Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
Image RSS Feed Latest Screens
Pentastar Titan: Bellator Faction Profile Screenshots: Venator Faction Profile Screenshots: Secutor
Blog RSS Feed Report abuse Latest News: Ascendancy 0.95 Beta Released

11 comments by .Corey. on Mar 23rd, 2015

...Ascendancy 0.95 Beta Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Keep in mind, this is still a beta/early access version to test certain functionalities and features before we're too committed to anything. Several things are therefore still in progress or not started, and we appreciate all feedback.

Lambda Shuttle Ready

...Features of Ascendancy...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Changes in 0.95...

3 Starbase types added
XQ Resupply station added for New Republic
UI Overhauled
New Planet Textures
New Techs and Abilities
Balancing Adjustments
Bug Fixes
Galaxy Gun Optional

For more in depth changelists, see here.

We've begun work on a wiki with in-depth information on the mod. There's still a ton of information we're working on adding as a result of the recent downtime, and registration is open so if you see something you want to add, feel free. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. To post a bug or if you require tech support, there's a section for it on our forums.

V0.95 Beta (Full)
Download 0.95 Hotfix (requires full 0.95)

0.95 Hotfix (Requires 0.95 Full)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

XQ Resupply StationArid Oceanic

...Coming in 1.0...

Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish

Follow Ascendancy

Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 2 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 20 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (60 - 70 of 1,316)
Ranlab99
Ranlab99 Mar 21 2015, 1:30pm says:

Guys. I really love your mod, because I'm a huge fan of Star Wars and EU. everything works fine, but I wanted to play with my friend over LAN (Tunngle) and we've got problem. When I create the room it say's "This map requires the following DLC to play: String not found". That's strange, because it appears with every map, although I can play them in singleplayer. But I can start the match in multiplayer though, but after loading there is "Defeat" screen and we can't work it out. Changing vicotry settings does nothing. PLEASE HELP! Thanks in advance, Ranlab.

+1 vote     reply to comment
.Corey. Creator Online
.Corey. Mar 22 2015, 5:15pm replied:

Does the person you're playing with have the DLC?

+2 votes   reply to comment
echuu
echuu Mar 19 2015, 1:47pm says:

I check to mod profile twice a day, I'm really eager to play that 0.95, can't continue my 0.90 game for I know what the new version will add/correct.

+2 votes     reply to comment
.Corey. Creator Online
.Corey. Mar 19 2015, 8:30pm replied:

We're just testing stuff now.

+6 votes   reply to comment
niccoloking
niccoloking Mar 18 2015, 2:24am says:

So I have to tip my hat to the developers. I love this mod as much as I love Sins of a Galactic Empire. I am curious about creating maps. Will you be releasing a Galaxy Forge edition specific to your mod?

+2 votes     reply to comment
wheelmandan
wheelmandan Mar 17 2015, 6:18am buried:

(buried)

hey Corey i don't know if you seen this or not but looks like they have updated something on Sin i couldn't find the update but giving ya heads up.

-7 votes     reply to comment
Schuchart
Schuchart Mar 17 2015, 10:06am replied:

*thanks bye

0 votes     reply to comment
mikey1871
mikey1871 Mar 16 2015, 5:15pm says:

hi, so i just read that ironclad/stardock just put up what they call their last change to the basic game.... so are all the mods screwed now til you awesome mod makers can update your mods to their changes? I certainly hope not. but i had to ask anyways.

stupid steam says the update is fricking required!!

Thanks by-the-way for this excellent mod :D

+1 vote     reply to comment
.Corey. Creator Online
.Corey. Mar 16 2015, 7:52pm replied:

I haven't seen anything about a new patch, but whether or not that breaks mods depends on the content. Most balancing patches just requires renaming the mods folder and everything works fine. Stuff like DLC can entirely break mods and requires significant reworking.

+1 vote   reply to comment
mikey1871
mikey1871 Mar 16 2015, 8:29pm replied:

hummm, well it said there was a required update. i launched your mod. it works still. the version said it was 1.82.5006 and i have both the dlc's installed. SO idk what it was. lol

Sorry for crying wolf i guess.

+1 vote     reply to comment
Schuchart
Schuchart Mar 17 2015, 10:04am replied:

The problem at hand is that the new patch updates the Sins.exe, therefore revoking the LAA-patch. If the mod is depending on that, you'll need to re-apply it after updating Sins.

Look over at the comment section of STA3, there are a lot of people sh*tt*ng their pants over the new patch and alleged introduced mod-incompatibility, instead of just checking what it actually did.

+2 votes     reply to comment
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