Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


If you find a bug, please do not report it in the comment section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread, if they haven't already been addressed.


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While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their chance to strike. Can the Empire of the Hand unite the galaxy against the impending external threats, or will the Pentastar Alignment find the opportune moment to strike and establish a new form of Imperial galactic leadership?

Keep in mind, the mod is still in development, and part of the point of our iterative release model is to get feedback on features as we develop the mod (and therefore, for example, older factions will tend to be more polished/finalized than newer ones). If you have any feedback or suggestions for what you want to see, or just want to discuss the mod and your strategy, head over to our forums or ModDB profile.

...For Those New To Ascendancy...

Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment in the post-Endor Star Wars galaxy, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...New in 1.0...

Two new playable factions added: Empire of the Hand and Pentastar Alignment
Several new and redone units for the Remnant and New Republic, including the Allegiance Star Destroyer and Dauntless Heavy Cruiser
New tech for Remnant and New Republic
AI and Performance improvements
New map: Fool's Bargain, 8 players, 89 planets
Warlord Zsinj as a neutral hero on Dathomir in Unified Front
Bug Fixes & other changes, see below


For a more comprehensive overview, see here.

Pentastar PotentialRebel Revenge

Ascendancy 1.0 Open Beta (For Sins V1.82  STEAM)


Keep in mind, Sins is updating to v1.83 soon, so this version is acting as a chance for us to collect feedback to release the "full" 1.0 on the final 1.83 patch for Sins.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

...Game Nights...

In order to facilitate multiplayer matches with our players, we'll be doing community game nights on predetermined weekends with Ascendancy players and developers. If you follow our Steam group or join the forums below, events will be posted in advance. We'll be shuffling around time zones to allow as many people to play as possible.

That's all for now. Hope you enjoy 1.0, we'll have information coming soon on 1.1 and Imperial Civil War 2.2

Follow Ascendancy
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter


Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

New Republic 1.0 Playthrough

New Republic 1.0 Playthrough

News 5 comments

Continuing on our goal to post a playthrough with each faction before release, here's the first part of an almost all-too-short New Republic playthrough...

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

1.0 Overview - Focus on the Factions

1.0 Overview - Focus on the Factions

News 10 comments

As 2015 moves to a close, so too does the development on 1.0. Not quite at the same time, but it's pretty close. Since we're well on the way to release...

Ascendancy 1.0 Open Beta (For Sins V1.82  STEAM)

Ascendancy 1.0 Open Beta (For Sins V1.82 STEAM)

Full Version 41 comments

To install Ascendancy, put the extracted Ascendancy-Sins folder in your Mods folder: ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion...

Post comment Comments  (40 - 50 of 1,881)
Vengar
Vengar

A question about Altor's Repair ability. It doesn't seem to get more powerful with each level up - the values of cooldown, range and ponts repaired stay the same. So, does that mean I just waste ability points in vain or it's a bug?

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Aenarion_
Aenarion_

Yeah the Empire of the Hand cannot build star bases. I've checked every single ship. Also the Phalanx says you can build B-wings, but that's obviously a mistake since the required research is not in the tech tree.

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.Corey. Creator
.Corey.

Empire of the Hand starbases will be in 1.1.

Reply Good karma+1 vote
Palpatine1 Online
Palpatine1

How do you build starbases? It doesn't seem to be clearly marked out. Also, does the Ascendancy have a Titan foundry?

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.Corey. Creator
.Corey.

The exact same way you build them in the base game. Research the starbase, build the constructor.

And no, the Empire fo the Hand (not the same as the Chiss Ascendancy) doesn't have a titan foundry.

Reply Good karma+1 vote
Chadwick24
Chadwick24

I also cannot find a starbase constructor for The Hand.

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Palpatine1 Online
Palpatine1

Thanks, which ship is the constructor for the Hand? I went through all the ships but can't find it.

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ZGames
ZGames

It has a tab, however the icon is missing. You can build a starbase as the Hand. It is a sphere like structure.

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skyline5gtr
skyline5gtr

Good mod so far, couple of suggestions.

The UI - With all of the Icons and Names spinning around it takes up a lot of real estate and is very hard to figure out whats going on quickly.

Sound FX - Alot of the capital ships (Star Destroyer) sound FX are jumbled. With so many shots coming its hard to hear each laser blast sound it just sounds like a steady steam of noise. It would be nice to hear the separation in the shots

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.Corey. Creator
.Corey.

Definitely a good point about the sound effects, somethign we'll be playing with going forward.

As for icons, that's a bit trickier; unlike in base Sins or even a lot of other sci-fi universes, a lot of SW ships in the same faction have similar profiles, which means something beyond the base game's method of just having the ship outline is necessary to identify them, leaving few choices.

Reply Good karma+1 vote
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