"Star Wars Battlefront United" will feel like it's part of the game, as if Pandemic actually released it. 

The goal is to convert all Star Wars Battlefront I maps for Star Wars Battlefront II along with the appropriate game modes, the entire BF1 campaign with the original sides, and the merge of the converted maps with galactic conquest! Other changes include, proper descriptions for the converted maps, white map names in the instant action menu, BF2 style mini-maps rather than BF1, and new high quality loadscreens for both BF2 and BF1 maps. Everything included will be packed into one addon folder to reduce clutter. The final result will be incredible! 


Following the completion of the mod, all final assets will be released to the community for everyone to use, just as Pandemic did for us so many years ago. This enables the community to easily create their own side mods, custom missions, game modes, and modified "Star Wars Battlefront I" stock maps using perfected map conversions without the hassle of converting the maps themselves!

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6 comments by Glitch25 on Jun 20th, 2014

(32 BBY) The Battle Of Naboo
(32 BBY) Rebellion In Theed

(23 BBY) Aggressive Negotiations
(22 BBY) The Battle Of Geonosis
(22 BBY) Attack of the Clones
(22 BBY) Assault On Kamino
(22 BBY) Mountaintop Defenses 
(21 BBY) Amongst the Ruins
(19 BBY) A Desperate Rescue
(19 BBY) Heart of Darkness
(19 BBY) The Battle Of Kashyyyk
(19 BBY) First Line of Defense
(19 BBY) A Line in the Sand
(19 BBY) Underground Ambush
(19 BBY) Operation: Knightfall
(18 BBY) Imperial Diplomacy
(17 BBY) Tying up Loose Ends
(17 BBY) Preventative Measures
(12 BBY) Changing of the Guard
(00 BBY) Birth of the Rebellion
(00 BBY) Recovering the Plans
(00 BBY) Desert Extermination
(00 BBY) Siege of Mos Eisley
(00 BBY) Sabotage at Rhen Var
(00 BBY) Assault on Yavin 4
(00 ABY) The Fall of Yavin 4
(00 BBY) Prison Break
(00 ABY) Vader's Fist Strikes Back
(00 ABY) Revenge of the Empire
(03 ABY) Battle in the Clouds
(03 ABY) Liberation of Cloud City
(03 ABY) The Battle of Hoth
(03 ABY) Our Finest Hour
(04 ABY) The Battle of Endor

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Post comment Comments  (20 - 30 of 70)
loldude64
loldude64 Mar 13 2014, 9:06pm says:

This just looks awesome. I had Battlefront II on the PS2, but I may be willing to pick up the Steam version because of this mod.

+1 vote     reply to comment
Gylfe
Gylfe Feb 22 2014, 2:37pm says:

Battlefront was one of my most anticipated and favorite games of all time, the ultimate star wars game. This mod looks simply amazing, I hope you guys keep plugging along and get it finished!

+2 votes     reply to comment
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Glitch25
Glitch25 Feb 16 2014, 12:58am replied:

When the Rhen Var: Citadel trailer was recorded, the Unofficial v1.3 patch was in the addon folder. It includes some visual side overrides as well as a vast array of additional options. So to answer your question, the mod will have no side alterations.

+2 votes     reply to comment
Nedarb7
Nedarb7 Jan 31 2014, 11:03pm replied:

Yes you will play with stock sides. The maker preview you watched was probably using a side replacement, normally it would be stock.

+2 votes     reply to comment
republiccommando1138
republiccommando1138 Feb 1 2014, 5:20pm replied:

It was a side replacement, I found out. I think it was the Battlefront: Evolved mod. As Nedarb7 says, the mod will not be released with it.

+1 vote     reply to comment
battle19945
battle19945 Jan 27 2014, 11:57am says:

hi glitch battle here im just want to know hows it going with you guys :p

+1 vote     reply to comment
Glitch25
Glitch25 Jan 27 2014, 10:54pm replied:

It's going quite well, the mod is coming along steadily and we've nearly completed the first milestone for release. Time constraints have restricted the number of updates, I do apologize for that and hope to bring those who are watching up to speed soon.

+2 votes     reply to comment
Glitch25
Glitch25 Jan 27 2014, 10:52pm replied:

Our goal is to make this mod as close to the original game as possible with a clean and seamless integration into the SWBF2. It's quite likely that they will be able to function as you've stated. The only instance we cannot work around is the prone position which was hard coded into SWBF1.

+2 votes     reply to comment
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