This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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RSS Articles

4.0 Patch

News 51 comments

Well guys. I am trying to get back in to this a bit. Toward the end of the 4.0 development I was getting very burnt on this whole modding thing. Once I got it released I pretty well crashed from it. I tried a few times to get back in the swing but just couldn't. Inspired by7 watching starkiller598's you tube series "Lets play Star Wars the Clone wars mod" I even made a bunch of fixes and adjustments last year but lost interest again real quick. Now I still have all of them so I will no matter what get them out to you guys but I am gonna see if I can get the AI issue worked out and perhaps a little more new content for you guys also.

Thus far here is my list of fixes and adjustments

Adjustments
Infantry rate of fire adjusted to engage enemies faster.
Decrease Plex clone missile damage
Increase Concussion missile damage against ships
Increased fighter laser damage vs other fighters
Increased corvette damage vs other corvettes
Lowered cost of corvettes
Lowered cost of Rep. Light Cruiser
Lowered Health of MTT
Adjusted Severance Tann redirect blaster
Adjusted Severance Tann structure attack
Enlarged PH2 Commander Cody and Gree hero icons
Increased Hutt space garrison deployed by base
Increased Neutral Capital ship shield points
Added Fighters to Neutral systems space units
Added more unit spotted audio
Fixes
Severance Tann and Sora Bulq force worldwind fixed
Sidious Force Heal fixed
MTT become available at Tech 4 and now fires correctly
Chameleon Droid Cloak Fixed
Death Watch Explosive Fix
Fixed Sergeant and Lietenauts text to include their FOW reveal bonus
MTT texture fixed
Republic freight facility and CIS refinery death clone scaled properly
Slow Malevolence down



Stay tuned for some more developments

Version 4.0 Released

Version 4.0 Released

News 94 comments

Version 4.0 is finally released after 4 years in development. So now what?

Update 33

Update 33

News 12 comments

Hello Loyal Fans. This is the final Update before Release.

Update 32

Update 32

News 18 comments

HOPEFULLY this is the last update telling you whats left to do.

Update 31

Update 31

News 13 comments

Getting close to release and let me tell you what is left to be done.

RSS Files
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Full Version 447 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Demo 137 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Guides 60 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Full Version 181 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Full Version 70 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Comments  (0 - 10 of 7,166)
JohnVicres
JohnVicres

This is one of those mods that saves what most people completely abandon in EaW, the ground battles! The changes you (all of you) made have turned these battles into something refreshing and good-looking, but that kinda came at the cost of the space battles, or so it seems...

The Reps have despicably bad ships compared to the Seps;

Some of the corvettes are outright broken due to using non-corvette animations (Millenium F and cruiser animations);

The CIS Lucrehulk space station is a nearly unfair monstrosity to fight, what with all the hangars and guns and shield (for a tier-3 station!);

The Republic is just incapable of keeping up with CIS vessels since their ships are bad (sic.) and the tech-level separation is all over the place (in techlvl, the only ship you can recruit is a corvette).

Maybe these problems are fixed in techlvl 5 (I only got to 4), but there is a massive power creep that a Hard AI will fully and absolutely abuse, tested.

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erictuong
erictuong

This is absolutely my favorite mod for FoC. It has so much variety to build. Absolutely amazing!

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jawafreak
jawafreak

Dead?

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Guest
Guest

Some one mentioned Going into the Clone wars file folder and deleting the Shader Folder. this works, it stops the green textures from popping up and the game runs just fine.

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Guest
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Roy.j
Roy.j

Awesome thanks! I was about to ask about that actually.

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uzielgerardommata
uzielgerardommata

UZIEL

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sanstheskeleton2927
sanstheskeleton2927

Can i „revive“ Wat Tambor? Because he died and i don't know if he'll come back

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