Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


If you find a bug, please do not report it in the comment section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread, if they haven't already been addressed.


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...Ascendancy 1.0F Released...


While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their chance to strike. Can the Empire of the Hand unite the galaxy against the impending external threats, or will the Pentastar Alignment find the opportune moment to strike and establish a new form of Imperial galactic leadership?

Intego Preview

...For Those New To Ascendancy...


Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment in the post-Endor Star Wars galaxy, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several maps with various configurations, featuring several new planet types and canon planet placements.

Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...New in 1.0F...


New Capital Ships: Intego (Hand), Lucrehulk (Alignment), Torpedo Sphere (Remnant)
Fixed multiple bugs
Several balancing changes
Some new tech and abilities
Many performance optimizations


As opposed to being a content-oriented release, 1.0F (or 'full') is intended to fix several of the issues in 1.0 before we work on breaking the game again for 1.1 For a more comprehensive overview, see here.

Imperial Entanglements

I've scheduled it to release about when I intend to wake up, so I can put out any fires all day because I'm selfish like that. Otherwise my phone will blow up while I'm asleep and I don't like that. - Corey

Ascendancy 1.0f (For Sins V1.82 STEAM)


The version for v1.82 is available now, with support for 1.83 coming as soon as possible

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

...Game Days...


In order to facilitate multiplayer matches for our players, we'll be doing pre-planned community game nights on predetermined weekends with Ascendancy players and developers. The first of these days will be Saturday May 7th, at 2pm EST and will be hosted on lead developer Corey's personal stream, at www.hitbox.tv/CoreyLoses . Access for games that day will be first-come-first serve, and depending on how people feel about it it, we'll look at different ways to expand this.


Onwards and Upwards


1.0 may have just been released (or be about to be released, if you're reading this before noon on release day), but we've already started working on 1.1, including a longer version of this news post on our forums with reflections on 1.0, general plans for 1.1, and an exciting new mechanic for 1.1. It'll be posted here once the release post has its time in the sun, but in the meantime you can see some of our thoughts on 1.1 here: Thrawnsrevenge.com

Capital Punishment

Capital Punishment

News 6 comments

Release plans and new capital ships for everyone except the New Republic. They know what they did.

Ascendancy 1.0 Open Beta Released

Ascendancy 1.0 Open Beta Released

News 11 comments

While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their...

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

New Republic 1.0 Playthrough

New Republic 1.0 Playthrough

News 5 comments

Continuing on our goal to post a playthrough with each faction before release, here's the first part of an almost all-too-short New Republic playthrough...

Ascendancy 1.0f (For Sins V1.82 STEAM)

Ascendancy 1.0f (For Sins V1.82 STEAM)

Full Version 13 comments

NOTE: The GoG version will be coming soon. While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim...

Post comment Comments  (70 - 80 of 2,054)
Lockerd
Lockerd

here's the thing I don't get about the chiss.

Their star destroyer variant, they didn't wanna make any exposed bridge for easy targeting, yet their biggest, very expensive warship has two decks of very easily visible and accessable areas ready to be targeted right on the nose of the ship.

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.Corey. Creator
.Corey.

If you read Outbound Flight (at least I think it was Outbound Flight, I could be wrong), while the bridge of Chiss ships are not easily accessible like that, they tend to have observation decks on their ships separate from the bridge.

Reply Good karma+1 vote
Lockerd
Lockerd

but on a dedicated warship? in an exposed area?

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.Corey. Creator
.Corey.

Yes, every ship it's been mentioned as existing on is a dedicated warship, and any observation deck would be, by definition, in an exposed area. It's no different from every other bridge in star Wars being completely exposed, except in this case it's simply an observation deck, not a bridge.

Reply Good karma+1 vote
phoenixgalaxy
phoenixgalaxy

How do you access the heroes

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Mister_Vogel
Mister_Vogel

There are no heroes in the mod,not counting "hero" flagships in Flagship Victory setting.

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.Corey. Creator
.Corey.

Yeah; if you turn flagship victory mode on, each faction gets a hero. Other methods of using heroes will be something we probably explore later.

Reply Good karma+1 vote
Mister_Vogel
Mister_Vogel

Is there a way to turn the passive regeneration off ? I'd like to make the game a bit more challenging,and even though regeneration is already slower than in vanilla SOASE,it's still not enough for me.

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.Corey. Creator
.Corey.

Every ship's entity file has a hull regen rate.

Reply Good karma+2 votes
Mister_Vogel
Mister_Vogel

Alright,thank you for answering.I also wanted to ask about just one more thing : I might be getting annoying,talking about starbases (btw,i've been so wrong about Esseles,because i didn't realise that it was a starbase,not a civilian station),but will you consider adding or replacing starbases in future Ascendancy versions ? Not saying that you should,just asking.

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Minjakutor789123
Minjakutor789123

Will there be a 1.82 version released as well as the 1.83 version. I'm thinking of not updating because it has been a hassle in the past.

Thanks

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.Corey. Creator
.Corey.

The game will automatically update on steam, we have no intention to keep supporting 1.82 after it becomes unavailable (even if they keep the option there for downgrading, that's not going to be the default for any service and there's no reason not to - that's only so people can keep mods that have /stopped/ updating).

Reply Good karma+1 vote
Minjakutor789123
Minjakutor789123

Thanks .Corey

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Sins of a Solar Empire: Rebellion
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Highest Rated (2 agree) 10/10

Thrawn is one of the best characters of the EU. This mod, and it's predecessor bring that character off the story pages. And into our game. Something the movies and official games have failed to do. Short of Rebellion (Supremacy.) The best SW's game ever in my opinion, but painfully dated by this point. Delving into the ideals of his background, in a fun and expansive SW mod is simply a joy. I'm waiting for 1.0 to authorize even as I speak, but .95 already showed a care to crafting a quality mod…

Feb 5 2016 by Justicar333

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