submod banner

There are alot of Clone War era mods for EAW and FOC, some similar and some different. This mod, is garunteed to be unlike any other. The developers of Star Wars- Clone Wars Mod ( Present:

New Submod Header

Based on the 2003- 2004 Miniseries by Genndy Tartakovsky ( who also did Samuri Jack), the Star Wars: Clone Wars Submod offers content from the Miniseries that was removed from the original mod, as well as brand new content. Now you can command massive armies along with your favorite heros and villains from the classic miniseries that beautifully covered some of the events between Episodes II and III. Fight Ventress in the hot- steamy jungles of Yavin IV, save the Jedi Enclave from total destruction on the icy world of ILum or simply crush your enemies with shear military might.

The Galaxy Is Yours For The Taking!

just an image dump

Features include but are not limited to:

Cartoon style models (mostly heros and infantry)
Episode 2 and 3 models for Anakin and Obi-Wan
New Hero Abilities
New Heros (such as Muunilist 10 and Aiwha Squad to name a few)
New Vehicles (such as Seismic Tank and SPHA-T)
New Animations
Larger Battles (both land and space)

Possible Features:
Campain Mode (still being debated on) - The campain would allow you to choose either the Republic or CIS and play through the events from the beginning of Star Wars: Clone Wars Volume 1 to the end of Star Wars: Clone Wars Volume 2.

Installation Instructions

Download This Before Installing Mod:

IF you like this mod then perhaps you'd be interested in joining the Clone Wars Multi-Media Project Fans of Moddb:

Clone Wars Multi-media Project Fans

Image RSS Feed Latest Screens
Civilians Civilians Civilians
Blog RSS Feed Report abuse Latest News: 1.0.1 Patch Released (Long Awaited ARC Patch)

0 comments by Commissar_Delta on Jan 6th, 2014

The long overdue patch for the Star Wars: Clone Wars Sub-Mod has been released A few things though before the swarm of bug reports come in. The ARC Troopers have extremely crappy animations unfortunately. The guy I had import and rig Psycosith's models nearly 2 years ago did a piss-poor job animating them and I've had trouble finding someone to re-rig them; Believe me, I don't like them holding their rifles as if they were pistols either but it's something you and I must deal with, at least until the next full version of the mod. Next is the abilities, For unknown reasons, certain abilities have decided to stop working so until we can pinpoint the cause of this, "Sprint" will be a placeholder.

1.0.1 Changelog

  • Added New Unit for the Galactic Republic: Arc Troopers (their abilities are sprint as a placeholder)
  • Added a squad of ARC Troopers to Captain Fordo's team
  • Added Republic Research Facilities to the "Bridging The Saga" Galactic Conquest
  • Added new map for Skako
  • Made the Confederacy Of Independent Systems AI more aggressive.
  • Fixed the 2 Anakins and Obi-Wans on the "Outer Rim Sieges" Galactic Conquest
  • Fixed Republic Bacta Tank
  • Fixed Multiple Text Issues
  • Fixed crash when playing on Fondor
  • Fixed crash when playing on Muunilinst
  • Fixed crash when playing on Hypori
  • Fixed enemy not appearing on Jabiim
  • Fixed enemy not appearing on Pammant
  • Fixed crash on Geonosis.

Any other bugs, will be fixed in Version 2.0 of the mod

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Star Wars: Clone Wars Submod V1.0.1 Patch

Star Wars: Clone Wars Submod V1.0.1 Patch

Jan 5, 2014 Patch 3 comments

1.0.1 Patch for the Star Wars: Clone Wars Sub-mod. Read the description for the changelog

Star Wars- Clone Wars Submod V1.0 INSTALLER

Star Wars- Clone Wars Submod V1.0 INSTALLER

Dec 21, 2013 Full Version 12 comments

The installer version works now. Those not computer savvy enough to install it themselves can now play this epic mod

Star Wars-Clone Wars Sub-Mod Version 1.0

Star Wars-Clone Wars Sub-Mod Version 1.0

Nov 30, 2013 Full Version 19 comments

Version 1.0 of the Star Wars-Clone Wars Sub-Mod for FOC. The mod itself, is a mod of the Star Wars-Clone Wars mod by Nett40.

Post comment Comments  (70 - 80 of 658)
CCArggee Jan 30 2014, 1:49pm says:

When I install mod with installer (without any other mod including RaW in mods folder) I found ai is much agressive? Still, many buildings texture maps are missing (petroglyph sign replacing them???), and in some planet's ground maps is the same when I try to view them??? If I install manualy I don't have this problem, but I think ai is slightly less agressive???

+1 vote     reply to comment
Commissar_Delta Creator
Commissar_Delta Jan 30 2014, 6:48pm replied:

if your getting the petroglyph logo on stuff then you installed wrong.

The V1.0 installer has been fixed so it doesn't put folders in the wrong places, the patch however still has this problem of putting folders in the wrong places i'll fix that as soon as i can

+1 vote   reply to comment
GhostRider0700 Jan 22 2014, 2:39am says:

I may have found a bug. The guns on Luminara's venator do not fire.

+1 vote     reply to comment
Niner Skirata
Niner Skirata Jan 15 2014, 2:59pm says:

I have to say that you created a very good mod based on the tv serie, i love the cartoony design, etc. It's one of the best Clone Wars based mod, Congratulation.
How long did it take to make it ?

+1 vote     reply to comment
GhostRider0700 Jan 15 2014, 1:56am says:

My game crasges when I try to load a saved game!

+1 vote     reply to comment
LaserSniper501st Jan 19 2014, 1:59pm replied:

Reinstall your EAW game. some files maybe corrupt.

+2 votes     reply to comment
CommanderAppo Jan 10 2014, 9:14pm says:

I still am unable to get the icons to appear.... any advice i have the Gold pack English, and i DO have RAW installed.

+1 vote     reply to comment
Commissar_Delta Creator
Commissar_Delta Jan 11 2014, 12:16pm replied:

uninstall RaW because having RaW installed messes with the AI. then download this as i instructed in the mod's description if you've read it:

+1 vote   reply to comment
CCArggee Jan 11 2014, 8:18am replied:

I have RaW and this nice mod, and they both works fine.

+2 votes     reply to comment
CCArggee Jan 5 2014, 5:52pm says:

You should fix ground Sensor Arreys, too. No one can capture them. Also it is not possible to shoot on CIS officiers academy (on Endor, I think)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire at War: Forces of Corruption Icon
Send Message
Official Page
Release Date
Released Nov 30, 2013
Mod Watch
Track this mod
Community Rating



26 votes submitted.

You Say


Ratings closed.

Highest Rated (2 agree) 10/10

Wonderful,brutal.Nothing else to say.MOTY

Dec 5 2013, 6:00pm by Shadowguard1000

Real Time Strategy
Single Player
Embed Buttons

Promote Star Wars: Clone Wars Sub-Mod on your homepage or blog by selecting a button and using the HTML code provided (more).

Star Wars: Clone Wars Sub-Mod Star Wars: Clone Wars Sub-Mod
Star Wars: Clone Wars Sub-Mod
786 of 22,618
Last Update
6 months ago
349 members