2013, 9:16am says:

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    connah_r1
    connah_r1 Feb 19 2013, 4:24pm says:

    i think the pirates need more work
    maybe replace zann with the pirate guy from the series (forgotten his name, lives on florium)

    other than that this is possibley the best mod i have ever played

    +1 vote     reply to comment
    Lord_starkiller
    Lord_starkiller Feb 22 2013, 9:11am replied:

    You mean Hondo Ohnaka.

    +1 vote     reply to comment
    connah_r1
    connah_r1 Feb 22 2013, 12:30pm replied:

    thats the guy, one of my favourate charecters, kind of like a captian jack sparrow, but in star wars

    but yeah, he would make a good replacment for tyber zann, maybe make the death whatch a pirate unit too (but some sort of rare elite)

    +1 vote     reply to comment
    connah_r1
    connah_r1 Mar 3 2013, 8:57am replied:

    another thing for the pirates, well a few really

    bane as their bounty hunter (blue guy wears a big hat)
    the black sun guys from the episode with maul and savage could be featured too

    +1 vote     reply to comment
    connah_r1
    connah_r1 May 8 2013, 4:53am replied:

    oo and when hondo des he could shout "this planet is no longer pofitable"

    +1 vote     reply to comment
    Harbinger1
    Harbinger1 May 9 2013, 3:14pm says:

    Are you gonna to add the federation control sphere for the land battle they could drop pack of csi units like tank and droids

    +1 vote     reply to comment
    Harbinger1
    Harbinger1 May 11 2013, 11:14am says:

    is the the federation control sphere for the land battle they could drop pack of csi units like csi tank and droids gonna to be added

    +1 vote     reply to comment
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