Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
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Warlord Stronghold Whiteboard Preview (1.0 Edition) Procursator
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2 comments by .Corey. on Apr 20th, 2015

"Let me get this straight. You said 'Kiss my Wookiee!' to the most powerful warlord in the galaxy?" - Isolder, Hapan Prince

As you probably noticed, in 0.95 starting forces are essentially the same pairs of Lancers and Carracks everywhere you go. In 1.0 and on, the galaxy will be far more populated when you start off a game.

Most prominently in a post Imperial-collapse galaxy, are the various Warlord groups. In the areas of space canonically controlled by these independent Warlords, you'll find their forces on patrol, with a bit of different composition depending on the group in question. Their canonical capitals also act as strongholds for their mini-Empires, where you'll find the Warlords themselves leading their fleet from their own flagship, such as Zsinj on the Iron Fist (see below). These Warlords were often quite fond of Super Star Destroyers, so their fleets can put up a fight against even the strongest of your forces. For those more familiar with the lore, along with Zsinj's empire you'll find Greater Maldrood, the Eriadu Authority and Zero Command.

In the non-Imperial parts of the galaxy, you'll also be able to find appropriate forces defending their planets with their own unique ships. Chief among these are the Ssi-Ruuvi and Hapans. How far we take this depends mostly on the limitations of Sins, since we're prioritizing stability over having more militia.

Warlord Stronghold

These starting forces aren't the only things you'll encounter while exploring the galaxy. There are also random events and structures (like Centerpoint) which will help to spice up your experience. More on those later.

Follow Ascendancy
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Squadron Size Reduction (Optional For Performance)

Squadron Size Reduction (Optional For Performance)

Apr 3, 2015 Sprites 10 comments

This minimod reduces lag by making fighter squadrons smaller, thereby saving your CPU a lot of hard work.

0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 7 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 20 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (40 - 50 of 1,366)
DoxGhost
DoxGhost Apr 3 2015, 8:39pm says:

Glad to see the Bellator and Secutor get some love. Will the Assertor-class SSD have a chance of being added to the PA? Or will its inclusion feel too similar to the playstyle of the Remnant?

+1 vote     reply to comment
.Corey. Creator
.Corey. Apr 3 2015, 8:47pm replied:

We have no intention of including it; the Bellator was chosen over the Assertor because the Assertor is really just the Executor for all intents and purposes.

+3 votes   reply to comment
breiti81
breiti81 Apr 3 2015, 6:58am says:

Best Star Wars Modd.
Ganz einfach weil sie schon zwei Parteien beinhaltet. Das komplette Interface ist angepasst,was aber auch gewöhnungsbedürftig ist. Aber alles in allem eine sehr schöne Modd,auch grafisch gut

+1 vote     reply to comment
lordoflinks
lordoflinks Apr 2 2015, 10:05am says:

Thank you for this wonderful mod.
What will the inclusion of the PA mean for the Yuzhang Vong, Sirr-ruk Imperium (I Hope thats how you spell it) and Hapes? Will one be cut?
Thank You

+1 vote     reply to comment
Guest
Guest Apr 2 2015, 10:48am replied:

I never really saw the Hapes having much to go as a main faction. Their fleet had little variety and their isolationist policy made trade, diplomacy and technology somewhat stagnant, making for rather dull gameplay. I'm not entirely certain how the planetary fleets work, but having Hapans as the neutral faction in the Cluster would work best imho. I kinda wish the rebels/new republic would get the tech from TEC rebels that made pirates friendly, would fit their ethos and legends fluff pretty well. Han Solo's hijinks nonwithstanding.

+1 vote     reply to comment
.Corey. Creator
.Corey. Apr 3 2015, 2:26pm replied:

The PA's inclusion will have no impact on whether or not those three are included; their inclusion or exclusion will be determined entirely on their own merits, since work-wise, we had to do the PA art for ICW anyways and the coding for them (tech, abilities) isn't *too* much of a drain.

As for the pirate truce thingy, the problem with that is that most militia forces are from factions that were in no way friendly to the NR (mainly Imperial ie Warlord groups) and having the NR be allied to that wouldn't make any sense. Especially as we populate the galaxy more.

+1 vote   reply to comment
lordoflinks
lordoflinks Apr 4 2015, 12:09am replied:

For Hapes I could see them as a purely defensive fraction. The Imperium could have interesting slaving mechanics. The Yuzhang-Vong, well they are very unique.
Thank You for the Clarification

+1 vote     reply to comment
Guest
Guest Mar 29 2015, 9:48pm says:

One thing I noticed when playing with the Executor is that it has very few turbolaser batteries that actually shoot at the enemy which makes it look kind of lame. Are there any plans to give it more batteries to make it look more realistic? Great work on the mod!

+2 votes     reply to comment
AviatorX
AviatorX Mar 29 2015, 6:14pm says:

Can someone tell me how to change the fighters amount back to .9 amount? My game is lagging extremely bad. Its just above playable. I blame the fighter amounts so i want to reduce them back to the amount each squadron had in 0.9.

+1 vote     reply to comment
.Corey. Creator
.Corey. Mar 29 2015, 6:32pm replied:

We're gonna be releasing something to do this over the next few days.

+5 votes   reply to comment
AviatorX
AviatorX Mar 29 2015, 9:29pm replied:

Ok, thanks. Ill be able to finish my game when you release it. My game was completely unplayable when i left lol.

+1 vote     reply to comment
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