Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
Image RSS Feed Latest Screens
Centerpoint Station AI Capital Ships Warlord Stronghold
Blog RSS Feed Report abuse Latest News: A Dangerous Galaxy

7 comments by .Corey. on Apr 20th, 2015

"Let me get this straight. You said 'Kiss my Wookiee!' to the most powerful warlord in the galaxy?" - Isolder, Hapan Prince

As you probably noticed, in 0.95 starting forces are essentially the same pairs of Lancers and Carracks everywhere you go. In 1.0 and on, the galaxy will be far more populated when you start off a game.

Most prominently in a post Imperial-collapse galaxy, are the various Warlord groups. In the areas of space canonically controlled by these independent Warlords, you'll find their forces on patrol, with a bit of different composition depending on the group in question. Their canonical capitals also act as strongholds for their mini-Empires, where you'll find the Warlords themselves leading their fleet from their own flagship, such as Zsinj on the Iron Fist (see below). These Warlords were often quite fond of Super Star Destroyers, so their fleets can put up a fight against even the strongest of your forces. For those more familiar with the lore, along with Zsinj's empire you'll find Greater Maldrood, the Eriadu Authority and Zero Command.

In the non-Imperial parts of the galaxy, you'll also be able to find appropriate forces defending their planets with their own unique ships. Chief among these are the Ssi-Ruuvi and Hapans. How far we take this depends mostly on the limitations of Sins, since we're prioritizing stability over having more militia.

Warlord Stronghold

These starting forces aren't the only things you'll encounter while exploring the galaxy. There are also random events and structures (like Centerpoint) which will help to spice up your experience. More on those later.

Follow Ascendancy
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Squadron Size Reduction (Optional For Performance)

Squadron Size Reduction (Optional For Performance)

Apr 3, 2015 Sprites 10 comments

This minimod reduces lag by making fighter squadrons smaller, thereby saving your CPU a lot of hard work.

0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 7 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 20 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (390 - 400 of 1,384)
mattkersnick
mattkersnick Feb 6 2015, 3:54pm says:

.corey any idea when mod database will ok .9?

0 votes     reply to comment
.Corey. Creator
.Corey. Feb 6 2015, 3:57pm replied:

I expect I'll be sometime after I hit the submit button. Still doing server transfer. When trying to figure out when I got off most people lost marks for assuming I could teleport home immediately at 2.

+6 votes   reply to comment
mikey1871 Feb 6 2015, 4:36pm replied:

wait you don't have a working teleporter? geez, you are behind the times .corey..... everyone has a portable one over here on my planet. give me your galactic coordinates and i'll teleport a portable one over to you. u should receive it within the next hundred earth years. Sorry but with the death of the Emperor, the Galactic post service isn't what it used to be.

+2 votes     reply to comment
Atzerri
Atzerri Feb 6 2015, 4:25pm replied:

i say delay it another a month but thts just me ;p

0 votes     reply to comment
rex44x
rex44x Feb 6 2015, 4:02pm replied:

lol, yeah, it must be frustrating to have everyone asking "is it ready?" over and over and over. everyone chill out and wait please.

+2 votes     reply to comment
thanatos676
thanatos676 Feb 6 2015, 4:01pm replied:

This is Star WARS not Star TREK folks.. no teleporters! :P Besides it will be out when its out. I got all weekend after all.

+2 votes     reply to comment
mattkersnick
mattkersnick Feb 6 2015, 4:00pm replied:

how long do you have rermaining on the serer transfer

+2 votes     reply to comment
.Corey. Creator
.Corey. Feb 6 2015, 4:03pm replied:

It says 10 minutes on the first part. But then, it's said 11 minutes for the past 7 minutes. When has a download/upload timer ever been accurate?

+4 votes   reply to comment
mattkersnick
mattkersnick Feb 6 2015, 4:12pm replied:

How big is Mod? is it a .exe file or a zip file aechive?

+1 vote     reply to comment
.Corey. Creator
.Corey. Feb 6 2015, 3:50pm says:

Before anyone flips out about the release date thing saying TBD again, that's for 1.0, not 0.9. 0.9 is still today.

+7 votes   reply to comment
Eragon0705
Eragon0705 Feb 6 2015, 3:54pm replied:

for iam not an native englishspeaker what means TBD?

+2 votes     reply to comment
Wulfburk12 Online
Wulfburk12 Feb 6 2015, 3:57pm replied:

to be decided (the release date that is)

BUT OF the next version not the version being released today.

+2 votes     reply to comment
Eragon0705
Eragon0705 Feb 6 2015, 3:58pm replied:

i get the version thing already but i was confused what the shortversion of the word means ;) thanks you

+1 vote     reply to comment
Hotwire999
Hotwire999 Feb 6 2015, 3:52pm replied:

Thank god you cleared it out, because i had mini heart attack when i checked it few moments ago.

+3 votes     reply to comment
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