This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

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Trandoshan Slavers
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usnsmith
usnsmith - - 208 comments

Are you considering the spider droid or the various missing Confederacy vehicles?

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fedos090
fedos090 - - 17 comments

good work

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Ori`verda
Ori`verda - - 12,429 comments

Finaly Trando Mercs! now make them have a camp on Kashyyyk and ley the war erupt!

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hutzpah_chicken
hutzpah_chicken - - 195 comments

Not exactly what I planned, but still nice to see that they look good. I put alot of work into them.

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dataskywalker
dataskywalker - - 176 comments

These look great, but with all due respect, is there any chance of making trando slavers (the ones with knives and shotguns) and mercs from Republic Commando? It's fine with me if it's not feasible, but it would make it that much more awesome for those of us who are fans of Republic Commando

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Ozzy667 Author
Ozzy667 - - 2,303 comments

One already has the Tyber Zann Shotgun projectile. I'm gonna play with the knife attack from the other underworld hero but one of our modelers would have to add a knife to the model.

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Ori`verda
Ori`verda - - 12,429 comments

No knife's only work in spec. ops but not in a battlefield.

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Ozzy667 Author
Ozzy667 - - 2,303 comments

ever heard of the "Fix Bayonets" I was in the army and bayonet training is still a part of your training because close quarter combat still happens. You just get the enemy to close the distance with you by using cover.

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NeighborlyNinja
NeighborlyNinja - - 325 comments

Are you going to put them in squads or leave them as individual units?

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Ozzy667 Author
Ozzy667 - - 2,303 comments

I meant to put them in squads of three but it wasn't working. I need to find the line of code that is preventing it.

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Trandoshan Slavers