Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


If you find a bug, please do not report it in the comment section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread, if they haven't already been addressed.


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...Ascendancy 1.0F Released...


While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their chance to strike. Can the Empire of the Hand unite the galaxy against the impending external threats, or will the Pentastar Alignment find the opportune moment to strike and establish a new form of Imperial galactic leadership?

Intego Preview

...For Those New To Ascendancy...


Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment in the post-Endor Star Wars galaxy, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several maps with various configurations, featuring several new planet types and canon planet placements.

Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...New in 1.0F...


New Capital Ships: Intego (Hand), Lucrehulk (Alignment), Torpedo Sphere (Remnant)
Fixed multiple bugs
Several balancing changes
Some new tech and abilities
Many performance optimizations


As opposed to being a content-oriented release, 1.0F (or 'full') is intended to fix several of the issues in 1.0 before we work on breaking the game again for 1.1 For a more comprehensive overview, see here.

Imperial Entanglements

I've scheduled it to release about when I intend to wake up, so I can put out any fires all day because I'm selfish like that. Otherwise my phone will blow up while I'm asleep and I don't like that. - Corey

Ascendancy 1.0f (For Sins V1.82 STEAM)


The version for v1.82 is available now, with support for 1.83 coming as soon as possible

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

...Game Days...


In order to facilitate multiplayer matches for our players, we'll be doing pre-planned community game nights on predetermined weekends with Ascendancy players and developers. The first of these days will be Saturday May 7th, at 2pm EST and will be hosted on lead developer Corey's personal stream, at www.hitbox.tv/CoreyLoses . Access for games that day will be first-come-first serve, and depending on how people feel about it it, we'll look at different ways to expand this.


Onwards and Upwards


1.0 may have just been released (or be about to be released, if you're reading this before noon on release day), but we've already started working on 1.1, including a longer version of this news post on our forums with reflections on 1.0, general plans for 1.1, and an exciting new mechanic for 1.1. It'll be posted here once the release post has its time in the sun, but in the meantime you can see some of our thoughts on 1.1 here: Thrawnsrevenge.com

Capital Punishment

Capital Punishment

News 6 comments

Release plans and new capital ships for everyone except the New Republic. They know what they did.

Ascendancy 1.0 Open Beta Released

Ascendancy 1.0 Open Beta Released

News 11 comments

While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their...

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

New Republic 1.0 Playthrough

New Republic 1.0 Playthrough

News 5 comments

Continuing on our goal to post a playthrough with each faction before release, here's the first part of an almost all-too-short New Republic playthrough...

Ascendancy 1.0f (For Sins V1.82 STEAM)

Ascendancy 1.0f (For Sins V1.82 STEAM)

Full Version 13 comments

NOTE: The GoG version will be coming soon. While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim...

Post comment Comments  (390 - 400 of 2,059)
Guest
Guest

When the New Republic trailer is finished which side are you going to do next The PA or the EotH, or has the next side trailer been yet to be decided.

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.Corey. Creator
.Corey.

We'd likely try to do an Empire of the Hand one for 1.1. I don't think we'll do a PA one. There's not much narrative there that's not already covered by the Remnant one, and there wouldn't be as much new content to show off for them by 1.1, maybe one or two units. Not gonna say too much, but there's a lot more room for a trailer with the EotH.

Of course, if Jin wants to make one I'm not going to stop him.

Reply Good karma+1 vote
vader501fist
vader501fist

Any hope for some force awakens ships? :)

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SeraphimD_Kiryu
SeraphimD_Kiryu

Even if they did add Force Awakens ships into their mod's continuity. There then comes the matter of balance, which side would have the Resurgent class? given it's size and firepower are between the Allegiance class star destroyer and Praetor-II class battlecruiser. Given both those niches are already filled where would the Resurgent come in?

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.Corey. Creator
.Corey.

As cool as the Resurgent-class is, The Force Awakens takes place in the new continuity, and this mod takes place in the old Legends continuity, which was replaced by the new movies. Nothing from TFA exists in Legends, or vice versa.

Reply Good karma+1 vote
vader501fist
vader501fist

A bummer but I understand, love this mod

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Guest
Guest

Regarding that refitting mechanic mentioned for the PA in the let's play. What kind of changes can the mechanic do the the PA's ships beyond damage bonus's.

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.Corey. Creator
.Corey.

There's one for damage, one for speed, and one for defenses.

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Guest
Guest

Also, does the mechanic need to be researched itself?

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.Corey. Creator
.Corey.

The building does. The individual upgrades currently do not.

Reply Good karma+1 vote
law4426
law4426

Hey Corey, like the progress and work put into the mod, but can you update the fighters to make the correct shooting noises and engine sounds, cause the X-Wings and TIE-Fighters sounds like the fighters in vanilla

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.Corey. Creator
.Corey.

Sound is something we're working on between 1.0 and 1.1. It won't all be done for 1.0 but fighter engines and laser sounds are one of the things that are finished.

Reply Good karma+1 vote
law4426
law4426

Good to hear Corey, keep up the good work

Also, is the fighter supply mechanic still in the game? I found it irritating, especially when Death Squadron didn't need any fighter supply when it swarmed the Rebel Fleet at the Battle of Endor with lots of TIEs

If you look at Star Wars Interregnum, the fighters build rate is based on the ships antimatter supply, which is much better when it comes to fighter replenishment, cause sometimes on both sides, the ship that resupplies the fighter supply doesn't even resupply due to the small range, which sucks to be honest

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.Corey. Creator
.Corey.

We have no intention to remove it (although we are expanding the ranges a little to make autocast more functional).

Had Death Squadron just been through 5 other battles before Endor and eliminated their entire fighter complement without resupplying, they would have needed to resupply. I'm not sure what you're trying to get at there. Overall fighter supply is the same as it is in canon, so I'm not sure how an in-universe example would contradict that mechanic. As you may have noticed, antimatter IS fighter supply already.

Reply Good karma+1 vote
law4426
law4426

ah, ok, fair enough, hope you really expand the resupply range, cause the radius is really too small

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Highest Rated (2 agree) 10/10

Thrawn is one of the best characters of the EU. This mod, and it's predecessor bring that character off the story pages. And into our game. Something the movies and official games have failed to do. Short of Rebellion (Supremacy.) The best SW's game ever in my opinion, but painfully dated by this point. Delving into the ideals of his background, in a fun and expansive SW mod is simply a joy. I'm waiting for 1.0 to authorize even as I speak, but .95 already showed a care to crafting a quality mod…

Feb 5 2016 by Justicar333

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