Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

User Posted ImageUser Posted ImageUser Posted Image

...Further Information...
FAQ Thread - Progress Thread - Tester Signup - Mod Wiki

...Follow the mod...

Forums - Facebook - Steam Group

Image RSS Feed Latest Screens
Assuaging the Fears This is How Space Junk is Born Imperial Bonanza
Blog RSS Feed Report abuse Latest News: Trailer #1: The Imperial Remnant

10 comments by .Corey. on Oct 16th, 2014

...The Imperial Remnant...
The galaxy has fallen into disorder in the years after Endor. Can anyone take the remains of the once-great Empire and restore peace?

Keep in mind that what you see represented in the trailer is still from a work-in-progress, and that a lot of stuff (especially particle effects) will be or even has already been updated between filming and release.

...Further Information...
FAQ Thread - Progress Thread - Tester Signup - Mod Wiki

...Follow the mod...
Forums - Facebook - Steam Group - Youtube  

Media RSS Feed Latest Video
Post comment Comments  (70 - 80 of 736)
valinhorn
valinhorn Jul 24 2014, 11:31pm says:

May I inquire as to if any of yal are on QuizUp playing the Star War quizzes? Showed me how much I hadn't read

+1 vote     reply to comment
.Corey.
.Corey. Jul 28 2014, 11:38am replied:

Slornie is, I think.

+1 vote     reply to comment
echuu
echuu Jul 24 2014, 9:59pm says:

I'm playing Star Trek : Arma 3 these days, and I noticed I never (or rarely) lag when playing on small maps (obviously) or bigger map with isolated planets (ie each planet is rather distant from the others). If so, when zooming on a specific planet the other ones are far and the game seems to load only LODs, which save ressources.

Maybe a good way to keep good performances in Ascendancy would be to create long hyperspace distances. It would improve a lot the strategic aspect too, since it will require much more time to use reinforcements because of the travel time.

What do you think about that idea?

-1 votes     reply to comment
.Corey.
.Corey. Jul 25 2014, 11:41am replied:

It's not really loading a LOD per se; when you're far enugh away from something, it stops rendering it at all and just shows the icon. This goes for both ships and planets. So, spacing them out doesn't really solve anything from a graphical or performance perspective, I'd think, though our planets tend to be rather spaced out (it's a side effect of having all the maps made from one giant map I made of every planet we're using, plotted more or less accurately, which has to take into account more compact Star Clusters like Hapes, along with more spaced out areas like the Outer Rim).

The lag people experience in Sins is typically CPU related since the game is single-threaded and keeping track of a lot of things at once. Particle lag in large battles is also a big offender, sometimes. For this reason, some of the biggest causes of lag are fighters and mines. Especially fighters. This is one of the reasons for our fighter supply system; we're able to represent all the fighters a ship had, without actually putting them on the field at once.

+1 vote     reply to comment
echuu
echuu Jul 25 2014, 6:57pm replied:

All right, thanks for the answer!

+1 vote     reply to comment
TheAutumnAvenger
TheAutumnAvenger Jul 23 2014, 6:06pm says:

I am eagerly anticipating to destroy the Rebel scum with a fleet by the one and only Grand Admiral Thrawn.

+1 vote     reply to comment
Supertaker79
Supertaker79 Jul 23 2014, 1:17am says:

the mod looks great so far cant wait for it full release

+3 votes     reply to comment
jordanthejq12
jordanthejq12 Jul 23 2014, 12:15pm replied:

Amen to that!

+3 votes     reply to comment
.Corey.
.Corey. Jul 22 2014, 11:26am replied:

It can't be used as a generic shipyard planet model since pretty much every famous shipyard was a different type of planet. Mon Calamari was Oceanic, Bilbringi is an asteroid, Yaga Minor is a forest, etc. The orbital ring shipyard style was also pretty exclusive to Kuat as well.

It can't be used as an industrial type because the only thing really industrial about it is that it had the rings, which are specifically shipyards, whereas any actual industrial planets (like Mechis III) would be on the planet itself.

+4 votes     reply to comment
Mister_Vogel
Mister_Vogel Jul 22 2014, 12:25pm replied:

Ok,once again,thanks for the answer.I suppose you're right.Guess i've been playing too much SoGE lately...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Contact
Send Message
Official Page
Thrawnsrevenge.com
Release Date
Coming Dec 2014
Mod Watch
Track this mod
Share
Style
Genre
4X
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Star Wars: Ascendancy on your homepage or blog by selecting a button and using the HTML code provided (more).

Star Wars: Ascendancy
Star Wars: Ascendancy
Statistics
Rank
29 of 22,507
Last Update
1 day ago
Watchers
1,796 members
News
19