1.0.1 Patch for the Star Wars: Clone Wars Sub-mod. Read the description for the changelog
There are alot of Clone War era mods for EAW and FOC, some similar and some different. This mod, is garunteed to be unlike any other. The developers of Star Wars- Clone Wars Mod (Moddb.com) Present:
Based on the 2003- 2004 Miniseries by Genndy Tartakovsky ( who also did Samuri Jack), the Star Wars: Clone Wars Submod offers content from the Miniseries that was removed from the original mod, as well as brand new content. Now you can command massive armies along with your favorite heros and villains from the classic miniseries that beautifully covered some of the events between Episodes II and III. Fight Ventress in the hot- steamy jungles of Yavin IV, save the Jedi Enclave from total destruction on the icy world of ILum or simply crush your enemies with shear military might.
The Galaxy Is Yours For The Taking!
Features include but are not limited to:
Cartoon style models (mostly heros and infantry)
Episode 2 and 3 models for Anakin and Obi-Wan
New Hero Abilities
New Heros (such as Muunilist 10 and Aiwha Squad to name a few)
New Vehicles (such as Seismic Tank and SPHA-T)
Larger Battles (both land and space)
Campain Mode (still being debated on) - The campain would allow you to choose either the Republic or CIS and play through the events from the beginning of Star Wars: Clone Wars Volume 1 to the end of Star Wars: Clone Wars Volume 2.
So it's been a long time since I even touched this mod and a lot has happened since the last release. Lots of personal stuff. I had my heart broken and fell into a deep depression and sort of lost interest in all the things I used to enjoy. I just stopped caring about everything and as a result this mod was neglected... severely.
However, things have been looking up; I found a good woman who's been helping me get back on my feet and I've retaken up some of my old hobbies. So I want to start modding again. With that being said, I have decided to release everything that we had done from November. It's not exactly the “Clone Wars Submod 2.0” grand release that I was fantasizing about a year ago but I suppose it will do for now.
I still lack the resources to make this mod into what it could be, what I want it to be, but I can however, make it “nice and perty” and with the help of my more coding apt friends, add new game play elements. So, no fancy schmancy new models is what I'm trying to get at here.
You can expect the release of the Star Wars: Clone Wars Sub Mod 2.0-ish version sometime next week.
Highest Rated (2 agree) 10/10
Wonderful,brutal.Nothing else to say.MOTY
Dec 5 2013, 6:00pm by Shadowguard1000
Lowest Rated (2 agree) 3/10
worst mod ever 1. no proper balance 2. republic has weak ships and weak ground units 3. Gc maps maps are so sucky oh lets make a good mod and make glitches out GC maps for it 4. crashes half ways through games and makes you restart 5.CIS units many republic units **** all a cis corvett can take out a capital ships 6.balance issues to the core 7 jedi should also have big ships to command not just small ****** ships that driods rip through 8 is it going to take you another year to fix this **** or…
Dec 28 2013, 8:14pm by XEvilkingX