Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Key Features of V0.9...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, such as migration, ship systems degrading with damage, and the ability to entirely destroy planets.


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Ascendancy 0.9 (Beta Version - ZIP)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
Image RSS Feed Latest Screens
Empress-class Space Station UI Redux Pt 1 Esseles-Class Space Station
Blog RSS Feed Report abuse Latest News: 0.95 Overview

6 comments by .Corey. on Feb 21st, 2015


Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing factions. This post doesn't include every single change, but should give an idea of some of the more impactful ones and general areas we're focusing on. Before we get started, after some significant downtime, our site and forums are back up. So, if you want to post feedback, suggestions or discuss strategy, you can click here

...Artificial Intelligence...

While the AI in Sins is hardcoded and therefore is the same in every mod, there's a few areas where it can be tweaked, and where it didn't interact well with the mod in 0.9. There are two prominent areas where we have made fixes or tweaks: first, we've fixed an issue where Escape Pods made the NR AI stop building dropships and therefore not expand. Also, we've increased the rate at which the AI builds capital ships, although this has involved increasing the rate at which capital ships reach higher levels. We'll also be playing around with some ship roles to influence how the AI builds and uses ships.

Oceanic Planet

...Ship Balance & Polish...

As we said in the release post, the ship stats currently in 0.9 are almost direct ports of our ICW values, and costs were essentially determined very roughly while we tested capabilities of things. In 0.95, we're beginning to focus more directly on those values, and beginning to make the ships match the stated playstyle of the factions; namely the Remnant ships being cheaper and more numerous, while weaker individually, and the New Republic ships being more powerful individually. We're also working to finish up the abilities for existing ships, based on what the factions need. Mon Calamari ships in particular have been buffed significantly (along with the Nebula). The Praetor has had its firepower decreased a bit, shifted more towards its tank role, and also had its cost increased to match its capabilities. The Galaxy Gun has also been limited to one instance, as we discussed in the previous post.

...Units & Structures...

The third goal with 0.95 is to more or less finish the units and structures for the New Republic and Imperial Remnant. Unit-wise this mostly just means the Proficient cruiser for the New Republic (the Remnant is getting some changes in 1.0 or 1.1, for a reason we'll explain when it becomes relevant). Structure-wise, this means adding the economic and military starbases for the two factions, as well as the New Republic's XQ Resupply platform, and a new Durasteel refinery to replace the stock one.

Arid Oceanic

...User Interface...

We're doing a significant overhaul on the HUD as well. Pictures coming later.

...Planets...

As you can see from the pictures in this post, we've also finished the textures for the new planet types in 0.9. There will be some new planet types in future versions, but we're using 0.95 to just finish up the existing ones.]

Swamp

...Wrap it Up...

We're not going to give a release date, so we'll just say that it'll be out when the above is finished. At this point, that mostly means the UI and the models/textures for the new structures.

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ascendancy 0.9 (Beta Version - ZIP)

Ascendancy 0.9 (Beta Version - ZIP)

Feb 6, 2015 Full Version 56 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (40 - 50 of 1,221)
LegendaryGamer
LegendaryGamer Feb 18 2015, 11:24pm buried:

(buried)

Honestly,

Perhaps this is the return of the scourge... However, for all the fluff you padded your mod news with I must say... What an absolute piece of trash. A dyslexic special ed student could have done better. I was sitting upon my throne, which incidentally is my toilet, and I realized that the violent explosion I just had was a better experience than your attempt at getting years to get nothing done at all.

Truly, all the talent that went into creating the empire at war mod, likely fled the modding scene when you guys came on board. That's assuming you are all guys. From your last post, with voiceovers I am left questioning the gender of ... all of you, one more than others. Post Op or Pre Op is all I can truly ask at this point?

Enjoy never winning an award for being worthless, love, a hater that thinks you all suck.

-31 votes     reply to comment
Schuchart
Schuchart Feb 23 2015, 4:51pm replied:

I suspect some kind of schoolyard throwdown à la "Who's getting banned the quicker on moddb?". But as life goes and according to Murphy's law, they (shamefully) weren't able to determine and discuss any further cornerstones of this honourful contract: Due to the bell ringing they hadda hussle and being in fourth grade is hard enough anyways. So he choose the cheap approach, 'cause he really needs those Ben 10 trading cards.

And yeah, during class tomorrow, please fetch a dictionary and look up "to have / throw a tantrum", it should show a picture of you being a "Legendary" "Gamer". Report back asap.

+1 vote     reply to comment
Ionus
Ionus Feb 20 2015, 3:43pm replied:

They're not making for money,They're making it for fun,A Dyslexic special Ed Student Can't make something like this,As Well you,That i don't even know how you're here,Please,Get out the Computer,Get a Life,And Suit Yourself.

+2 votes     reply to comment
plu7o
plu7o Feb 20 2015, 12:23am replied:

doesn't get enough attention IRL

+1 vote     reply to comment
Guest
Guest Feb 19 2015, 1:54pm replied:

Hmm, let me check here... It appears as though you have made no mods, so it's evident that a dyslexic special ed student could not have done better. Huh.

+6 votes     reply to comment
Wildcat31
Wildcat31 Feb 19 2015, 1:23am replied:

Thank you, kind sir. Your feedback means so much to us!

+10 votes     reply to comment
Byeforever
Byeforever Feb 19 2015, 12:51am replied:

More like "LegendaryTroll"... Oh no I'm feeding it...

+2 votes     reply to comment
codeuser Creator
codeuser Feb 19 2015, 12:04am replied:

Well that's just rude.

+7 votes   reply to comment
_Jinz_
_Jinz_ Feb 22 2015, 7:42am replied:

This ******* guy, right here.

+1 vote     reply to comment
Seashepard1999
Seashepard1999 Feb 16 2015, 7:43pm says:

Oh My God this Mod compleatly blew me away with the incredible graphics and the great gameplay this has incredible potential Fair play to ya

+1 vote     reply to comment
Garrus_Valkyrin
Garrus_Valkyrin Feb 16 2015, 1:25pm says:

Lastly I love the fleet sizes other star wars mod for sins don't have tons of capital ships and regular frigates and crusisers

0 votes     reply to comment
Garrus_Valkyrin
Garrus_Valkyrin Feb 16 2015, 1:21pm says:

Hey quick question when or do shield generators work since I can't seem to work them and what faction comes next or what faction gets modified next that's come out. Thank you for your time also great graphics and gameplay best star wars mod ever played better then sw:foc

0 votes     reply to comment
.Corey. Creator
.Corey. Feb 16 2015, 2:54pm replied:

The shield generator was bugged, there's a more thorough explanation in the split image in the gallery as well as the latest news post.

The Empire of the Hand is next in the 1.0 version. There will be an intermediary version to polish the NR/IR a bit more.

+2 votes   reply to comment
Guest
Guest Feb 18 2015, 4:51pm replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Contact
Send Message
Official Page
Thrawnsrevenge.com
Release Date
Coming Mar 13, 2015
Mod Watch
Track this mod
Share
Style
Genre
4X
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Thrawn's Revenge II: Ascendancy on your homepage or blog by selecting a button and using the embed code provided (more).

Thrawn's Revenge II: Ascendancy
Thrawn's Revenge II: Ascendancy
Statistics
Rank
5 of 23,273
Last Update
15 hours ago
Watchers
2,230 members
Files
1
News
31
Features
2