Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

...Ascendancy 0.9 Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Key Features of V0.9...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, such as migration, ship systems degrading with damage, and the ability to entirely destroy planets.

For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Ascendancy 0.9 (Beta Version - ZIP)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

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UI Redux Pt 1 Esseles-Class Space Station XQ Resupply Station
Blog RSS Feed Report abuse Latest News: 0.95 Overview

6 comments by .Corey. on Feb 21st, 2015

Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing factions. This post doesn't include every single change, but should give an idea of some of the more impactful ones and general areas we're focusing on. Before we get started, after some significant downtime, our site and forums are back up. So, if you want to post feedback, suggestions or discuss strategy, you can click here

...Artificial Intelligence...

While the AI in Sins is hardcoded and therefore is the same in every mod, there's a few areas where it can be tweaked, and where it didn't interact well with the mod in 0.9. There are two prominent areas where we have made fixes or tweaks: first, we've fixed an issue where Escape Pods made the NR AI stop building dropships and therefore not expand. Also, we've increased the rate at which the AI builds capital ships, although this has involved increasing the rate at which capital ships reach higher levels. We'll also be playing around with some ship roles to influence how the AI builds and uses ships.

Oceanic Planet

...Ship Balance & Polish...

As we said in the release post, the ship stats currently in 0.9 are almost direct ports of our ICW values, and costs were essentially determined very roughly while we tested capabilities of things. In 0.95, we're beginning to focus more directly on those values, and beginning to make the ships match the stated playstyle of the factions; namely the Remnant ships being cheaper and more numerous, while weaker individually, and the New Republic ships being more powerful individually. We're also working to finish up the abilities for existing ships, based on what the factions need. Mon Calamari ships in particular have been buffed significantly (along with the Nebula). The Praetor has had its firepower decreased a bit, shifted more towards its tank role, and also had its cost increased to match its capabilities. The Galaxy Gun has also been limited to one instance, as we discussed in the previous post.

...Units & Structures...

The third goal with 0.95 is to more or less finish the units and structures for the New Republic and Imperial Remnant. Unit-wise this mostly just means the Proficient cruiser for the New Republic (the Remnant is getting some changes in 1.0 or 1.1, for a reason we'll explain when it becomes relevant). Structure-wise, this means adding the economic and military starbases for the two factions, as well as the New Republic's XQ Resupply platform, and a new Durasteel refinery to replace the stock one.

Arid Oceanic

...User Interface...

We're doing a significant overhaul on the HUD as well. Pictures coming later.


As you can see from the pictures in this post, we've also finished the textures for the new planet types in 0.9. There will be some new planet types in future versions, but we're using 0.95 to just finish up the existing ones.]


...Wrap it Up...

We're not going to give a release date, so we'll just say that it'll be out when the above is finished. At this point, that mostly means the UI and the models/textures for the new structures.

...Follow Ascendancy...
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Ascendancy 0.9 (Beta Version - ZIP)

Ascendancy 0.9 (Beta Version - ZIP)

Feb 6, 2015 Full Version 55 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (390 - 400 of 1,217)
Cixlysid Jan 1 2015, 3:50am says:

I'll say it for him.. be patient and wait for the release :)

+2 votes     reply to comment
TValok Jan 1 2015, 5:39am buried:


more or less now the mod seems to be a lie ... :(

-6 votes     reply to comment
Gul-Dukat(tech) Jan 1 2015, 4:02pm replied:

Buddy. Chill. That's incredibly rude and undermines the work that these people have done. It will come out, it will be excellent and you will I'm sure be delighted to play it. Until then stay chill and try not to be so insulting about something that these people are trying very hard to get right for you.

+5 votes     reply to comment
TValok Jan 1 2015, 6:20pm replied:

There is only one point: dont set a date if there is no date and if you cant match a date then say something - but here they only set the Date to TBD and sayed nothing. A little comment that says they cant match it is not to much in my mind.

-1 votes     reply to comment
.Corey. Creator
.Corey. Jan 1 2015, 7:34pm replied:

We even said in the news posts that we weren't going to make that date...

+2 votes   reply to comment
wheelmandan Online
wheelmandan Jan 1 2015, 4:47pm replied:

oh im chill gul as long as i got your mod i will not have too in slave a plant of people.. *as the cam points too the people i have taken over *nothing too see here go away! hehe, but happy new year may we all have a good one get the gnome to work harder on it!

-3 votes     reply to comment
.Corey. Creator
.Corey. Jan 1 2015, 2:28pm replied:

If only there was picture and video evidence somewhere of its existence and how much is done.

+4 votes   reply to comment
wheelmandan Online
wheelmandan Jan 1 2015, 4:28am buried:


and im tired of being patient i want it now haha. for real i want it now!! rawr! kicks a gnome.

-9 votes     reply to comment
wheelmandan Online
wheelmandan Jan 1 2015, 4:05am buried:


i really was hopeing today but that a not going too happen 3 month later haha no i get it is a lot of work i tell you this thoe im jelly how much skills these guys are truely a good skill he has all these guys are awsome in my book. and hell doing it for free yea that most cool part.

-9 votes     reply to comment
wheelmandan Online
wheelmandan Jan 1 2015, 3:17am buried:


what a sad day no joy in this world with no star wars now 8 months of winter and no star wars.

-9 votes     reply to comment
wheelmandan Online
wheelmandan Jan 1 2015, 1:51am buried:


i hope im not right i really want to play this game

-8 votes     reply to comment
wheelmandan Online
wheelmandan Dec 31 2014, 10:07pm buried:


will i might be not right it may come out corey has't said anything yet

-8 votes     reply to comment
mattkersnick Dec 31 2014, 6:18pm says:

guess moddb is off for new years

+1 vote     reply to comment
wheelmandan Online
wheelmandan Dec 31 2014, 5:36pm buried:


that what i thought he said that it was't coming out or im wrong.

-7 votes     reply to comment
ConstantinoP. Dec 31 2014, 2:35pm says:

Although yet another delay may feel disheartening, we must think of how great the this mod will be when it finally gets released due to all of the work being put into it. :)

+4 votes     reply to comment
TheAutumnAvenger Dec 31 2014, 2:08pm says:


Soon they will kneel before Grand Admiral Thrawn.


+3 votes     reply to comment
thanatos676 Dec 31 2014, 7:50pm replied:

This makes Grand Admiral Thrawn sound... evil... when he was anything but that. Everything that man did was for the greater good of the galaxy.

+2 votes     reply to comment
bofrostmann Dec 31 2014, 2:23am says:

nooooooooooooooooooo :(

I can't wait to play this mod.. I really really hoped for a release today :(

-1 votes     reply to comment
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