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There are alot of Clone War era mods for EAW and FOC, some similar and some different. This mod, is garunteed to be unlike any other. The developers of Star Wars- Clone Wars Mod ( Present:

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Based on the 2003- 2004 Miniseries by Genndy Tartakovsky ( who also did Samuri Jack), the Star Wars: Clone Wars Submod offers content from the Miniseries that was removed from the original mod, as well as brand new content. Now you can command massive armies along with your favorite heros and villains from the classic miniseries that beautifully covered some of the events between Episodes II and III. Fight Ventress in the hot- steamy jungles of Yavin IV, save the Jedi Enclave from total destruction on the icy world of ILum or simply crush your enemies with shear military might.

The Galaxy Is Yours For The Taking!

just an image dump

Features include but are not limited to:

Cartoon style models (mostly heros and infantry)
Episode 2 and 3 models for Anakin and Obi-Wan
New Hero Abilities
New Heros (such as Muunilist 10 and Aiwha Squad to name a few)
New Vehicles (such as Seismic Tank and SPHA-T)
New Animations
Larger Battles (both land and space)

Possible Features:
Campain Mode (still being debated on) - The campain would allow you to choose either the Republic or CIS and play through the events from the beginning of Star Wars: Clone Wars Volume 1 to the end of Star Wars: Clone Wars Volume 2.

Installation Instructions

Download This Before Installing Mod:

IF you like this mod then perhaps you'd be interested in joining the Clone Wars Multi-Media Project Fans of Moddb:

Clone Wars Multi-media Project Fans

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Blog RSS Feed Report abuse Latest News: 1.0.1 Patch Released (Long Awaited ARC Patch)

0 comments by Commissar_Delta on Jan 6th, 2014

The long overdue patch for the Star Wars: Clone Wars Sub-Mod has been released A few things though before the swarm of bug reports come in. The ARC Troopers have extremely crappy animations unfortunately. The guy I had import and rig Psycosith's models nearly 2 years ago did a piss-poor job animating them and I've had trouble finding someone to re-rig them; Believe me, I don't like them holding their rifles as if they were pistols either but it's something you and I must deal with, at least until the next full version of the mod. Next is the abilities, For unknown reasons, certain abilities have decided to stop working so until we can pinpoint the cause of this, "Sprint" will be a placeholder.

1.0.1 Changelog

  • Added New Unit for the Galactic Republic: Arc Troopers (their abilities are sprint as a placeholder)
  • Added a squad of ARC Troopers to Captain Fordo's team
  • Added Republic Research Facilities to the "Bridging The Saga" Galactic Conquest
  • Added new map for Skako
  • Made the Confederacy Of Independent Systems AI more aggressive.
  • Fixed the 2 Anakins and Obi-Wans on the "Outer Rim Sieges" Galactic Conquest
  • Fixed Republic Bacta Tank
  • Fixed Multiple Text Issues
  • Fixed crash when playing on Fondor
  • Fixed crash when playing on Muunilinst
  • Fixed crash when playing on Hypori
  • Fixed enemy not appearing on Jabiim
  • Fixed enemy not appearing on Pammant
  • Fixed crash on Geonosis.

Any other bugs, will be fixed in Version 2.0 of the mod

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Star Wars: Clone Wars Submod V1.0.1 Patch

Star Wars: Clone Wars Submod V1.0.1 Patch

Jan 5, 2014 Patch 5 comments

1.0.1 Patch for the Star Wars: Clone Wars Sub-mod. Read the description for the changelog

Star Wars- Clone Wars Submod V1.0 INSTALLER

Star Wars- Clone Wars Submod V1.0 INSTALLER

Dec 21, 2013 Full Version 12 comments

The installer version works now. Those not computer savvy enough to install it themselves can now play this epic mod

Star Wars-Clone Wars Sub-Mod Version 1.0

Star Wars-Clone Wars Sub-Mod Version 1.0

Nov 30, 2013 Full Version 19 comments

Version 1.0 of the Star Wars-Clone Wars Sub-Mod for FOC. The mod itself, is a mod of the Star Wars-Clone Wars mod by Nett40.

Post comment Comments  (330 - 340 of 676)
Guest Jun 12 2013, 12:58am says:

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Boda Jun 9 2013, 10:42am says:

How high is it possible to make the battlefield zoom-out?
What I'm actually asking is, could you zoom-out the battlefield to the
space level (when zooming-out, you zoom at the highest point currently
available, and then the new zoom is in the space)? So space battles
would actually be land battles with space units on a (very) higher

And if that isn't possible, then maybe something like this:
No zooming out to space available but instead it would be switching
between land and space (with loading screen and everything) that would
work like this: when in space battle, if you have land units present,
you could order them to land and when you want, you could immediately
go to the land battle. When you swich between modes, the current progress in battle is saved and you can swich back to the battle at any time.
The important factor would be time, so if you finish the land mode before
the space mode, the planet is conquered no matter how the space battle
works out. On the Republic side, LAATs would directly deploy from acclamators and venators carrying infantry and vehicles (like seen in micro-series) and CIS would use Hardcell and C9979 transports. Heroes that have their personal transports could even go from land battle to space.

Is any of that possible?

+1 vote     reply to comment
Commissar_Delta Creator
Commissar_Delta Jun 9 2013, 11:40am replied:

the problem with zooming out that far is, there is something called a skydome which is like a bubble that goes around the map. i once experimented with map editor and made a 20x20 map and even the largest skydome in the map editor could not wrap around it. the skydome is what has all of the stars and clouds so it looks like your in space or on a planet and if you extend the map beyond these skydomes, you could potentially move your units outside of the skydome and see nothing but blue. if you zoom out far enough with no camera restrictions, you can see beyond the limits of the map which then doesn't look natural.

now as for the simultaneous land-space battles. that would require major modifications to the engine, something a first time modder such as myself could not even fathom how to do. even if I could do this, there would have to be a loading screen if you enter the planets atmosphere from space. Even in Star Wars Battlefront: Elite squadron, a game which did have the simultaneous land-space battle feature had a cut scene that played whenever you entered the planet's atmosphere or vise-versa to load the map. Also you gotta remember that this game EAW is almost 10 years old

+1 vote   reply to comment
Boda Jun 9 2013, 12:00pm replied:

I am aware of skydome. I didn't mean to zoom gradually. I meant that after you zoom to the current available zoom, the next zoom-out is in space.

I wrote "with loading screen".
Yeah, I've got the idea from Elite Squardon.

Actually FOC is less than 6 years old.

Well I tought that it would be hard, but wanted to ask anyway. It would be mindblowing to see a mod with this feature.

+1 vote     reply to comment
Commissar_Delta Creator
Commissar_Delta Jun 9 2013, 1:09pm replied:

it would indeed certainly be worthy of MODY. im not after MODY though. i simply wish to deliver a top quality mod based off of the clone wars miniseries.

+1 vote   reply to comment
emphan34 May 27 2013, 12:35am says:

omg now this series was fantastic, and some one is making a mod about it? I am totally in on it

+5 votes     reply to comment
Commissar_Delta Creator
Commissar_Delta May 27 2013, 10:18am replied:

glad to see another fellow miniseries fan

+3 votes   reply to comment
Evil-Kommie May 22 2013, 4:29am says:

Anyone else really excited for this mod?I know I am :P

+5 votes     reply to comment
DanDaMan33666 May 18 2013, 4:42pm says:

You guys should definitely add some more changes to the UI. The old one is too bland and makes me feel like I'm playing FoC. Add and change the elements to the UI so people feel like they are playing a totally new game.

+3 votes     reply to comment
Commissar_Delta Creator
Commissar_Delta May 18 2013, 5:06pm replied:

we already have a new ui in the works. that's what i was working on for the months where i wasn't getting any new models. now that im getting new models left and right, my focus has shifted. but i will finish the UI

+2 votes   reply to comment
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Release Date
Released Nov 30, 2013
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28 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

Wonderful,brutal.Nothing else to say.MOTY

Dec 5 2013, 6:00pm by Shadowguard1000

Lowest Rated (2 agree) 3/10

worst mod ever 1. no proper balance 2. republic has weak ships and weak ground units 3. Gc maps maps are so sucky oh lets make a good mod and make glitches out GC maps for it 4. crashes half ways through games and makes you restart 5.CIS units many republic units **** all a cis corvett can take out a capital ships 6.balance issues to the core 7 jedi should also have big ships to command not just small ****** ships that driods rip through 8 is it going to take you another year to fix this **** or…

Dec 28 2013, 8:14pm by XEvilkingX

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