Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

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10 comments by .Corey. on Oct 16th, 2014

...The Imperial Remnant...
The galaxy has fallen into disorder in the years after Endor. Can anyone take the remains of the once-great Empire and restore peace?

Keep in mind that what you see represented in the trailer is still from a work-in-progress, and that a lot of stuff (especially particle effects) will be or even has already been updated between filming and release.

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Guest
Guest Jul 28 2014, 11:12am says:

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.Corey.
.Corey. Jul 28 2014, 11:41am replied:

All of the buildings have been remade based on either canon stations, or, in the case of the Trade Station, Ralph McQuarrie's concept art.

As for planets, "Coruscant" style planets are their own planet type, called Ecumenopolis. The first picture in the gallery right now is already one of them. They're very rare and pretty valuable, so they're never going to be home planets unless you specifically move your capital there, or in the pre-set scenarios where players start with more than one planet. Home planets are typically going to be Temperate planets, like Dantooine or Naboo.

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Guest
Guest Jul 28 2014, 12:52pm replied:

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valinhorn
valinhorn Jul 24 2014, 11:31pm says:

May I inquire as to if any of yal are on QuizUp playing the Star War quizzes? Showed me how much I hadn't read

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.Corey.
.Corey. Jul 28 2014, 11:38am replied:

Slornie is, I think.

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Slornie
Slornie Jul 28 2014, 3:03pm replied:

Yeah, I am now as of reading valinhorn's post yesterday. I tend to do alright except for anything a) KotOR, b) TCW, or c) Legacy. Currently I'm in "Top 10 United Kingdom for July", whatever thats worth. :P

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valinhorn
valinhorn Aug 14 2014, 6:07pm replied:

Nice Slornie. Just sent u a request

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echuu
echuu Jul 24 2014, 9:59pm says:

I'm playing Star Trek : Arma 3 these days, and I noticed I never (or rarely) lag when playing on small maps (obviously) or bigger map with isolated planets (ie each planet is rather distant from the others). If so, when zooming on a specific planet the other ones are far and the game seems to load only LODs, which save ressources.

Maybe a good way to keep good performances in Ascendancy would be to create long hyperspace distances. It would improve a lot the strategic aspect too, since it will require much more time to use reinforcements because of the travel time.

What do you think about that idea?

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.Corey.
.Corey. Jul 25 2014, 11:41am replied:

It's not really loading a LOD per se; when you're far enugh away from something, it stops rendering it at all and just shows the icon. This goes for both ships and planets. So, spacing them out doesn't really solve anything from a graphical or performance perspective, I'd think, though our planets tend to be rather spaced out (it's a side effect of having all the maps made from one giant map I made of every planet we're using, plotted more or less accurately, which has to take into account more compact Star Clusters like Hapes, along with more spaced out areas like the Outer Rim).

The lag people experience in Sins is typically CPU related since the game is single-threaded and keeping track of a lot of things at once. Particle lag in large battles is also a big offender, sometimes. For this reason, some of the biggest causes of lag are fighters and mines. Especially fighters. This is one of the reasons for our fighter supply system; we're able to represent all the fighters a ship had, without actually putting them on the field at once.

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echuu
echuu Jul 25 2014, 6:57pm replied:

All right, thanks for the answer!

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