"Star Wars Battlefront United" will feel like it's part of the game, as if Pandemic actually released it. 

The goal is to convert all Star Wars Battlefront I maps for Star Wars Battlefront II along with the appropriate game modes, the entire BF1 campaign with the original sides, and the merge of the converted maps with galactic conquest! Other changes include, proper descriptions for the converted maps, white map names in the instant action menu, BF2 style mini-maps rather than BF1, and new high quality loadscreens for both BF2 and BF1 maps. Everything included will be packed into one addon folder to reduce clutter. The final result will be incredible! 

Following the completion of the mod, all final assets will be released to the community for everyone to use, just as Pandemic did for us so many years ago. This enables the community to easily create their own side mods, custom missions, game modes, and modified "Star Wars Battlefront I" stock maps using perfected map conversions without the hassle of converting the maps themselves!

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Geonosis: Spire (1st Screenshot Set) Geonosis: Spire (1st Screenshot Set) Geonosis: Spire (1st Screenshot Set)
Blog RSS Feed Report abuse Latest News: Rhen Var: Harbor (Complete)

1 comment by Glitch25 on Feb 25th, 2013

Rhen Var: Harbor has been completed by the skilled Nedarb7. The converted map features two game modes with both CW and GCW eras. The standard Conquest mode and a 2 Flag CTF mode that will challenge the player regardless of what side is chosen.

Rhen Var: Harbor (3rd Screenshot Set)

Rhen Var: Harbor (3rd Screenshot Set)

Rhen Var: Harbor (3rd Screenshot Set)

During conquest mode the map seamlessly resembles the original Battlefront map and during the 2 flag CTF mode the ice caves have collapsed reducing the size of the Battlefront and making the combat increasingly intense as the players and AI struggle to gain control of the opposing force's flag while combating the enemy. The vehicles will provide protection and a valid reason to take the longer route around the enemy position and make for a hasty return to the friendly capture zone. 

One map down, five to go for this milestone.

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Post comment Comments  (10 - 20 of 52)
battle19945 Jan 27 2014, 11:57am says:

hi glitch battle here im just want to know hows it going with you guys :p

+1 vote     reply to comment
Guest Jan 21 2014, 3:22pm says:

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Glitch25 Jan 27 2014, 10:52pm replied:

Our goal is to make this mod as close to the original game as possible with a clean and seamless integration into the SWBF2. It's quite likely that they will be able to function as you've stated. The only instance we cannot work around is the prone position which was hard coded into SWBF1.

+2 votes     reply to comment
juduking Jan 18 2014, 2:06pm says:

Can't wait! Looks like an awesome amount of work and effort. Thank you guys for doing this.

+1 vote     reply to comment
Guest Jan 1 2014, 4:46pm says:

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Glitch25 Jan 27 2014, 10:48pm replied:

No downloads yet, we'll be releasing the game in milestones.
The first release will include...

Bespin: Cloud City
Bespin: Platforms
Geonosis: Spire
Kamino: Tropica City
Rhen Var: Citadel
Rhen Var: Harbor

The level of progress is restrictive due to the number of members working on the project and the amount of time we have to dedicate to it. Nonetheless, we shall complete it.

+1 vote     reply to comment
Gen_Rhys_Dallows Dec 23 2013, 5:59pm says:

Is there any chance the 'non-standard' team setups from the campaigns could be added as Conquest options? (ie, Naboo Security vs Trade Federation on Theed). I was always kinda disappointed that those could only be played in the campaign.

+3 votes     reply to comment
Nedarb7 Dec 25 2013, 9:31am replied:

Once the mod's assets are released it would be easy for someone to make a mod that does that. I'm pretty sure we won't be doing it for this mod though.

0 votes     reply to comment
Glitch25 Dec 5 2013, 6:51pm replied:

The space ships can be utilized on the ground maps if they were setup that way in the first game. The rebel tank will be featured in the BF1 Campaign; assets will be released for ease of modification addition.

The one detail we decided not to match in the conversion was the Jedi, we felt that the BF2 versions we far more enjoyable to play and have much more variety.

(Spelled it incorrectly)

The episode 2 clones will be featured in most; if not all, the converted SWBFI.

Hope this helped.

+1 vote     reply to comment
battle19945 Dec 6 2013, 8:00am replied:

ok thx for answering my questions, nvm about the kamino map i know what it is but i didnt remember it being in bf1, now i remember it again it was added in bf1 but it had one big room instead of two in bf2, and about the jedi so you saying you will not include playable jedi aswel as npcs being jedis? i can understand why it would be unfair considering you just can take an space ship and shoot him while the jedi cant reach you it would unbalance that way exept if the jedi itself takes an spaceship or shoot it down wit a turret.

one last question though wich gunship are you gona use the bf1 one or teh bf2? (considering the bf1 shoots an green laser while the bf2 one shoots a blue laser)

anyways goodluck still with your mod and maybe i hope to fly with a geonosian spaceship or with the gunship on geonosis on your mod when its released :).

+2 votes     reply to comment
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