What's really included? Here's a breakdown of most of the added material:

Maps:

  • Alderaan
  • Bespin: Platforms
  • Bespin: Cloud City
  • Concord Dawn
  • Geonosis: Spire
  • Haruun Kal
  • Kashyyyk: Docks
  • Kashyyyk: Islands
  • Naboo: Plains
  • Ord Ibanna
  • Kamino: Tipoca City
  • Methlyn
  • Naboo: Prototype
  • Rattatak
  • Rhen Var: Citadel
  • Rhen Var: Harbor
  • Tatooine: Dune Sea
  • Yavin IV: Arena
  • Space Bespin
  • Space Endor
  • Space Geonosis
  • Space Rhen Var

New Game Modes:

  • Deathmatch
  • Team Deathmatch
  • Holocron
  • Classic Conquest

New Unit Content:

  • Knights of the Old Republic Era: Includes over 20 new hero units and more than 30 infantry units from the games KotOR I and KotOR II. Playable as a third era.
  • Clone legions varying based on the map: Includes Galactic Marines, 41st, 146th, 212th, and 327th legions.
  • Over 30 new heroes for Galactic Civil War and Clone Wars eras.
  • Over 40 new infantry units for Galactic Civil War and Clone Wars eras.
  • Over 30 new vehicles for Galactic Civil War and Clone Wars eras.
  • All the sides from Battlefront 1, to be played in the "Classic Conquest" mode (which includes gameplay like Battlefront 1).
  • Visually enhanced stock sides, as originally featured in the Unofficial 1.2 Patch by RepSharpshooter.
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Hi all! If you're still playing this in 2017, be aware that the Steam version of Battlefront II just issued an update that re-enables multiplayer but breaks compatibility with the 1.3 patch, a core tool used to enable a lot of the neat features in mods like this one.

Thankfully, user Spiret has updated Zerted's 1.3 patch to be compatible with the recent multiplayer update, and you can and should download it here if you're having any issues:
Gametoast.com

Conversion Pack v2.2 Patch Release

Conversion Pack v2.2 Patch Release

News 13 comments

Update to the Star Wars Battlefront Conversion Pack - first public patch (2.2). This includes a list of changes.

Conversion Pack Patch Update

Conversion Pack Patch Update

News 1 comment

Update on bugfix patching for Conversion Pack 2.0. List of changes and preview video.

KotOR Galactic Conquest (for Conversion Pack 2.0)

KotOR Galactic Conquest (for Conversion Pack 2.0)

News 7 comments

New addon for Conversion Pack 2.0 - KotOR era added to the Galactic Conquest gametype.

...And here we go!

...And here we go!

News 11 comments

Full release of the Star Wars Battlefront Conversion Pack. Try it out - double the content of your Battlefront!

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Star Wars Battlefront Conversion Pack v2.2 Patch

Star Wars Battlefront Conversion Pack v2.2 Patch

Patch 125 comments

This is the first public patch to the Conversion Pack 2.0. A list of changes will be made available in the related news post as well as in the download...

KotOR Galactic Conquest

KotOR Galactic Conquest

Full Version 85 comments

Add-on to Conversion Pack 2.0 that allows you to play the "Galactic Conquest" gamemode with the KotOR era.

Star Wars Battlefront Conversion Pack v2.0

Star Wars Battlefront Conversion Pack v2.0

Full Version 197 comments

Full release of the Star Wars Battlefront Conversion Pack. Download includes full auto-installer.

KotOR Sides Demo

KotOR Sides Demo

Demo 13 comments

Early beta of the KotOR-era sides. Conquest mode on the stock Mygeeto map, one mode for infantry and one for heroes. Note that not all heroes nor all...

Comments  (0 - 10 of 758)
diddlydarnman
diddlydarnman

Does this conflict with clone wars extended?

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Teehzy-g-
Teehzy-g-

IF i install the patch, i need to install this aswell right?

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ramicusmenicus
ramicusmenicus

Do the new maps get added to galactic conquest. or just instant action?

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retwe2
retwe2

Does this change the AI and does it nerf any pre-existing units?

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retwe2
retwe2

Also, there seems to be a bug with the Imperial Engineer in that I can't throw health/ammo.

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retwe2
retwe2

Also why do the Republic Spies start with a stealth field generator instead of their gun?

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retwe2
retwe2

Anyway, God bless m8

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Star Wars Battlefront II
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9.3

246 votes submitted.

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Highest Rated (4 agree) 7/10

The mod adds on a great deal of content. And for role playing especially, this mod is handy. However, this mod is far from perfect. As like with Dark Times II, I often experience crashes when trying to use certain maps, and some of the models (I keep think of Bastila...) seem to need a replacement or upgrade of some kind. KotOR is a welcome era, but weapons feel a little less distinct, and it just feels less familiar when playing KotOR era. I didn't get to play GC, but I found often that the sides…

Jun 11 2011 by TheUnabridgedGamer

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