What's really included? Here's a breakdown of most of the added material:

Maps:

  • Alderaan
  • Bespin: Platforms
  • Bespin: Cloud City
  • Concord Dawn
  • Geonosis: Spire
  • Haruun Kal
  • Kashyyyk: Docks
  • Kashyyyk: Islands
  • Naboo: Plains
  • Ord Ibanna
  • Kamino: Tipoca City
  • Methlyn
  • Naboo: Prototype
  • Rattatak
  • Rhen Var: Citadel
  • Rhen Var: Harbor
  • Tatooine: Dune Sea
  • Yavin IV: Arena
  • Space Bespin
  • Space Endor
  • Space Geonosis
  • Space Rhen Var

New Game Modes:

  • Deathmatch
  • Team Deathmatch
  • Holocron
  • King of the Hill
  • Classic Conquest

New Unit Content:

  • Knights of the Old Republic Era: Includes over 20 new hero units and more than 30 infantry units from the games KotOR I and KotOR II. Playable as a third era.
  • Clone legions varying based on the map: Includes Galactic Marines, 41st, 146th, 212th, and 327th legions.
  • Over 30 new heroes for Galactic Civil War and Clone Wars eras.
  • Over 40 new infantry units for Galactic Civil War and Clone Wars eras.
  • Over 30 new vehicles for Galactic Civil War and Clone Wars eras.
  • All the sides from Battlefront 1, to be played in the "Classic Conquest" mode (which includes gameplay like Battlefront 1).
  • Visually enhanced stock sides, as originally featured in the Unofficial 1.2 Patch by RepSharpshooter.
Image RSS Feed Latest Screens
Conversion Pack v2.2 Patch Conversion Pack v2.2 Patch Conversion Pack v2.2 Patch
Blog RSS Feed Report abuse Latest News: Conversion Pack v2.2 Patch Release

3 comments by Maveritchell on Mar 9th, 2009

Almost two months ago (two? yikes!) we first mentioned that we'd be making a patch to the Conversion Pack 2.0. A little more than a month later, in mid-late February, we released an internal version of this patch (v2.1) to the Gametoast community for testing.

And a few weeks later, here we are. The 2.2 Patch has attempted to cover any and every bug that's been reported to the team since the release of 2.0 in September. You'll also notice a number of modes being cut; this was done to remove any redundant modes (i.e. uber and XL on the same map), increase online/offline stability, and give more room for additional mods. A list of the additions/changes are as follows:

Fixes:

  • Bossk First-Person View
  • Nien Nunb First-Persion View
  • Prince Xizor First-Person View
  • Bossk Concussion Rifle Fire/Explosion sound
  • Fixed model errors with Asajj Ventress, Mara Jade, Aurra Sing, and Komari Vosa
  • Kit Fisto's shadow
  • Kit Fisto's combo tweaked (to allow for easier use of "secondary" melee combo)
  • Cloud Car collision
  • Floating HUD icons in Felucia Hunt (KotOR)
  • Missing KotOR heroes in Rhen Var: Harbor, Geonosis: Spire, Raxus Prime
  • Points imbalance in Utapau Hunt
  • Broken Naboo Hero Assault
  • Sounds Naboo Hero Assault
  • Sounds KotOR era on Kamino/Felucia
  • Lowbacca crash-to-desktop on Endar Spire
  • Mara Jade crash-to-desktop on Naboo: Plains
  • Missing tur.lvl for Space Endor
  • Missing turrets for Rhen Var: Harbor and Citadel (KotOR)
  • Offline stability improvements (reduced mode count, cleaned mission.lvl)

Changes:

  • Updated components to the 1.3 patch added (courtesy [RDH]Zerted) - please see the full 1.3 Patch documentation (available at StarWarsBattlefrontFiles.com) to see the list of changes)
  • Particle effects added to Kit Fisto's Force Bubble
  • New lightsaber hilt for Kit Fisto
  • New force wave effect (CW and GCW)
  • New lightsaber hilts for Asajj Ventress
  • Correct explosion chunks added for B-Wing, V-19 Torrent
  • V-Wing airspeeder added to Concord Dawn and Haruun Kal (GCW)
  • Kit Fisto added as hero on Methlyn
  • SWBF1-version Hoth added for Hoth Classic Conquest

Cut Modes (mostly redundancies):

  • "ESKg_ctf"
  • "ESKc_ctf"
  • "ESKk_ctf"
  • "ESKg_1flag"
  • "ESKc_1flag"
  • "ESKk_1flag"
  • "uta1k_uber"
  • "geo1k_uber"
  • "geo1c_uber"
  • "end1k_1flag"
  • "end1k_uber"
  • "dag1k_ctf"
  • "yav1c_koh"
  • "yav1g_koh"
  • "end1g_uber"
  • "YV2k_ctf"
  • "YV2k_xl"
  • "YV2g_ctf"
  • "YV2c_ctf"
  • "TA1k_1flag"
  • "RNVk_1flag"
  • "RNVg_1flag"
  • "RNVc_1flag"
  • "RH1k_ctf"
  • "RH1g_ctf"
  • "RH1c_ctf"
  • "RAXk_con"
  • "RAXg_con"
  • "RAXc_con"
  • "RAXk_eli"
  • "RAXk_ctf"
  • "RAXg_eli"
  • "NPTk_1flag"
  • "NPTg_1flag"
  • "NPTc_1flag"
  • "NPTg_eli"
  • "NPTk_eli"
  • "IBNk_koh"
  • "IBNc_koh"
  • "IBNg_koh"
  • "HARk_con"
  • "HARg_con"
  • "HARc_con"
  • "GO1k_uber"
  • "GO1c_uber"
  • "CDNg_con"
  • "CDNk_con"
  • "CDNg_eli"
  • "CDNk_eli"
  • "BS2c_tdm"
  • "BS2g_tdm"
  • "AT5k_1flag"

Enjoy! Here are a few screenshots of just a few of the changes:
Conversion Pack v2.2 PatchConversion Pack v2.2 PatchConversion Pack v2.2 Patch

Conversion Pack v2.2 PatchConversion Pack v2.2 Patch
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Star Wars Battlefront Conversion Pack v2.2 Patch

Star Wars Battlefront Conversion Pack v2.2 Patch

Mar 9, 2009 Patch 57 comments

This is the first public patch to the Conversion Pack 2.0. A list of changes will be made available in the related news post as well as in the download...

KotOR Galactic Conquest

KotOR Galactic Conquest

Jan 10, 2009 Full Version 54 comments

Add-on to Conversion Pack 2.0 that allows you to play the "Galactic Conquest" gamemode with the KotOR era.

Star Wars Battlefront Conversion Pack v2.0

Star Wars Battlefront Conversion Pack v2.0

Sep 21, 2008 Full Version 110 comments

Full release of the Star Wars Battlefront Conversion Pack. Download includes full auto-installer.

KotOR Sides Demo

KotOR Sides Demo

Aug 27, 2008 Demo 11 comments

Early beta of the KotOR-era sides. Conquest mode on the stock Mygeeto map, one mode for infantry and one for heroes. Note that not all heroes nor all...

Post comment Comments  (250 - 260 of 386)
Longes
Longes Aug 31 2010, 3:22am says:

Game crashes if I'm trying to choose KotOR era. Mod was installed on 1.1, patch 2.2 was installed after. Please, help!

+1 vote     reply to comment
Lavama
Lavama Sep 12 2010, 11:34am replied:

Try installing latest version of each.

That, or install the latest patch of the game. THEN the mod. Uninstall the mod if you patch the game again, and re install.

It might work,

+1 vote     reply to comment
baukuh
baukuh Aug 22 2010, 11:44am says:

i have the german version of the game and i was wondering if it will still work

+1 vote     reply to comment
CaptainCrow
CaptainCrow Aug 14 2010, 8:03am says:

I love this mod, but there are a few things I need to say that need to be said.

1. There are TOO MANY jedi and sith characters with Luke's saber combo!

2. The game crashes...a lot...(if that's not because of this mod, let me know)

3.On Rattak there's a few graphical errors.

4. The map selection screen says things like "AT12" or something like that, instead of the map's actual name.

5. it won't let me select some maps for the playlist, even if I selected the Eras and game type right.

That's all I have for now, I haven't had real time to spend on this mod, so I will post again later if I find more problems.

Other than that, great job guys, and I hope to see a Version 3 so that there are less problems and more fun.

+1 vote     reply to comment
SkyDog13
SkyDog13 Aug 6 2010, 11:50pm says:

I LOVE this mod!!!!! I just played on the Endar Spire as the clones.... 474 kills as the commando dude.

+1 vote     reply to comment
comandercody
comandercody Jul 17 2010, 8:55am says:

what map is the 212 on i cant find them

+1 vote     reply to comment
TheLolTurtle
TheLolTurtle Jun 26 2010, 10:17pm says:

@Maveritchell are you still doing any works on this mod? Or is this mod finished? It's a pretty epic mod, and I'm wondering if your going to add anything else.

+1 vote     reply to comment
chubber
chubber Jun 25 2010, 1:35pm says:

Sorry to double post, but it didn't let me edit

More Problems: (I am sorry to overwhelm you)

1.The old republic support guy (with the bowcaster) should be able to focus his shot into just one shot in order to be a true sniper (the gun is currently ineffective at long range)
2. The Empire has a scout with a sniper rifle and a pistol and a recon unit with a pistol and a sniper rifle. This is a little redundant. The recon unit also has invisibility, but still, they are almost the same. This is the same with the rebels too
3. The mandalorians and the deathwatch really need a better skin. They are exactly the same units with different color linings and different guns

0 votes     reply to comment
chubber
chubber Jun 25 2010, 1:23pm says:

This is an awesome mod. But I want to post some problems:

1. On the map Endar Spire, the sides of the walls allow the player to fall strait through and die (Not Solid)
2.Lando Calrissian on Cloud City Platforms has an extra animated gun next the gun he uses that does not go away
3.Not a Glitch but the Sith & Old Republic Swordsmen should have a lot more health or armor or whatever because they a practically suicide bombers right now who run in, destroy one guy, and then die
4.On shipped maps like Death Star and Utapau, the new units from this mod are not included, but the new skins for the shipped units are still there.

Will there be another version or a patch? I love this mod!!!!!!!!!!

0 votes     reply to comment
OMG!72
OMG!72 Jun 20 2010, 1:39am says:

love the mod, except the jedi gunman just irks the crap out of me. A jedi using blasters? how uncivilized! Is there a way I can manually change this?

+1 vote     reply to comment
comandercody
comandercody May 17 2010, 4:36pm says:

this hole thing messed up my hole pc up and now the it wont work help!

+1 vote     reply to comment
comandercody
comandercody May 20 2010, 9:11am replied:

well i got this fix so nm and would this work on battle front 1

+1 vote     reply to comment
chubber
chubber Jul 1 2010, 1:46am replied:

uh, no. That's why it's a SWBF2 mod ;)

+1 vote     reply to comment
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Icon
Star Wars Battlefront II Icon
Platform
Windows
Developed By
Maveritchell
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Official Page
Gametoast.com
Release Date
Released Sep 23, 2008
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Community Rating

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9.4

201 votes submitted.

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Highest Rated (3 agree) 7/10

The mod adds on a great deal of content. And for role playing especially, this mod is handy. However, this mod is far from perfect. As like with Dark Times II, I often experience crashes when trying to use certain maps, and some of the models (I keep think of Bastila...) seem to need a replacement or upgrade of some kind. KotOR is a welcome era, but weapons feel a little less distinct, and it just feels less familiar when playing KotOR era. I didn't get to play GC, but I found often that the sides…

Jun 11 2011, 12:30am by TheUnabridgedGamer

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