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There are alot of Clone War era mods for EAW and FOC, some similar and some different. This mod, is garunteed to be unlike any other. The developers of Star Wars- Clone Wars Mod ( Present:

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Based on the 2003- 2004 Miniseries by Genndy Tartakovsky ( who also did Samuri Jack), the Star Wars: Clone Wars Submod offers content from the Miniseries that was removed from the original mod, as well as brand new content. Now you can command massive armies along with your favorite heros and villains from the classic miniseries that beautifully covered some of the events between Episodes II and III. Fight Ventress in the hot- steamy jungles of Yavin IV, save the Jedi Enclave from total destruction on the icy world of ILum or simply crush your enemies with shear military might.

The Galaxy Is Yours For The Taking!

just an image dump

Features include but are not limited to:

Cartoon style models (mostly heros and infantry)
Episode 2 and 3 models for Anakin and Obi-Wan
New Hero Abilities
New Heros (such as Muunilist 10 and Aiwha Squad to name a few)
New Vehicles (such as Seismic Tank and SPHA-T)
New Animations
Larger Battles (both land and space)

Possible Features:
Campain Mode (still being debated on) - The campain would allow you to choose either the Republic or CIS and play through the events from the beginning of Star Wars: Clone Wars Volume 1 to the end of Star Wars: Clone Wars Volume 2.

Installation Instructions

Download This Before Installing Mod:

IF you like this mod then perhaps you'd be interested in joining the Clone Wars Multi-Media Project Fans of Moddb:

Clone Wars Multi-media Project Fans

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Blog RSS Feed Report abuse Latest News: 1.0.1 Patch Released (Long Awaited ARC Patch)

0 comments by Commissar_Delta on Jan 6th, 2014

The long overdue patch for the Star Wars: Clone Wars Sub-Mod has been released A few things though before the swarm of bug reports come in. The ARC Troopers have extremely crappy animations unfortunately. The guy I had import and rig Psycosith's models nearly 2 years ago did a piss-poor job animating them and I've had trouble finding someone to re-rig them; Believe me, I don't like them holding their rifles as if they were pistols either but it's something you and I must deal with, at least until the next full version of the mod. Next is the abilities, For unknown reasons, certain abilities have decided to stop working so until we can pinpoint the cause of this, "Sprint" will be a placeholder.

1.0.1 Changelog

  • Added New Unit for the Galactic Republic: Arc Troopers (their abilities are sprint as a placeholder)
  • Added a squad of ARC Troopers to Captain Fordo's team
  • Added Republic Research Facilities to the "Bridging The Saga" Galactic Conquest
  • Added new map for Skako
  • Made the Confederacy Of Independent Systems AI more aggressive.
  • Fixed the 2 Anakins and Obi-Wans on the "Outer Rim Sieges" Galactic Conquest
  • Fixed Republic Bacta Tank
  • Fixed Multiple Text Issues
  • Fixed crash when playing on Fondor
  • Fixed crash when playing on Muunilinst
  • Fixed crash when playing on Hypori
  • Fixed enemy not appearing on Jabiim
  • Fixed enemy not appearing on Pammant
  • Fixed crash on Geonosis.

Any other bugs, will be fixed in Version 2.0 of the mod

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Star Wars: Clone Wars Submod V1.0.1 Patch

Star Wars: Clone Wars Submod V1.0.1 Patch

Jan 5, 2014 Patch 4 comments

1.0.1 Patch for the Star Wars: Clone Wars Sub-mod. Read the description for the changelog

Star Wars- Clone Wars Submod V1.0 INSTALLER

Star Wars- Clone Wars Submod V1.0 INSTALLER

Dec 21, 2013 Full Version 12 comments

The installer version works now. Those not computer savvy enough to install it themselves can now play this epic mod

Star Wars-Clone Wars Sub-Mod Version 1.0

Star Wars-Clone Wars Sub-Mod Version 1.0

Nov 30, 2013 Full Version 19 comments

Version 1.0 of the Star Wars-Clone Wars Sub-Mod for FOC. The mod itself, is a mod of the Star Wars-Clone Wars mod by Nett40.

Post comment Comments  (330 - 340 of 665)
Commissar_Delta Creator
Commissar_Delta May 7 2013, 2:57pm says:

let it be known. i don't tolerate trolls on my mod page. that guy got his comment deleted because he was being a smart ***.

+3 votes   reply to comment
alexbond45 May 13 2013, 12:26am replied:

I guess he wasn't a very 'smart' *** then

+2 votes     reply to comment
Commissar_Delta Creator
Commissar_Delta May 14 2013, 7:13pm replied:

badum tssssst

+2 votes   reply to comment
packy21 Apr 18 2013, 12:05pm says:

i have a question: do you have this mod on an external harddrive? cause a lot of mods are ruined because someone's computer crashes and he loses the entire mod because he didn't have an extra copy of it.

+2 votes     reply to comment
Commissar_Delta Creator
Commissar_Delta Apr 18 2013, 12:34pm replied:

nope, but there are 3 people who have the current up to date version, myself 501stCaptainRex and Alexbond45. so if my pc ***** out on me i can just get it from rex or alexbond

+2 votes   reply to comment
GhostRider0700 Apr 18 2013, 2:14am says:

If you are planning to make V2 then i would add a campaign for that.

+2 votes     reply to comment
Commissar_Delta Creator
Commissar_Delta Apr 18 2013, 10:18am replied:

if you read the article i posted a little while ago, you know the answer to that question

+3 votes   reply to comment
GhostRider0700 Apr 18 2013, 10:52am replied:

Actually it says it is still been debated on

+2 votes     reply to comment
Commissar_Delta Creator
Commissar_Delta Apr 18 2013, 12:32pm replied:

read this. we are going to do a full fledged campaign in future versions, if all goes well

+2 votes   reply to comment
dpzeratul5 Apr 21 2013, 12:27am replied:

Hey delta keep up the good work u guys are doingna great job!!

I have a suggestion/request:

Since the gun platforms are only buildable on muunilinst, it seems silly to be able to have an extra layer of defence for a planet the same as every other.

Mabye you could consider giving muunilinst a special building or ability or something.
I know the gun platforms are put in because of canon reasons and that they are awesome which is fine, but its just an idea.


+1 vote     reply to comment
Commissar_Delta Creator
Commissar_Delta Apr 21 2013, 9:55am replied:

they're not really "Build-able" per-say, they're just there. we made a special marker for them and placed them on the space map, so essentially they're 4 separate space stations. also, for unknown reasons, they're currently indestructible but don't worry it's still possible to win the battle, you just have to destroy the main space station and overwhelm the enemy with brute force.

+1 vote   reply to comment
501stcaptainrex Apr 18 2013, 8:39am replied:

Totally ahead of you, on this version we already have a mini campaign type thing for the Republic.

+2 votes     reply to comment
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Release Date
Released Nov 30, 2013
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27 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

Wonderful,brutal.Nothing else to say.MOTY

Dec 5 2013, 6:00pm by Shadowguard1000

Lowest Rated (2 agree) 3/10

worst mod ever 1. no proper balance 2. republic has weak ships and weak ground units 3. Gc maps maps are so sucky oh lets make a good mod and make glitches out GC maps for it 4. crashes half ways through games and makes you restart 5.CIS units many republic units **** all a cis corvett can take out a capital ships 6.balance issues to the core 7 jedi should also have big ships to command not just small ****** ships that driods rip through 8 is it going to take you another year to fix this **** or…

Dec 28 2013, 8:14pm by XEvilkingX

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