Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

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2 comments by .Corey. on Jan 28th, 2015

This news post covers information for both mods, but there have been several questions about what's happening with ICW2.2 so we'll start there. We've had a few bits and pieces available to test on our forums for a while now, however our focus has been on finishing the first release of Ascendancy. With that coming next friday, I'll move back to splitting more equally between the two as we accumulate feedback and make decisions for the future versions of Ascendancy. There have been other causes for delays, most prominently that my copy of the program needed to rig for Empire at War (necessary for adding the new PA and EotH units, as well as any Original Trilogy era content for that GC) was screwed up by Windows Update in a way that seems fairly insoluble without reformatting this computer which I don't really want to do, so I've managed to make other arrangements which should at least function as a workaround.

2.2 Announcement

Secondly, the main prompt for this post, is the decision to have a
minor rebranding of Ascendancy. Ascendancy has been officially renamed to Thrawn's Revenge II: Ascendancy. This may seem pretty trivial, but it's meant to address a few things which have come up rather frequently. It makes it easier for people searching for the mod to find it. It used to be a little odd that every outlet for Star Wars: Ascendancy was called Thrawn's Revenge. Our site, forums, facebook page, youtube channel and twitter all just said Thrawn's Revenge, which has made it a bit more challenging for new people to find information and made Ascendancy seem tacked on as opposed to being in the same "series." With the new name change, this should hopefully be resolved.

End of the Beginning

The other reason for this change has to do with content. Before, Ascendancy and Imperial Civil War were essentially perceived as two parallel mods that just happened to be made by the same team, when in reality Ascendancy is, if not the sequel, then as close as that term can possibly come, which should again help with people who are new to the mods, or are coming to one mod from the other. While there are a few differences in what's included, notwithstanding the obvious changes from the fact that they're based on different games, the content being covered in each is heavily based on and influenced by the other, and Ascendancy is essentially an extension of what we wanted to do in Imperial Civil War in what we honestly felt was a more suitable engine. So, hopefully that clears up the divide between the two mods and explains a bit; if you're waiting for ICW2.2 we hope you'll give our initial work on Ascendancy a try, and if you're waiting for for Ascendancy we hope you'll enjoy ICW2.1 in the meantime.

Finally, I want to reaffirm that Ascendancy is still scheduled for the first release on Friday, February 6th.
Until then we've been posting our test games
on youtube, which we've all been enjoying and getting pretty good feedback on, so it seems likely we'll continue doing that for previews as we add new content for both mods.

As ever, we're always looking for ways to improve, so if you have any feedback, suggestions or requests for Thrawn's Revenge (either one) feel free to let us know.

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Thrawn's Revenge I: Imperial Civil War on ModDB
Thrawn's Revenge II: Ascendancy on ModDB

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Post comment Comments  (70 - 80 of 933)
Guest Jan 5 2015, 10:51pm says:

Will the Mandalorians make an appearance as a minor faction? you could use the the mandalorian ships from Empire at War and possibly ships from the mandalorian wars that have been retrofitted

+3 votes     reply to comment
.Corey. Creator
.Corey. Jan 5 2015, 11:46pm replied:

The Mandalorians had pretty much no fleet whatsoever for at least a couple hundred years before the mod started, and the Empire pretty much crushed whatever they had left. Even FoC's really weird story doesn't attribue any power to them, it all goes to the Zann Consortium, which any attempt to portray an even half-believable picture of galactic powers would toss way by the wayside. If there was a Mandalorian faction you could probably represent every ship they had canonically with about 3 fighters. They only became even remotely relevant again pretty late into the Vong War under Fett's leadership, which was pretty much in the form of a few freedom fighters. Their first post-Imperial contribution to any sizeable war effort was in the Coalition of the Second Galactic Civil War, 20 years after the mod ends with Bes'uliik fighters as still being their only real contribution. The Mandalorian Wars were several thousand years before the mod starts, so even retrofitted ships (if any had survived at all) would be pretty ****** compared to even the worst "modern" ones.

TL;DR the mod takes place in what is arguably the lowest point for what could loosely be called a civilization in 4000 years. Even Bakura had a stronger independent defense force.

+6 votes   reply to comment
Guest Jan 6 2015, 8:39am replied:

why not swapping the mandos with the pirate faction and thats it?

+3 votes     reply to comment
.Corey. Creator
.Corey. Jan 6 2015, 11:14am replied:

Because like I said, they hadnt had any sort of fleet at all for centuries.

+3 votes   reply to comment
Guest Jan 6 2015, 2:52pm replied:

what will be done with pirates then, they just simply gonna be space pirates or you gonna make them lore friendly?

+2 votes     reply to comment
redsox2cf Jan 8 2015, 1:02pm replied:

It would be awesome if they were black sun or something but I'm sure somethings already been decided on.

+3 votes     reply to comment
redsox2cf Jan 5 2015, 9:12pm says:

I really like that ability of the New Republic that you mentioned, where you can use culture to take a planet peacefully. More mods should use this.

I do hope though that the New Republics culture spread will be strong enough so that it isn't easier and faster to just take a planet the normal way, by force.

+3 votes     reply to comment
Slevered Jan 6 2015, 1:48pm replied:

If it is not stopped, New Republic culture can wreak havoc on planet allegiance, construction speed, and buff the ships you bring in to attack. You can actually just send quick strike teams to destroy nearby enemy broadcast centers, which allows you to focus your main fleets elsewhere.

+1 vote     reply to comment
tylerbanke Jan 5 2015, 5:13pm says:

Will the Eclispe SDD be in game?

+1 vote     reply to comment
.Corey. Creator
.Corey. Jan 5 2015, 5:18pm replied:

No, the Eclipse was uniquely the Reborn Emperor's flagship. The Sovereign will be available, however.

+1 vote   reply to comment
tylerbanke Jan 5 2015, 6:50pm replied:

Aww. The Eclispe is one of my favorite ships the Empire ever designed.

+3 votes     reply to comment
_Jinz_ Jan 8 2015, 10:03am replied:

The Sovereign-class is basically an Eclipse, not sure why you're disappointed. Just rename whatever random name you're given with the Sovereign-class to "Eclipse".

0 votes     reply to comment
tylerbanke Jan 8 2015, 3:28pm replied:

The Eclispe is larger and more imposing than the Sovereign. It is the symbol of Imperial dominance and authority. Thats why the Emperor used it as his flagship.

+4 votes     reply to comment
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