This is a Submod for the Star Wars- Clone Wars mod for Star Wars: Empire at War Forces of Corruption. It's based off of the 2003-2004 Miniseries and will feature content that is unavailable in the original mod. The developers of the Star Wars- Clone Wars Mod wish to focus more on the current Clone Wars series so, they have commissioned this submod as a side project. This mod's goal is to appeal to fans who grew up whatching the miniseries and provide a sense of nostalgia to those fans.
Suggestion: add sewers only for infantry and very narrow so a turret could easely defeat some clone forces
I don't think sewers (aka multilevel map is possible with this engine).
At best a zone with trigger could be set: if an infantry steps into a predefined zone, it disappears and pops out in another predefined place. Preferably after a while (a minute or two), giving the impression that it took some time for the infantry to move from point A to point B. But again - I don't know if it is even possible with the engine.
I´ve just heard someone is denying the possibility to implement multilevel elements into EaW...
I´m nourishing myself on your ignorance right now! :D
muagha, muagha (aka evil laugh)
I'd ask does that mean that we will see some multilevel maps in YVaW but I already know I will be pleasantly surprised...
not really multilevel maps but "elements" which allow you to cross water bodies, vertical differences, or canyons ;)
the only issue is with the AI :/
Multilevel maps aren't possible in FOC but Petro upgraded the engine to support that after UAW.
I have the feeling I'm not on the same page as you guys. What do you mean by multilevel?
In my case, I meant something like normal maps and Dungeon/hell/whatever-that-was in Heroes III. So, in this case it would've been the map with the city and sewers as another map and you can switch between them. Somehow I doubt that is possible with the current engine.