What's really included? Here's a breakdown of most of the added material:

Maps:

  • Alderaan
  • Bespin: Platforms
  • Bespin: Cloud City
  • Concord Dawn
  • Geonosis: Spire
  • Haruun Kal
  • Kashyyyk: Docks
  • Kashyyyk: Islands
  • Naboo: Plains
  • Ord Ibanna
  • Kamino: Tipoca City
  • Methlyn
  • Naboo: Prototype
  • Rattatak
  • Rhen Var: Citadel
  • Rhen Var: Harbor
  • Tatooine: Dune Sea
  • Yavin IV: Arena
  • Space Bespin
  • Space Endor
  • Space Geonosis
  • Space Rhen Var

New Game Modes:

  • Deathmatch
  • Team Deathmatch
  • Holocron
  • King of the Hill
  • Classic Conquest

New Unit Content:

  • Knights of the Old Republic Era: Includes over 20 new hero units and more than 30 infantry units from the games KotOR I and KotOR II. Playable as a third era.
  • Clone legions varying based on the map: Includes Galactic Marines, 41st, 146th, 212th, and 327th legions.
  • Over 30 new heroes for Galactic Civil War and Clone Wars eras.
  • Over 40 new infantry units for Galactic Civil War and Clone Wars eras.
  • Over 30 new vehicles for Galactic Civil War and Clone Wars eras.
  • All the sides from Battlefront 1, to be played in the "Classic Conquest" mode (which includes gameplay like Battlefront 1).
  • Visually enhanced stock sides, as originally featured in the Unofficial 1.2 Patch by RepSharpshooter.
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Conversion Pack v2.2 Patch Conversion Pack v2.2 Patch Conversion Pack v2.2 Patch
Blog RSS Feed Report abuse Latest News: Conversion Pack v2.2 Patch Release

3 comments by Maveritchell on Mar 9th, 2009

Almost two months ago (two? yikes!) we first mentioned that we'd be making a patch to the Conversion Pack 2.0. A little more than a month later, in mid-late February, we released an internal version of this patch (v2.1) to the Gametoast community for testing.

And a few weeks later, here we are. The 2.2 Patch has attempted to cover any and every bug that's been reported to the team since the release of 2.0 in September. You'll also notice a number of modes being cut; this was done to remove any redundant modes (i.e. uber and XL on the same map), increase online/offline stability, and give more room for additional mods. A list of the additions/changes are as follows:

Fixes:

  • Bossk First-Person View
  • Nien Nunb First-Persion View
  • Prince Xizor First-Person View
  • Bossk Concussion Rifle Fire/Explosion sound
  • Fixed model errors with Asajj Ventress, Mara Jade, Aurra Sing, and Komari Vosa
  • Kit Fisto's shadow
  • Kit Fisto's combo tweaked (to allow for easier use of "secondary" melee combo)
  • Cloud Car collision
  • Floating HUD icons in Felucia Hunt (KotOR)
  • Missing KotOR heroes in Rhen Var: Harbor, Geonosis: Spire,┬áRaxus Prime
  • Points imbalance in Utapau Hunt
  • Broken Naboo Hero Assault
  • Sounds Naboo Hero Assault
  • Sounds KotOR era on Kamino/Felucia
  • Lowbacca crash-to-desktop on Endar Spire
  • Mara Jade crash-to-desktop on Naboo: Plains
  • Missing tur.lvl for Space Endor
  • Missing turrets for Rhen Var: Harbor and Citadel (KotOR)
  • Offline stability improvements (reduced mode count, cleaned mission.lvl)

Changes:

  • Updated components to the 1.3 patch added (courtesy [RDH]Zerted) - please see the full 1.3 Patch documentation (available at StarWarsBattlefrontFiles.com) to see the list of changes)
  • Particle effects added to Kit Fisto's Force Bubble
  • New lightsaber hilt for Kit Fisto
  • New force wave effect (CW and GCW)
  • New lightsaber hilts for Asajj Ventress
  • Correct explosion chunks added for B-Wing, V-19 Torrent
  • V-Wing airspeeder added to Concord Dawn and Haruun Kal (GCW)
  • Kit Fisto added as hero on Methlyn
  • SWBF1-version Hoth added for Hoth Classic Conquest

Cut Modes (mostly redundancies):

  • "ESKg_ctf"
  • "ESKc_ctf"
  • "ESKk_ctf"
  • "ESKg_1flag"
  • "ESKc_1flag"
  • "ESKk_1flag"
  • "uta1k_uber"
  • "geo1k_uber"
  • "geo1c_uber"
  • "end1k_1flag"
  • "end1k_uber"
  • "dag1k_ctf"
  • "yav1c_koh"
  • "yav1g_koh"
  • "end1g_uber"
  • "YV2k_ctf"
  • "YV2k_xl"
  • "YV2g_ctf"
  • "YV2c_ctf"
  • "TA1k_1flag"
  • "RNVk_1flag"
  • "RNVg_1flag"
  • "RNVc_1flag"
  • "RH1k_ctf"
  • "RH1g_ctf"
  • "RH1c_ctf"
  • "RAXk_con"
  • "RAXg_con"
  • "RAXc_con"
  • "RAXk_eli"
  • "RAXk_ctf"
  • "RAXg_eli"
  • "NPTk_1flag"
  • "NPTg_1flag"
  • "NPTc_1flag"
  • "NPTg_eli"
  • "NPTk_eli"
  • "IBNk_koh"
  • "IBNc_koh"
  • "IBNg_koh"
  • "HARk_con"
  • "HARg_con"
  • "HARc_con"
  • "GO1k_uber"
  • "GO1c_uber"
  • "CDNg_con"
  • "CDNk_con"
  • "CDNg_eli"
  • "CDNk_eli"
  • "BS2c_tdm"
  • "BS2g_tdm"
  • "AT5k_1flag"

Enjoy! Here are a few screenshots of just a few of the changes:
Conversion Pack v2.2 PatchConversion Pack v2.2 PatchConversion Pack v2.2 Patch

Conversion Pack v2.2 PatchConversion Pack v2.2 Patch
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Star Wars Battlefront Conversion Pack v2.2 Patch

Star Wars Battlefront Conversion Pack v2.2 Patch

Mar 9, 2009 Patch 52 comments

This is the first public patch to the Conversion Pack 2.0. A list of changes will be made available in the related news post as well as in the download...

KotOR Galactic Conquest

KotOR Galactic Conquest

Jan 10, 2009 Full Version 43 comments

Add-on to Conversion Pack 2.0 that allows you to play the "Galactic Conquest" gamemode with the KotOR era.

Star Wars Battlefront Conversion Pack v2.0

Star Wars Battlefront Conversion Pack v2.0

Sep 21, 2008 Full Version 91 comments

Full release of the Star Wars Battlefront Conversion Pack. Download includes full auto-installer.

KotOR Sides Demo

KotOR Sides Demo

Aug 27, 2008 Demo 11 comments

Early beta of the KotOR-era sides. Conquest mode on the stock Mygeeto map, one mode for infantry and one for heroes. Note that not all heroes nor all...

Post comment Comments  (240 - 250 of 328)
mico101
mico101 Jun 15 2009, 4:28am says:

conversion pack 2.0 rox!!! coz of the new era and the units and maps

+1 vote     reply to comment
Techno34
Techno34 May 15 2009, 7:55pm says:

Maver my hat goes off to ya for making a great mod

+2 votes     reply to comment
Traslogan
Traslogan Apr 19 2009, 3:49am says:

This mod is very useless until you get it fixed, if i try to load one of the new maps in skirmish, as soon as its finished loading my entire battlefront II shuts off :'0 ! and it crashes the whole computer when i try to load the KOTOR era teams, ive reinstalled it twice, PLZ HELP!

-2 votes     reply to comment
Maveritchell
Maveritchell Apr 23 2009, 12:06am replied:

Please read the documentation it came with; I can't help you if you don't bother to read what's already out there.

+1 vote     reply to comment
micom1318
micom1318 Apr 14 2009, 4:04am says:

Best mod ever made!

+1 vote     reply to comment
AlphaPheonix
AlphaPheonix Mar 14 2009, 7:00am says:

How do I remove the ugly new HUD and get the old one back?

+1 vote     reply to comment
Maveritchell
Maveritchell Mar 15 2009, 2:52am replied:

Information is included about three different places in the 2.2 patch; please make sure you read the documentation that comes with the mod before asking questions.

+1 vote     reply to comment
Xos100
Xos100 Mar 7 2009, 2:14pm says:

I have the same error as Order_Of_Operations and I know it's because I have version 1.0, but when I update to 1.1, it tells me to put in the right dvd, even tho it's in!! Grr... Does any 1 have a fix 4 this? Btw, this dvd error has nothing to do with the conversion pack, so its not your fault, it's lucasarts fault. Grr...

+1 vote     reply to comment
Order_Of_Operations
Order_Of_Operations Mar 1 2009, 2:36pm says:

Hey there, I installed your mod (its AWESOME btw) but I ran into a little problem.... All the maps are there but the names are all random numbers and letters. (Like Ren-Varr harbor is RVH1%e) This happenes in the "instant action" menu where you chose the maps and modes for playing. Also, the mode/era names are also abnormal. (instead of KotOR era, its "command.era.k" - clone wars/civil war era names work fine.) I was wondering if you all know how this happened and how to fix it.

NOTE:
- All stock SWBF2 map names are okay.
- Menu commands in modded maps are also not normal. (instead of "Exit to windows" button in pause menu its "command.menu.exit")
- All the map names have letters similar to the real names like they are initials are something. (all Tatoine map names start with a T and all Naboo map names start with an N and so forth.)

Besides that your mod works beautifully.

+1 vote     reply to comment
Maveritchell
Maveritchell Mar 5 2009, 2:32am replied:

Are you playing on version 1.0 or version 1.1 of the game, and did your install of the v1.3 unofficial patch go smoothly?

+1 vote     reply to comment
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Platform
Windows
Developed By
Maveritchell
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Official Page
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Release Date
Released Sep 23, 2008
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9.4

191 votes submitted.

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Highest Rated (2 agree) 7/10

Extra content which is less focused on quality. Still its a must for SWBF2 diehard fans like myself.

Nov 8 2012, 3:55pm by Opinionator

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