"Star Wars Battlefront United" will feel like it's part of the game, as if Pandemic actually released it.

The goal is to convert all Star Wars Battlefront I maps for Star Wars Battlefront II along with the appropriate game modes, the entire BF1 campaign with the original sides, and the merge of the converted maps with galactic conquest! Other changes include, proper descriptions for the converted maps, white map names in the instant action menu, BF2 style mini-maps rather than BF1, and new high quality loadscreens for both BF2 and BF1 maps. Everything included will be packed into one addon folder to reduce clutter. The final result will be incredible!


Following the completion of the mod, all final assets will be released to the community for everyone to use, just as Pandemic did for us so many years ago. This enables the community to easily create their own side mods, custom missions, game modes, and modified "Star Wars Battlefront I" stock maps using perfected map conversions without the hassle of converting the maps themselves!

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(32 BBY) The Battle Of Naboo
(32 BBY) Rebellion In Theed

(23 BBY) Aggressive Negotiations
(22 BBY) The Battle Of Geonosis
(22 BBY) Attack of the Clones
(22 BBY) Assault On Kamino
(22 BBY) Mountaintop Defenses
(21 BBY) Amongst the Ruins
(19 BBY) A Desperate Rescue
(19 BBY) Heart of Darkness
(19 BBY) The Battle Of Kashyyyk
(19 BBY) First Line of Defense
(19 BBY) A Line in the Sand
(19 BBY) Underground Ambush
(19 BBY) Operation: Knightfall
(18 BBY) Imperial Diplomacy
(17 BBY) Tying up Loose Ends
(17 BBY) Preventative Measures
(12 BBY) Changing of the Guard
(00 BBY) Birth of the Rebellion
(00 BBY) Recovering the Plans
(00 BBY) Desert Extermination
(00 BBY) Siege of Mos Eisley
(00 BBY) Sabotage at Rhen Var
(00 BBY) Assault on Yavin 4
(00 ABY) The Fall of Yavin 4
(00 BBY) Prison Break
(00 ABY) Vader's Fist Strikes Back
(00 ABY) Revenge of the Empire
(03 ABY) Battle in the Clouds
(03 ABY) Liberation of Cloud City
(03 ABY) The Battle of Hoth
(03 ABY) Our Finest Hour
(04 ABY) The Battle of Endor

Rhen Var: Citadel (Complete)

Rhen Var: Citadel (Complete)

News 1 comment

Rhen Var: Citadel - SWBF Map Conversion Complete

Rhen Var: Harbor (Complete)

Rhen Var: Harbor (Complete)

News 1 comment

Rhen Var: Harbor has been completed by the skilled Nedarb7.

BFU Mod Expansion

BFU Mod Expansion

News 0 comments

"Star Wars Battlefront United" for both Battlefront Games!

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Guest
Guest

strange i`ve got a mod that has all of these maps

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Guest
Guest

I watched a Preview of your redone Rhen Var Harbor on Youtube and noticed that the Clones had custom models. Are these going to be in the final release of United? Will we be able to use the standard BF2 character models? I was put off the Battlefront Conversion Pack as it also insisted on using a whole lot of custom character models in the standard BF2 modes.

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Glitch25 Creator
Glitch25

When the Rhen Var: Citadel trailer was recorded, the Unofficial v1.3 patch was in the addon folder. It includes some visual side overrides as well as a vast array of additional options. So to answer your question, the mod will have no side alterations.

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Nedarb7 Creator
Nedarb7

Yes you will play with stock sides. The maker preview you watched was probably using a side replacement, normally it would be stock.

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republiccommando1138
republiccommando1138

It was a side replacement, I found out. I think it was the Battlefront: Evolved mod. As Nedarb7 says, the mod will not be released with it.

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battle19945 Online
battle19945

hi glitch battle here im just want to know hows it going with you guys :p

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Glitch25 Creator
Glitch25

It's going quite well, the mod is coming along steadily and we've nearly completed the first milestone for release. Time constraints have restricted the number of updates, I do apologize for that and hope to bring those who are watching up to speed soon.

Reply Good karma+3 votes
Guest
Guest

hey are you guys going to make the "nutral" "third team" faction for example the wookies on kashyyk and the jawas on tatooine yellow on the mini radar like they were on BF1?

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Glitch25 Creator
Glitch25

Our goal is to make this mod as close to the original game as possible with a clean and seamless integration into the SWBF2. It's quite likely that they will be able to function as you've stated. The only instance we cannot work around is the prone position which was hard coded into SWBF1.

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juduking
juduking

Can't wait! Looks like an awesome amount of work and effort. Thank you guys for doing this.

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