Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

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Kariek Cruiser Reskin Imperial Fleet Adjustments Dev Diary #11: Admiralty & Migration
Blog RSS Feed Report abuse Latest News: The Ssi-Ruuvi Imperium

5 comments by .Corey. on Jul 12th, 2014

....The Ssi Ruuvi Imperium...

If you missed it, you can read what it means to be a non-playable faction in Ascendancy in our post about the Hapes Consortium, the other one which has a lower concentration of space dinosaurs, by clicking here.

...History & Culture...

"It has been almost thirty years since the Ssi-ruuvi Imperium waged war in this section of the galaxy. In fact, our former masters were assessing more than just their tactics in the wake of their defeat." - Lwothin

Dev Diary 10: The Ssi-Ruuvi Imperium

For much of its history, the Ssi-Ruuvi Imperium remained isolated in their own star cluster, content to enslave less powerful species close by, chief among them the closely-related P'wecks. This isolation was partially the result of xenophobia, while the Ssi-Ruuk religious fear of dying away from consecrated ground also contributed heavily. In this isolation, the Ssi-Ruuk developed their own unique technology to power their droids and starships, a process named entechment by which they drained a being of its life energy. Resource scarcity drove the Imperium to become expansionist around the Battle of Endor, and upon taking Imperial prisoners from border worlds, they discovered that humans provided significantly larger amounts of energy.

A deal with Emperor Palpatine had promised the Imperium several worlds and millions of entechable humans, however upon his death the Empire was no longer able to fulfil this deal, and the Imperium began an invasion into the Chiss Ascendancy and the known galaxy. The New Republic launched a counter-offensive after defeating the Imperium at Bakura, only to find the Ssi-Ruuvi fleet in shambles, the result the much more destructive theatre of war between the Chiss forces and the Imperium; Jagged Fel indicated the occurance of several skirmishes between the Chiss and the Imperium. Although it would take decades, the Imperium recovered and, under the influence of Yuuzhan Vong infiltrators, launched another offensive in 28ABY which was ultimately thwarted by the Galactic Alliance and a P'weck slave revolt.

Dev Diary 10: The Ssi-Ruuvi ImperiumDev Diary 10: Swarm Droid

"The gulfs of space are not home to us and neither are the barren worlds. The worlds of fire and the worlds of ice are not home to us. Where oxygen burns and water flows, where carbon bonds and ozone protects—there we plant our roots. The seed of our species is fertile; all we require is the soil in which to plant it." - The Keeramak, Grand Shreeftut of the Ssi-Ruuvi Imperium

Although in many ways outclassed by the other factions, the Ssi-Ruuvi Imperium can still pose a major threat if left to expand unchecked. Unlike other factions, they are able to mass produce their Swarm Droid fighters without concern for supply levels. The Imperium is at its strongest when it has access to enemy populations to entech; several Ssi-Ruuvi ships have the ability to target planets, allied or enemy, and increase their own power at the expense of the local population. What this means is that if they are able to successfully perform raids or assault enemy planets, they are able to provide a considerable power bonus to their ships.

Available Units
Fighters: Swarm Droid, V'sett Fighter
Frigates: D'Kee Lander, Fw'sen Picket, Wurrif
Cruisers: Lwhekk Manufacturing Ship, Sh'ner
Capital Ships: Shree

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Post comment Comments  (50 - 60 of 655)
.Corey. Jul 3 2014, 8:33am says:

Our regularly scheduled New Republic Fighter of the Day will be postponed for a news post.

+3 votes     reply to comment
rumiks Jul 1 2014, 8:16pm says:

looks awesome so far guys will you be putting heroes in the mod? if so change the empire a little please

-2 votes     reply to comment
.Corey. Jul 1 2014, 9:30pm replied:

The only heroes will be the flagship in the flagship victory condition gametype.

+3 votes     reply to comment
_Alive_ Jul 2 2014, 12:08am replied:

Aww come on Corey heroes add so much to other mods like Armada 3 and Star Wars Interregnum just imagine what you guys could do with them :)

-1 votes     reply to comment
Shaza Jul 2 2014, 3:07am replied:

I don't think trying to be like everyone else results in a positive experience.

+3 votes     reply to comment
_Alive_ Jul 2 2014, 10:54am replied:

Im fine with that, i know this will be a great mod and that its yours to build

+1 vote     reply to comment
Piemanlives Jun 29 2014, 9:25pm says:

So question, as we saw in the team's other mod Thrawn's Revenge, the tech system was based on era progression which I found to be pretty interesting due to the fact that vessels would become unavailable and new ones would eventually take their place. With sin's tech tree system, how are you guys planning the research system, for I don't know how flexible sins can be when it comes to research.

+1 vote     reply to comment
.Corey. Jun 29 2014, 10:59pm replied:

We plan to use the tech tree primarily as a way to emphasize the differences between factions, and we want to avoid the Sins tech tree style where every faction just has the same flat upgrades to everything that mean by late game everyone's back on equal footing. There's a few things we may do with the Remnant in particular. We aren't trying to replicate the era system, however.

+3 votes     reply to comment
Enceladus Jun 29 2014, 10:29pm replied:

A fleet of space triangles is always an excellent photo opportunity. I wouldn't be surprised if one popped up either here or on our forums in the future.

+2 votes     reply to comment
Revan_Shadow-Slayer Jun 29 2014, 11:16pm replied:

I guess I'll just watch to watch for one, I've been wanting a good background to use on my desktop.

+1 vote     reply to comment
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