Star Wars: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

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Let's Play 2 Part 2: Misfire (Description) End of the Beginning End of the Beginning
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7 comments by .Corey. on Jan 20th, 2015

...Countdown...

We've officially finished all of the content we had planned for the beta (we're going to call it 0.9 from now on). For those who don't remember what that is, it includes the New Republic and Imperial Remnant fully playable with all-new ships, structures and research trees. It also includes all of the non-factional new mechanics we've explained so far in news posts like ship performance that degrades with damage, migration, escape pods. With the release itself we'll provide full documentation on the changes and how everything works. All that's left for us to do is to clean up some UI and text components, do some balance adjustments and finalize a few assets. This means we can finally move on from estimates and give a solid release date for 0.9.

Unless something goes very wrong, 0.9 will be uploaded on:

Friday, February 6th

End of the BeginningEnd of the Beginning

Keep in mind that this is a beta (technically alpha, really), and therefore there are still many things that are still not done yet or unbalanced to some degree. The primary goal with it is to give everything to a larger audience to help generate new ideas, have more data to help balance, and get feedback on systems so we can weed out or change them before they get too entrenched. The primary focus of this news post is going to be to discuss several of the features and content we've still got on the backburner for the full release and beyond, some more specific than others.

...Vision of the Future...

1.0 will essentially be used to finalize existing content and polish what's already there. The first priority of 1.0 will be to finish fleshing out any incomplete areas of the Remnant and New Republic. On 0.9 they have about 90-100 techs each, for example, but there's still room where we feel there could be more, which we'll use to fill out any gaps in their existing trees. We also plan to add one or two new ships. Secondly, this is when the bulk of unit VOs will be added and we'll make a final decision on music. You might be saying "well why don't you just throw in regular Star Wars music," but there are potential issues with that. We'll also finish off planet textures, backgrounds and begin to redo some of the models and skins that need it (something you'll know we do quite often, if you've followed our work on Thrawn's Revenge). Also more maps. Always more maps.

End of the BeginningEnd of the Beginning

Beyond that, though, there are still many things we want to add and change, but did not want to overpack the first release with a mess of changes, or delay it longer. We've started a lot of our military changes with 0.9, and that will always be a focus, however there are several systems we're looking to implement and change in the economic, diplomatic and cultural components of the game to help it live up the the 4X genre. We'll talk about these more in future updates after the release of 0.9.Another area we've talked about before is trying to make the game feel like a more "living galaxy." There are a few primary ways we intend to do this that we haven't implemented for 0.9. The first is to give planets more unique characteristics; Kuat ideally shouldn't feel the same as every Tier 3 Terran planet, and Coruscant shouldn't be the same as every Ecumenopolis. One way we aim to change this is through specific planet bonuses and artifacts. Another is through unique (functional) structures and landmarks, like Centerpoint at Corellia. We also intend to use random events.

End of the BeginningEnd of the Beginning

Finally, and I'm sure for many people most importantly, we still have several factions to go now that the first two are essentially finished. First off, we have the Empire of the Hand, which is itself sitting pretty close to completion and will either be in 1.0 or 1.1. Secondly, we have the Ssi-Ruuvi Imperium. Thirdly, the Yuuzhan Vong, which we haven't officially mentioned before but which we have hinted at and everyone picked up on, and even hidden some Vong fleets in a few screenshots which I don't think anyone's found. Finally, we've been talking internally about what to do with the Hapans. Initially we planned to make them one of the playable factions but leave them relatively underdeveloped, which none of us were very happy with. The other option was to do what we did with the Empire of the Hand and further fleshing them out on our own; they're a faction that canonically has a pretty significant chunk of territory and although they're most famous for the Battle Dragon, Miy'tils and Nova Cruisers, they are mentioned as having multiple other classes (Hetrinar bombers, Beta Cruisers) so it's a bit of a grey zone for us, especially since with the whole Legends canon thing they're unlikely to ever get fleshed out more. Alternatively, if nobody is happy with either of those options they'll be subsumed as a branch of the New Republic's diplomatic tree and left as militia-style forces.

If you want to join the team while we work on this stuff, we have a thread where we describe the kinds of positions we could always use more help in on our forums, so click here if you're interested.

Finally, here's the second part of our second Let's Play of the mod, in which I crush Palpatine and Daala starts to become a problem for the other 3.

That's all for now. The next news post that doesn't have a Let's Play will have a download link for 0.9

...Follow Ascendancy...

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Post comment Comments  (50 - 60 of 919)
LegendaryGamer
LegendaryGamer Jan 10 2015, 12:08am buried:

(buried)

I'm sorry,

I just started doing sins mods on my own... They are rather tedious and time consuming, however, you have a 5 person (cannot say man, I think some of your devs are gay) team that doesn't know how to actually show off the non-existent assets of their game because they zoom in and out incessantly like a spasmodic *****.

I have made more actual prograss on my mod, "AssEndNancy" in a weeks time than I have seen come out of you guys.

This mod will never be done, not in our lifetimes. Go back and re-compile the Empire at War code and make that piece of **** playable .. at least you are more or less done with it.

Have a nice life and a happy new year never finishing this piece of utter smegma ;)

-30 votes     reply to comment
redsox2cf
redsox2cf Jan 12 2015, 4:06pm replied:

"AssEndNancy"... Clearly you thought that one up on your own.

Good for you with your progress, most of us have jobs, friends, relationships, etc. and can't spend all of our waking hours working on a hobby.

And before you come back with "I have all those things!", no, you don't lol

+1 vote     reply to comment
Guest
Guest Jan 13 2015, 10:24am replied:

This comment is currently awaiting admin approval, join now to view.

malanthor
malanthor Jan 11 2015, 9:53pm replied:

Heh. Ignore him. Hes just a silly troll out for attention. Im sorry your parents never gave you the attention you needed kid, but please get over it. Seek counceling if possibly.

+3 votes     reply to comment
Convergence
Convergence Jan 11 2015, 2:57pm replied:

Absolutely uncalled for comments. The developers do this on their schedule with no compensation so this falls under a hobby or just fun for them. Patience and respect should be given and you sir have neither. Absolutely atrosious behavior. You need to get some therapy.

Devs please take your time and follow your vision. Do not take comments like the above seriously.

+3 votes     reply to comment
Shaza
Shaza Jan 11 2015, 3:42pm replied:

We were pretty sure it was one of our own messing with us if that gives you any idea how we took it.

+4 votes     reply to comment
scottr876
scottr876 Jan 10 2015, 12:41pm replied:

Such rage and disrespect, and for what? Over a free mod of which they want to perfect before releasing. You sir are a disgrace!

+9 votes     reply to comment
Guest
Guest Jan 5 2015, 10:51pm says:

Will the Mandalorians make an appearance as a minor faction? you could use the the mandalorian ships from Empire at War and possibly ships from the mandalorian wars that have been retrofitted

+3 votes     reply to comment
.Corey. Creator
.Corey. Jan 5 2015, 11:46pm replied:

The Mandalorians had pretty much no fleet whatsoever for at least a couple hundred years before the mod started, and the Empire pretty much crushed whatever they had left. Even FoC's really weird story doesn't attribue any power to them, it all goes to the Zann Consortium, which any attempt to portray an even half-believable picture of galactic powers would toss way by the wayside. If there was a Mandalorian faction you could probably represent every ship they had canonically with about 3 fighters. They only became even remotely relevant again pretty late into the Vong War under Fett's leadership, which was pretty much in the form of a few freedom fighters. Their first post-Imperial contribution to any sizeable war effort was in the Coalition of the Second Galactic Civil War, 20 years after the mod ends with Bes'uliik fighters as still being their only real contribution. The Mandalorian Wars were several thousand years before the mod starts, so even retrofitted ships (if any had survived at all) would be pretty ****** compared to even the worst "modern" ones.

TL;DR the mod takes place in what is arguably the lowest point for what could loosely be called a civilization in 4000 years. Even Bakura had a stronger independent defense force.

+6 votes   reply to comment
Guest
Guest Jan 6 2015, 8:39am replied:

why not swapping the mandos with the pirate faction and thats it?

+3 votes     reply to comment
.Corey. Creator
.Corey. Jan 6 2015, 11:14am replied:

Because like I said, they hadnt had any sort of fleet at all for centuries.

+3 votes   reply to comment
Guest
Guest Jan 6 2015, 2:52pm replied:

what will be done with pirates then, they just simply gonna be space pirates or you gonna make them lore friendly?

+2 votes     reply to comment
redsox2cf
redsox2cf Jan 8 2015, 1:02pm replied:

It would be awesome if they were black sun or something but I'm sure somethings already been decided on.

+3 votes     reply to comment
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